Sorry for the wall of text ur about to read there will be no TLDR version as its important for me to fully explain my build gearing and play style in the hopes people out there reading get a better understanding of how to play/build a barb tank or to stop the hating so much on them as tanks or otherwise,
My name is Storm currently lvl 57 barb tank and i just wanted to say a couple things here and give my spec that i have been using from the start of NM mode in the hopes that some people find it useful as there seems to be alot of people really disliking the barb upon reaching the higher difficulties.
I must say my spec is a sword/board spec so DD's need not concern themselves too much, however i have had multiple melee tell me that the only time they could go almost full dmg spec was when i was tanking (they still had good gear and vit tho) so even if ur a DD passing this on to ur barb tank friend may actually allow u to have a better time and more success while doing damage.
My current stats at 57 are:
HP- 64000 (70k with monk hp buff)
armor- cant remember but 73% dmg reduction
resistances- around 12-15% red each.
damage- 3.2k (remember i am a tank)
basically the idea here is to keep mobs on u or as close to u as u can so ur DD's can do there thing, whilst being able to take a beating (i have had numerous times on hell where i have been tanking 20+ mobs and 3 out of the 4 of my grp have died and i have solo'd the mobs to death via revenge)
so a brief rundown:
Left click- Cleave + gathering storm
kinds comes late game as u need 55 for the glyph u can use any up till then (i find cleave to be the best for tanking as its aoe, however bash with stun glyph or frenzy with stun are better for bosses) the idea is that one u have mobs on u (see other skills) u cleave the crap out of them and they are slowed so much they cant get to ur dps.
Right Click- Threatening Shout + demoralise
So Aoe dmg reduction + 3 sec taunt = yes pls omg my life is complete (not really that would be sad as f--- but u get my point)
1- Leap + Call of Arreat/Death from above or Furious Charge + dreadnaut
Leap is amazing because it offers so much mobility u can be defensive and jump over terrain and get out of situations where mobs block u in or be offensive and use it to pull mobs to u (the range isnt as big as ground stomp) or for a smaller radius (8y instead of 16y for the grip) u can make leap stun for 3 secs at 60 which combined with ur stomp and taunt is 10 secs at a time u can be sure mobs are on u and not ur dps with only seconds in between before u can repeat, But using leap to stun or pull can leave u in a sticky situation of ur surrounded by mobs and u need to get out asap and u just used ur leap to tank, which is why u may want:
Furious charge + regen glyph- the times u want to get out of a pack of mobs in a hurry is normally when ur low on hp and they just threw down some nasty ability and u need to move it, move it http://www.youtube.com/watch?v=Dyx4v1QFzhQ thisway u get to get out of that nasty spot as it allows u to go trhough mobs but it also heals u for 8% hp per mob which is great.
this is my only really interchangeable ability
2- Revenge + provocation
Revenge imho is one of the best abilities in game and even more so for a tank, this essentially means the more mobs on ur face the more ur survivability actually goes up, pre 52 use the extra rage and hp glyph and after 52 use the 30% proc chance instead of the 15% + extra heals.
this ability is one of ur biggest sources of dmg along with cleave and the main source of ur hp regen and i have had it heal me for 30k+ numerous times and if u have 10+ mobs on u which i do almost always it is almost always procced) u will learn to love this
3- War cry + invigorate
so 20% armor buff and 10% hp buff and hp regen :O this ability is so so good, nice buff for u and ur grp for me this is like 8k hp alone, obviously less for the dps but its such a huge buff for u and every bit of it helps the grp its great imho (also the hp regen on this plus my passive inspiring presence which i will come to has me at about 1100 hp regen a second combined)
** edit- for those suggesting that i take the extra 20% armor glyph for war cry instead of the 10% hp well its simple why i dont
armor isnt linear, the more armor u get the more armor u then need to get the same gains in reduction
(armor needed to get from 0-5% dmg reuction is very small, armor needed from 70-75% dmg reduction is huge in comparison)
so effectively the better ur gear and the more armor u have standard the less and less benifit u will recieve from the glyph (i think the extra 20% armor is only 2.5% dmg reduction for me atm)
however- the 10% hp glyph actually gets better the better ur gear gets, the more vitality u have and more hp standard the more this increases ur hp, also all of ur ways to regen health through passives and abilities is %hp based so the more hp u have the more hp u can return
so overall at lower gear levels u may wish to use the extra 20% armor but as u get better gear hp glyph wins every time
the only other glyph i would consider is the 15% dodge glyph as flat out avoiding dmg is great. i would say this is probably better for slow swinging hard hitting bosses where ur not gonna get a huge chance to regen alot of hp from abilities.
4- Ground stomp + wrenching smash
great all round spell, stun works on everyone except a couple of bosses, also pulls mobs to u, great synergy with ur taunt and leap into cleave or revenge spam.
