05/21/2012 03:20 PM
Posted by Genova
Im saying in d2 people ran to the boss..kill get loot..repeat. they didnt want this in d3..so they had champs and elites have best drops. So now people go to a well known place..go to cave..kill chsmps..leave and restart. So..how is that any different? They replaced one method of farming with another..in which you do the same exact thing. Its now again to going to kill meph..diablo or baal. Except now you stop after the required elited and start over. They didnt fix or change anything.
I'm sure it's already been said, but the whole concept of "restarting" is hopefully mitigated by the stacking of magic find that occurs in Inferno when kill champion or elites. This would in effect make you explore more of the area, rather than constantly farming the same area.
The problem with it is range classes wear any +MF gear where melee can't and survive. it is a necessary "wow i hope i get good gear that happens to have MF on it" that range doesn't need to worry about so much.
This is due to weapon dps and primary stat being 90+% of the dps a range class puts out, and while taking 0 damage, other stats don't matter as much.
someone that's actually taking hits has to worry about ALL stats. dodge, mitigation, resists. So good luck with a good balance of that and MF / dps on top of vit and your main stat.
The stacking buff is nice, sure, but the concept should have been fleshed out. The first thing all of my ranged friends said when realizing you get that buff at 60 was "uhhh lol"
Another thing to realize is though i think there might be some sort of tiering system in place regarding how many items you get from elites/bosses based on % of mf, it still is a "rate". I was lucky enough to play most of the game in good gear with 80MF and my yellow rate from bosses was high. My friends hated bosses because they only got blues... until they learned how to kite and that they could wear all MF, clear the area and then kite the boss down.
"Boss runs being bad" is a distant memory from those who might've once cared, not an issue for the D2 loyal, and not a memory from those who didn't even play D2.
Act runs makes more sense in terms of getting randoms to join you. I guess. It was always annoying to be in a public game and then some dude joins and finishes it by killing the boss.
So that's solved.
But it doesn't mean boss runs HAVEN'T just been extended from only the boss to boss+5 buffs. All you've done is added a few minutes of clearing an area before the boss, instead of straight to the boss.
Why stop at a 5 buff... why not give players a boss kill score that means you're dominating an area to increase MF passively. Best of both worlds.