Pic or it didnt happen. And dont tell me he farms act 1. Any Barb can farm ac1 inferno but in act 2 you get instagib.
Take this into consideration.
Maybe Blizzard doesn't want you to have really low health pools.
Maybe Blizzard is trying to fix the issue.
Maybe said fix involves reducing the damage taken to 35% but only if the damage taken isn't more than your maximum health pool.
Let's say above changes are true.
Let's also say I have 35k HP.
Now let's say you take a "Hard" hit for 10,000 damage. Easily mitigated with 35,000 HP.
Now let's do some math.
35% of 35,000 HP is 12250. Since 12250 HP since the 10,000 damage hit is less than 35% the rune doesn't work and you take 10,000 damage.
Let's say the hit is instead 20,000 damage. The damage taken will only be 12250.
Sounds pretty much like how it works now right?
Well let's say you had 5k HP.
35% of 5,000 is 1750. So with a 10,000 Hit you should only take 1750 right?
Well, if the change is to only negate the damage if you could have survived it in the first place then you will take 10,000 damage and die.
Sounds like a better use of the mechanic IMO.
Let me follow up by saying that in general class balance is an ongoing investigation, and by no means do we believe the game is now perfect, but we're also seeing evidence that supports (with a few nerfs to wizard and demon hunter) the monk and barbarian are not as bad off as they seem.
A large part of the monk and barbarian designs are based on survival models that mimic the concept of the class itself. The idea of a monk is that he survives through being agile and difficult to hit, and his healing and survival scales particularly well by focusing on mitigation stats like dodge, resists, and armor. The concept of the barb is that he survives through a huge health pool, and healing himself through damage (%life on hit stats), which is potentially a bit obvious with all the life return skills but can't be overstated.
The game is young, there were some skills that threw things out of whack, and we expect the landscape to settle out a bit more evenly. Or at least change again so we can continue to monitor the impact. Maybe we're wrong, maybe there's no current chance for monk or barbarian to compete with ranged, but our current suspicion is that's incorrect and until we know for sure we're not going to turn any dials.
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