Soul Harvest = over double your DPS on one skill.
Poison Dart with Splinters does 180% for 10 mana and Spirit Barrage does 190% for 108 mana?!
Half the skills have way too long of cooldowns. 60 seconds on pets/confusion. Great, works well for one pack of enemies, good luck on the next three.
For how swarmy the game is, I don't understand why Hex/Toad of Hugeness is in game.
Haunt with Consuming Spirit returns 155 life per second. The amount is so insignificant I don't understand Blizzard came up with this number. Should have been percentage based at like 1%.
I'm doing OK with my WD using Soul Harvest, Spirit Walk, and Firebomb. But looking through and playing around with all the other abilites, there are so many abilities that flat out don't make sense or have numbers that seem way too out of balance.