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Use this build. Kite to narrow passages and use pile on. One shots most mobs. Elites / Rares take a bit more kiting, but it works just fine. Just be sure to keep 4 abilities on cooldown in rotation or you'll go oom.
1 Human Rogue
It's good damage, it's just that having the actual -wall- is godly in Inferno.
I can get 80k+ hits with Pile On, but I'd much rather be able to lock a group of enemies in a corridor and spam the crap out of them with my nuke for 6 free seconds with the barrier, because that'll net me more over-all damage.
The other thing is that, quite franky, Pile On has a pitiful range. While the actual wall functioning version can be placed at the edge of your screen, pile on spawns just short of where a zombie-charger wears off, and then only goes a few yards further. That's pretty freaking close in Inferno, and given how often I find myself having to kite (and the fact that it takes precious seconds between when you cast the spell and when the damaging "impact" comes) I've always found it fairly difficult to get effective hits.
Bears hit for 20k aoe every second?
Can you link your build and what stats your gearing towards Iame?
I've just started inferno myself, not struggling too much, just looking at different ways of taking it.
Edited by Mitchlol#6174 on 5/20/2012 9:26 PM PDT
i got a similar build but a few different things. i also position myself to stack the bears and make them go 5-10 feet farther.
my thread made accidentally on wrong account
my bears hit range is any where between 20-50k and crit from 40 to 70k, when 3-5 feet from a wall, they go from 25% to 50% farther
but this is a group build, i replace a few thing in solo like bad medicine...
im only at start of inferno act 2, but i really hate the wasps there, so i farm act 1 inferno butcher 5 stacks like crazy.
killed him with 5 stacks like 5 times solo, and perhaps 20 times in group.
Edited by MethTical#1454 on 5/20/2012 9:39 PM PDT
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