To be sure, I'm not complaining about difficulty, either. I am really happy that inferno is challenging me. I feel like the tools that I have don't answer the questions that the game is posing, though. I know there must be more to it and that's why I'm here laying out my thoughts as clearly as I can so that someone can help me break on through to the other side.
I'm not re-rolling either. I love monk. I'm here to solve this, not complain until we get buffs.
I appreciate the call to think outside the box. I've been trying out Sweeping Wind [Master of Wind] lately and enjoy the flexibility it gives me in running away but being able to keep my Sweeping Wind active because I have four more seconds to get back in and get it going again.
Here are some builds that I've tried, for the record.http://us.battle.net/d3/en/calculator/monk#UdiXQY!YcX!ZbacZaThe idea here is that I'm running around and chain casting Mantra of Healing as often as possible so that I keep regenerating life.
- Way of the Hundred Fists [Blazing Fists] - I like this ability because I don't have great boots with movement speed and this helps me keep moving. It also increases my damage a bit and gives me more damage out of the short time that I can be in attacking out of each cycle of cooldowns.
- Dashing Strike [Quicksilver] - This helps me get back in when the cooldowns are up without having to creep closer. It is also a way of darting to the other side of a group of chasing elites so that I can start kiting in the other direction and use a smaller area so as to avoid pulling more camps. The rune is because I need more spirit. I should also mention that I play with another person often and this is my best ability for peeling enemies off of t hem.
- Sweeping Wind [Master of Wind] - This is my favorite ability on flavor. That said, it is also good at dealing damage while you sweep around kiting and helps to clean up trash that may accumulate. I use the duration rune because it can be difficult to keep active with only 6 seconds of uptime and spending 75 more spirit is not an option.
- Serenity [Ascension] - Not having this has been tough when I've tried it. In Inferno difficulty, there are inevitably going to be times when you're having an otherwise great run on a pack of elites but you just get caught in the wrong spot by a waller or jailer or a set of phasebeasts with knockup start to juggle you. This is a way out of that mess. It is also necessary as a way to get back in and generate more spirit since you can always generate more than the 10 that it costs.
- Mantra of Healing [Circular Breathing] - I just don't understand how people get by without this. Spirit is such a difficult resource and standing and going toe-to-toe just isn't an option. This is the best heal that we have, low as the amount might be, and it does a great job of helping to keep me alive through it's active bonus. I would use any mantra that generated me more spirit, to be frank, but I haven't been able to use the other ones that do without dying countless times.
- Blinding Flash [Self Reflection] - This is a second functional serenity, but it also does wonders to get your kiting started or help reset the situation that the kite has gotten to. Dashing Strike followed by Blinding Flash lets you quickly regain control of a kite that may have run in to trouble. This also helps with peeling enemies off of the demon hunter that I duo with.
- Passive: Transcendence - This is present to act as more healing. With Mantra of Healing costing 50 mana, it heals for an additional 3100 each time you cast it and gives you a bit of survivability since you have to continue chugging spirit anyway.
- Passive: Chant of Resonance - This is just +2.00 spirit regeneration per second for me. I would use it if it did not have the duration at all. This build focuses on spirit throughput and this just works toward that end.
- Passive: Seize the Initiative - You have to lower the incoming damage somehow. Dodge from dexterity isn't helpful when the attack is going to kill you.
I think it was helpful to write that out. In writing Chant of Resonance especially, I realized that my build focus has centered almost always around spirit throughput. I am just churning through spirit as fast as I can in an effort to stay alive. I'll try to write out another build that I've been trying that focuses on staying in the fight and mitigating damage through short buffs granted by abilities. This is probably an obvious build, so don't look forward to it, but writing it out has been a helpful exercise if nothing else.
Anyone have thoughts on what I'm doing here?