Diablo® III

Confirmed: Force Armor nerfed

85 Human Paladin
3985
Just tested extensively on the US server, inferno, with ~8k health.

Very heavy hits will ignore force armor, normal hits still blocked.

Good luck getting a new gear set while being effectively naked :P
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69 Orc Warrior
770
05/23/2012 02:32 AMPosted by Balian
Very heavy hits will ignore force armor, normal hits still blocked.


What do you mean by this? Is it attacks that use a specific animation that indicates it hits hard, or just any attack that deals x damage or more? Do you know?
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Does it have an internal cooldown now or was those reports false?
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The nerf was expected, but i'm getting 1-shotted with diamond skin on too.

11k damage vs my diamond skin with the rune that raises how much you can absorb.

Seems like in the effort to fix this issue, they might have messed with diamond skin as well.
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85 Human Paladin
3985
05/23/2012 02:34 AMPosted by Snapchop
Very heavy hits will ignore force armor, normal hits still blocked.


What do you mean by this? Is it attacks that use a specific animation that indicates it hits hard, or just any attack that deals x damage or more? Do you know?


Act one in the field u have the beasts that charge you for one enormous hit.

Not blocked.

Pig peoples slow ax hits.

Blocked.

Now i have 8k health not 4k, so I assume if you have 4k your just screwed.
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still running with 4721 hp and yes it still working against belial
but i was testing in hell

seriously
Edited by Harusame#1590 on 5/23/2012 2:48 AM PDT
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What does "very heavy hits" actually mean?
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would really like to know exact formula, seems like your max hp base now affects what hits will be under influence of force armor, i do like that idea... but... not sure how force armor will perform on ppl in act2 inferno with base like 20k hp?
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Just tested extensively on the US server, inferno, with ~8k health.

Very heavy hits will ignore force armor, normal hits still blocked.

Good luck getting a new gear set while being effectively naked :P


Good. But without proof from Blizzard your words are not true at 100 %.
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to anyone who need confirmation
just test it your self on Belial single player

took only at most 10 minutes and see yourself

it is still working as always, no change

oh btw i just tested on savage beast inferno (the charging act 1 mob)
it hit still -35% my hp
Edited by Harusame#1590 on 5/23/2012 3:00 AM PDT
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I solo'd Inferno belial and most of act 3 a couple hours ago and noticed no change at all?

That's with a 0 vit (4710 HP) build, standard force armor.
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90 Gnome Warlock
7415
Take this into consideration.

Maybe Blizzard doesn't want you to have really low health pools.

Maybe Blizzard is trying to fix the issue.

Maybe said fix involves reducing the damage taken to 35% but only if the damage taken isn't more than your maximum health pool.

Let's say above changes are true.

Let's also say I have 35k HP.

Now let's say you take a "Hard" hit for 10,000 damage. Easily mitigated with 35,000 HP.

Now let's do some math.

35% of 35,000 HP is 12250. Since 12250 HP since the 10,000 damage hit is less than 35% the rune doesn't work and you take 10,000 damage.

Let's say the hit is instead 20,000 damage. The damage taken will only be 12250.

Sounds pretty much like how it works now right?

Well let's say you had 5k HP.

35% of 5,000 is 1750. So with a 10,000 Hit you should only take 1750 right?

Well, if the change is to only negate the damage if you could have survived it in the first place then you will take 10,000 damage and die.

Sounds like a better use of the mechanic IMO.
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imo, i only thought force armor was only useful for bosses lol

your pretty screwed if a wave of mobs can hit you for more than 35% of your health anyways

which is what i think blizz is trying to fix
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Take this into consideration.

Maybe Blizzard doesn't want you to have really low health pools.

Maybe Blizzard is trying to fix the issue.

Maybe said fix involves reducing the damage taken to 35% but only if the damage taken isn't more than your maximum health pool.

Let's say above changes are true.

Let's also say I have 35k HP.

Now let's say you take a "Hard" hit for 10,000 damage. Easily mitigated with 35,000 HP.

Now let's do some math.

35% of 35,000 HP is 12250. Since 12250 HP since the 10,000 damage hit is less than 35% the rune doesn't work and you take 10,000 damage.

Let's say the hit is instead 20,000 damage. The damage taken will only be 12250.

Sounds pretty much like how it works now right?

Well let's say you had 5k HP.

35% of 5,000 is 1750. So with a 10,000 Hit you should only take 1750 right?

