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Smoke Screen is still the most useful defensive ability we have because it's still basically an automatic dodge that we can use in the most critical situations and it also breaks us out of disabling effects. It's still wise to have it on your bar.
The cookie cutter DH build for Inferno is Hungering Arrow with Devouring Arrow, Elemental Arrow with Nether Tentacles, Smoke Screen with Lingering Fog, and Preparation with Backup Plan or Battle Scars.
For the other two skills, choose from Companion with Bat, Spike Trap with Bandolier or Scatter, Caltrops with Tortuous Ground, or Rain of Vengeance with Stampede or Flying Strike.
For passives, always use Steady Aim, and then choose between Sharpshooter, Archery, Tactical Advantage, and Nightstalker for your other two depending on your equipment and skill choices and which areas you plan to be running.
There are some other successful builds, and there are specific applications where certain other skills work very well, but those are the most common skills DH's are using at level 60.
Vaidency is correct. However, I'd consider adding Vault as an option for the other two skills, probably with the no cost/add CD rune.
I just finished Act 1 Inferno and downed Maghda in Act 2. (Totally looking forward to Belial...)
I'm currently running: http://us.battle.net/d3/en/calculator/demon-hunter#aRXVTd!aYe!YcZcZY
I do like the speed buff from Tactical Advantage, and since I have both SS and Vault it sees plenty of use.
All most to diablo in hell, most will hate on my skills, but it's what I like using. Won't know about inferno till I get there.
If your referring to me, it's just basically an additional health potion, most of my health and energy was geared around the health globes with a high heal rate. Kill enemies from a far with chakram, whatever gets close dies to the fan, kite what ever is left.
Edited by OpenWound#1205 on 5/26/2012 2:17 AM PDT
No. He's asking what the chance is, because it doesn't proc every crit.
If you read it closely, it says that every crit has a chance to give you disc.
Val really nailed it.
My fav combo ( and the one that finally got me out of A3-inferno)
2. Smoke screen-duration
3. Preparation-chance to rest preparation's cd
4. spike trap- scatter
M2: nether tentacles
Move very slowly and methodically forward. Take 2 steps, spike trap edge of screen, firing hungering arrow as you walk forward. I preferred a lightning enchanted weapon, since it gives an audible signal on hit (my current fire enchanted one doesn't). Basically, hall the things you kill, you won't even see first, and the traps will soften up groups, while you lay caltrops/backto up to prepare to kite/ fight defensively. I'd typically drop caltrops, run to the far side of it, redrop spiketraps in front of the caltrops, then unleash nether tentacles at anything moving.
It's a paranoid, and somewhat slow build (tho no where near as slow as a pure trap build I've seen flaying around), but very safe. You aren't ever really "surprised" by mobs, and the traps add a ton of burst to your initial volley of nether tentacles, especially when many mobs are killed completely off screen by diligent hungering arrows (as long as you have a way to know when they're hitting). For bosses, I usually end up dropping traps for marked, and caltrops for bat
Edited by Epyon#1326 on 5/26/2012 4:20 AM PDT
why no vault? it can be an incredible escape move, dodge or gap opener
The answer is tactical advantage imo. Been smashing out act 2 killed all elites with very few deaths.
I have recently made changes to my gear and build from 45k+ dps (without sharpshooter) to ~30k dps. Dropped around 250 dex, 5% crit chance and steady aim to get 52k hp and 300 physical resist. I do not get 1 or even 2 shot in act 2 inferno.
Damage focused build:
New solo build:
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