Diablo® III

thoughts on impale?

85 Troll Rogue
5690
Posts: 166
the impact impale is a very reliable stun.

the bleed one is really good dps too.

250% weapon damage and it's quick, dense and doens't leave you immobile DPS that you can throw out on the fly in between run micros for single target dps.

that way you don't have to stand still and use withering fire(?)

mobility is key, imo. it's like playing space invaders.
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stack crit chance and get the +crit one.

Use it with a 2h crossbow and archery passive.

You're welcome.
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100 Tauren Druid
18500
Posts: 351
I'm using Jonny's setup for the most part.

1-SmokeScreen
2-Prep
3-I use rain of vengeace[beast] for knockback
4-Familiar[bat]

L-Evasive Fire[Covering Fire]
R-Impale[Overpen]

Sharpshooter
Vengeance
Archery

2-hand weapon with +crit damage, +crit damage gem

I would never use this build below Hell mode but it serves me well in Inferno. You can change stuff around on there as far as runes go but I feel the Overpen on Impale far outweighs the benefits of +100% crit damage rune. While yes it does a solid 15-30k more damage per hit, I only hit one target and I'd rather see 4 75k crits or 4 25k hits than HOPE I crit for 100k.

Some people go Hungering Arrow[Spray of Teeth] and Impale[GW] but I find it slightly weak on elite packs.
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85 Troll Rogue
5690
Posts: 166
would either of you two explain how dual wielding is different than 2h.

i have theories, but i'd actually like to know the real difference.
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100 Tauren Druid
18500
Posts: 351
Couple different ways but take it like this. The "target dummy" dps of 1-H is better than 2-H but the burst DPS of a 2-H is way higher (take a look at archery and sharpshooter). In higher difficulties your damage is generally limited by the amount of time you can spend shooting a target. In single player this is reduced even further to the point where you're pretty much only dps'ing while smokescreen is up. So it becomes about burst+hide+kite; rinse and repeat.
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