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All of these tests were done in Act 1 of Inferno on the slow zombies. I need some help from the rest of you wizards in helping me correct and refine some of these values. They're only rough values at the moment because I haven't had time to do more extensive testing (and because the life-on-hit ring I was using was a low value, so there's rounding error). In any event, I thought it would be useful.
WTB This guy on the monk forums.
Has anyone looked at putting together a "Life on Hit" build?
It should be fairly obvious what kind of equipment to go for (ie: stuff that adds life on hit). But as far as maximizing your chances of getting returns on that gear, what kinds of skills are people grouping?
Edited by mellojoe#1495 on 6/6/2012 10:16 AM PDT
It depends on what skill you're using and how many targets you're hitting. Life On Hit uses our proc coefficients and I've seen people measure out all the proc coefficients (nice work btw!).
Good job, your testing gave us a CRACKTON of useful info. This is basically proc rates for Critical Mass, Prodigy, etc.!
venom hydra + life on KILL is the exploit.
It does not. Life steal is based directly on the damage that you are doing with that attack.
Furthermore, Lifesteal in Inferno is nerfed by 80%, so if you were to get 100 life back from whatever hit you were doing, in Inferno, you would only get 20 life.
Hence, Life on hit >>>>>>> Life steal.
I've made my own tests for the Meteor spell using the same technique (since I use a Meteor spec with heavy crit and AP-on-crit gear) and would like to add some corrections to this data:
Meteor hits (with any rune except for Meteor Shower) yield 25% life-on-hit (same as Meteor ticks), not 50%. It's just that a life-on-hit proc on the initial Meteor impact occurs simultaneously with the first 'burning ground' tick, and healing numbers get merged.
So if a mob gets hit by a Meteor and stands in the fire for its full duration, you get a total of 100% of your life-on-hit amount, not 125%.
Also, Meteor Shower seems to leave a burning ground effect with a shorter duration, which seems to proc life-on-hit with a 10% modifier, but the nature of this spell makes it difficult to test.
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