Nerves of Steel- increases armor by 100% of ur Vit (i currently have 1200 or so Vit so 1200 armor)
Tough as nails- Armor increase by 25% also increase thorns dmg (kinda not taken for this but every little helps)
Invigorating presence- after u use a shout (taunt/dmg red, armor/hp buff for this build or dmg and crit shout for dps) u regen 1% max hp a second also doubles the time on ur shouts (taunt is still 3 sec but the dmg red gets doubles as does the uptime on ur armor buff)
Ok so now u know what i picked and why let me tell u how i use them:
normal mobs/elites (non bosses): basically the idea is to chain ur leap > stomp > and taunt in amongst cleaves to keep mobs on u or close to u 24/7 using revenge as needed to keep ur hp topped (revenge easily heals half my hp with a decent amount of mobs), i Dunno if i am imagining this but since i glyphed cleave to have the 80% slow i have noticed alot more mobs on me even when my taunts and pull to me abilities are down, i dunno if the 80% slow affects the AI so they know they are slowed and just hit whats close (me) instead of chasing a dps- seems so from what i have seen but may be wrong.
Bosses: the only things i change are cleave to bash or frenzy with the chance to stun proc- when i get the increase dmg per frenzy stack at 59 i will take that for those bosses u cant stun, baliel and the black soulstone guy (SS guy can be stunned by stomp but not ur basic attack it seems)
i also swap my dmg reduction shout + taunt (bosses are immune to the taunt) for our 65% dmg cooldown ignore pain + mob rule glyph to give my party the dmg reduction too.
ok my gear isnt the best by along way, at least 4 pieces are slightly behind in terms of armor and maybe slightly low in either str or Vit per piece but paying attention to AH and putting in the correct gems makes a world of difference.
i have atm 1200 vit and around 1k str, everything but my wep has an amethist in it (purple gem)
When i look ah its best to search per slot (helm, legs, MH, shield etc etc) in the additional stats bit put str and vit and type in the amounts u currently have (if u dont know this just leave blank, do a search and hover over an item, it will also show ur current item and u can fill in the boxes and search again), next sort by buyout price/armor value/Dps (whatever u like) and see if u can get a good deal
this is very important so i am giving it its own section seperate from gear,
remember the main source of ur dmg is from ur wep
what people seem to think is they need a tonne of str and that a 12.5 dps increase on bracer ot 20 on legs is worth giving up 2-3k hp, well its not
ur main dps stat (str for barbs) is only a multiplier, all ur dmg is based on ur weapon dmg and then thats multiplied by ur dps stat which has its own % multiplier (shown in ur char sheet when u press details)
i wouldnt go all out vitality and ignore str completely but try keep them on balance however if its a piece of gear not ur wep and u would lose a good chunk of hp for a small dps increase i would say no
best thing u can do is keep ur weapon dmg up to date for the biggest dmg increases
what wep stats do i want storm?
1. get highest damage spread possible (ability dmg comes from the dmg spread e.g a 3-5 dmg wep with a 1 sec speed would be 4 dps but ur dmg multiplier from str would multiply anywhere between the 3-5 wep dmg)
the easiest way to explain is that a 1h and 2h wep may have the same dps but the 2h will hit alot harder this is because its alot slower at attacking so its dmg per second may be the same as a 1h but as it has maybe double the attack speed it means its dmg spread would also be double in this case allowing for much larger hits even though the damage per second is the same)
2. does it have a socket? if so then u just added alot of dmg to ur weps dmg spread = more dmg for ur dmg modifier = huge dps gains :)
3. does it hav good stats?
this is ur lowest priority on a weapon i have seen so many people take weps with tiny damage because they have super high stats on them and this is so bad because ur dmg modifier from ur str multiplies ur wep dmg spread so u can have 100000000000 str but if u have no dps on ur wep 100000000000x 0 still equals 0
however if u can find a wep with a high dmg spread and a socket and desirable stats then ur laughing and u will probably use it for a good while, but most times u can settle for the high dmg and socket with small stats on there
alot of people dont realise yet how str and wep dmg work together so u can find sick dps weps with sockets and low stats for cheap cheap cheap on ah
also i should explain when i say u want a high dmg spread this doesnt mean u want a big gap between the min and max dmg on ur wep this means u want the min and max to be as high as possible.
I search the AH after every act or maybe more just to see if there is good deals on there.
GEAR IS PROBABLY THE MOST IMPORTANT THING TO KEEP UP TO DATE WITH IN GAME AND A PROMINENT REASON WHY PEOPLE HAVE A HARD TIME AND CLAIM BARBS CANT CLEAR STUFF AFTER NM, KEEP UR GEAR UP TO DATE AND I PROMISE U WILL SEE RESULTS.
It's kinda late and i made this in the spur of the moment to try help out some fellow barbs or grp with barbs, so i am sure in my haste and tiredness there are mistakes pls if u see one or have any questions let me know and i will try to fix it or reply to u ASAP.
Ty for taking the time to read my wall of text however if it helps anyone out there it was worth me typing it out and hopefully worth the read.