Well, if the change is to only negate the damage if you could have survived it in the first place then you will take 10,000 damage and die.

Sounds like a better use of the mechanic IMO.


I get what youre trying to say vader, but if they implement that system than it effectively changes the skill to "Damage between 35-100% of your life." Also, I've been reading that even barbs get one-shotted in inferno so none of us squishes are gonna be able to survive without some major buffs.
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85 Draenei Priest
3320
Just tested extensively on the US server, inferno, with ~8k health.

Very heavy hits will ignore force armor, normal hits still blocked.

Good luck getting a new gear set while being effectively naked :P


i've been doing butcher runs for the past 3 hours.. i havn't had a single instance where force armor hasnt worked. I tested with both 4721 hp and 18k+, both work just as they did before
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90 Gnome Warlock
7415
Take this into consideration.

Maybe Blizzard doesn't want you to have really low health pools.

Maybe Blizzard is trying to fix the issue.

Maybe said fix involves reducing the damage taken to 35% but only if the damage taken isn't more than your maximum health pool.

Let's say above changes are true.

Let's also say I have 35k HP.

Now let's say you take a "Hard" hit for 10,000 damage. Easily mitigated with 35,000 HP.

Now let's do some math.

35% of 35,000 HP is 12250. Since 12250 HP since the 10,000 damage hit is less than 35% the rune doesn't work and you take 10,000 damage.

Let's say the hit is instead 20,000 damage. The damage taken will only be 12250.

Sounds pretty much like how it works now right?

Well let's say you had 5k HP.

35% of 5,000 is 1750. So with a 10,000 Hit you should only take 1750 right?

Well, if the change is to only negate the damage if you could have survived it in the first place then you will take 10,000 damage and die.

Sounds like a better use of the mechanic IMO.


I get what youre trying to say vader, but if they implement that system than it effectively changes the skill to "Damage between 35-100% of your life." Also, I've been reading that even barbs get one-shotted in inferno so none of us squishes are gonna be able to survive without some major buffs.


Even then... you'd have to agree that having a 4721 HP pool is not how the game was designed to be played...

It's a great rune. It shouldn't be the "one ring" of all runes though.
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Take this into consideration.

Maybe Blizzard doesn't want you to have really low health pools.

Maybe Blizzard is trying to fix the issue.

Maybe said fix involves reducing the damage taken to 35% but only if the damage taken isn't more than your maximum health pool.

Let's say above changes are true.

Let's also say I have 35k HP.

Now let's say you take a "Hard" hit for 10,000 damage. Easily mitigated with 35,000 HP.

Now let's do some math.

35% of 35,000 HP is 12250. Since 12250 HP since the 10,000 damage hit is less than 35% the rune doesn't work and you take 10,000 damage.

Let's say the hit is instead 20,000 damage. The damage taken will only be 12250.

Sounds pretty much like how it works now right?

Well let's say you had 5k HP.

35% of 5,000 is 1750. So with a 10,000 Hit you should only take 1750 right?

Well, if the change is to only negate the damage if you could have survived it in the first place then you will take 10,000 damage and die.

Sounds like a better use of the mechanic IMO.


I get what youre trying to say vader, but if they implement that system than it effectively changes the skill to "Damage between 35-100% of your life." Also, I've been reading that even barbs get one-shotted in inferno so none of us squishes are gonna be able to survive without some major buffs.

then the barbs player is gimped and/or he doesnt know how to play his class
i've played with barbarian players who walk around inferno like no problem

they can even tank champion packs for a while too
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.
Edited by Haragan#6831 on 12/13/2012 6:33 PM PST
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I get what youre trying to say vader, but if they implement that system than it effectively changes the skill to "Damage between 35-100% of your life." Also, I've been reading that even barbs get one-shotted in inferno so none of us squishes are gonna be able to survive without some major buffs.

then the barbs player is gimped and/or he doesnt know how to play his class
i've played with barbarian players who walk around inferno like no problem

they can even tank champion packs for a while too


I have a barb on act2 inferno and yeah we can tank Act1 packs np but the Act2 packs still rip us apart in 1-2 hits.
Edited by Ractoon#1524 on 5/23/2012 3:34 AM PDT
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then the barbs player is gimped and/or he doesnt know how to play his class
i've played with barbarian players who walk around inferno like no problem


Pic or it didnt happen. And dont tell me he farms act 1. Any Barb can farm ac1 inferno but in act 2 you get instagib.
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