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This skill is actually useful for kiting bosses while in groups and for avoiding skills like Diablo's fireball, Belial's explosions, Azmodon's pools etc.
Leap provides the benefits of sprint, but they're both situational (although I feel leap is a bit more useful most of the time)
Basically it's not the best skill but is useful
Sprint is imo the Barb's best non-damage skill.
It has no cooldown. You don't need it when you are actively hitting things, so 20 Fury every 5 seconds is not unreasonable. It synergizes VERY well with Charge. It is the most flexible "escape" skill of ALL classes, giving you the most control with no cooldown.
If you are not tanking, I think this skill is almost a must-have.
Also, if you are doing runs of something in easier Acts/Difficulties, it's priceless to be able to move +50% faster (or have your party move +20% faster if you're rushing a friend).
Act 3 Inferno btw... I haven't spec-ed this skill out of my build since I got the Marathon rune. Sprint, Frenzy, Warcry are my staples. You can replace Warcry with passives, Frenzy with Bash or Cleave or even Weapon Throw in a crit build... but there is no replacement for Sprint.
This is what I run:
Sprint + Run like the wind
Rush + dreadnaut
Leap + iron impact
Revenge + Provocation
Cleave + Broad Sweep
Ignore Pain + Ignorance is bliss.
Doing act 1 inferno right now, with really really !@#$ty gear and zero problems. (25khp)
Edit, it has no global cooldown, its a good fury dump, it does decent damage with the rune I use. Top tier skill.
Edited by KhaaaaaanX#1797 on 5/25/2012 3:35 PM PDT
Why sprint to chase something? Use throw weapon to snare them. It also does weapon damage too. Throw weapon with the ricochet rune can also be used to kite certain elites.
Yeah good point, I guess I just don't use it personally. Maybe I haven't fudged around with it to much as of late.
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