The author explains that not only are legendary items pretty bad compared to other blue/yellow items, but that the ITEMIZATION IS BORING. Blizzard should heed this warning and think about making some SERIOUS changes to items. I am not saying this, because I want to just talk bad about Diablo III or Blizzard. In fact, Diablo III has VERY crisp game play, controls, and mechanics, BUT there are some serious issues. I want to help by bringing attention to a serious problem.
In my honest opinion people will not be farming Inferno for long, because, quite frankly, the items are BORING.
Remember when Blizzard originally showed the item data base and there was this huge commotion about how the items seemed boring? Blizzard took down the data base and explained to everyone that those were simply placeholders. Now we are past release and nothing has changed. Boring, dull affixes.
To quote the author
To be quite blunt, I am not at all a fan of the homogenization of item stats in Diablo 3. I don’t like that every single affix equally benefits every class and spec. Why? Because it’s uninteresting, boring and simplified to the point of having little to no diversity. It’s trivial and basic, turning a complex and interesting item system into a simple and basic decision that you can’t possibly get wrong. It leads to items being so generic that their value is just a matter of taste, rather than being actually superior for X spec. In short, it’s boring and very MMO-like.
item-types in Diablo 3 are far more homogenized, meaning that every class can use virtually every item-type (some restrictions). Wizards can use big 2h swords. Armors have no requirements, usable by all. This further moves away from the D2-style model of low-probability awesome items. It means that when you roll up a rare item, all of its stats are useful, and the criteria for an item to be good is drastically lowered to only one thing: High Stat Ranges.
Basically to sum it up every class can use pretty much any gear. There is no real restriction on armor or weapons (except for a few) and this makes for much more homogenous itemization. That is BORING.
In Diablo II you had a much higher chance of getting items with the wrong affixes or an item your class could not use/equip. This made for a much more random and exciting itemization. If you found a really good item IT REALLY MATTERED. Here there is not much restriction on item usage, all stats benefit all classes, and the items are more streamlined.
Blizzard you made a very homogenous item pool which is bland. As the author says "Diablo III has very generic, balanced and equally useful affixes no matter what your class or spec is"
here is the article he specifically wrote about the item pool:
In other words Blizzard please fix the affixes available to items and put some restrictions on item usage. Also address the fact that stats are just bland now and useful for every class. make the changes to items are more random and getting the right one is even more awesome.