I've been reading builds for a while and seen several that appear to be accomplishing the same thing that my build does however much less effectively. That being said, i wanted to throw together a quick post to share it with you guys.
Note: Your build MUST compliment your play style. This build has helped me get through all of Normal, Nightmare, Hell and the first 2 acts of Inferno either solo or duo with a Demon Hunter (he's a RL friend that I play with). Just keep in mind that this is only what has been best for me, what is best for you might be different.
Battle.net calc link: http://us.battle.net/d3/en/calculator/wizard#acXPjS!cXU!ZbaZaZ
Magic Missile: Split - This ability does arcane damage which (thanks to your passives) slow multiple targets that are being kited and regen AP to allow for more orbs. None of the other signature spells work as well for kiting considering the extremely long range of MM and their relatively high dps.
Arcane Orb: Nova - This one might seem a little unusual as i don't see very many people running the Nova rune but I have found it to be superior to all of the other runes that I have tried. The purpose of your orb is to apply your passive's snare to as many people as possible. Nova will also do the most damage to minions that are clumped up (either on a tank or on your images) and make sure that all targets take full damage. Additionally I don't believe that the celestial orb rune causes hit recovery which is something critical for kiting (though I am still testing that).
Diamond Skin: Crystal Shell - IMO this is must have for almost all wizards. 20k+ damage shield on a short cooldown is just too good to pass up. The crystal shell is also a must as inferno mobs hit too hard to go without as they'll eat the entire shield in 1-2 hits.
Mirror Images: Duplicates - this is another spell/rune that I dont see very many people take but it is absolutely the staple of the build and has tons of utility. The key to this ability and Diamond skin are to alternate their cooldowns so that you are never really taking much (if any) damage. Pack of archers pew pewing your face? Throw an image in their wait to eat the shots. Azmodan got a big fiery death-ball coming at your face? Throw out an image and keep on doing the deeps. Mirror Images also breaks rooting affects such as Jailer upon activation. Another ability that I just dont know how some mages run without unless they have a pair of incredible tanks.
Familiar: Sparkflint - not too much to see here. It does the deeps. You dont really need anything else between images and diamond skin for survival and the only dps spells required are magic missile and arcane orb.
Magic Weapon: Force Weapon - same as above, pumpin the deeps.
Prodigy - This helps you spam more orbs to keep up the constant stream of AOE snares and massive damage
Astral Presence - until I get better gear with more +max arcane power I plan on running this just because i like how much damage I can frontload being able to cast an extra orb. The passive also helps you regen faster as you aren't always able to spam your signature spell to generate more AP while kiting fast mobs.
Temporal Flux - The snare that ties it all together. Ironically, as my gear has begun to improve in inferno I have actually replaced this passive with glass cannon to push my DPS up over 27,000. I find that I kill mobs so fast that the snare really doesn't even matter and between my Mirror images and Diamond Skin I have enough utility to handle any mobs i don't just blow up outright.
If this build doesn't look quite the way your play style would like to see it than here are some other great options that compliment this style...
Teleport: Worm hole - this is a great gap generator and adds a ton of utility to the build. Hold down your tele key and be surprised at how far you can get in 4 teleports... I normally replace one of my passive damage abilities if I am trying to incorporate this into my build.
Hydra: Arcane Hydras - These guys pack a decent little punch, apply your Temporal Flux's snare AND can be cast in the way of your kited mobs to dps for you without breaking your stride. I used these as part of my main build for quite some time but eventually pure damage won out and they were benched. They are a great choice for any high mobility boss fight where you can't stand still and pump damage.
Glass Cannon - As mentioned above, after a while in inferno you start to notice that you're pretty much already glass so you might as well be a cannon. I typically replace Temporal flux as you kill mobs so fast at the later gear levels that it really doesn't matter too much if they are slowed or not when they are eating 70,000 + arcane orb crits.
That's all I have for now, I'll try and keep this updated. Let me know if you guys have any questions or are interested in gearing/strats/grouping ect.