05/29/2012 12:49 PMPosted by Bashioki have ZERO chance to find a legendary, because the server has now adjusted the rates on the fly, because others have already found it.
That's not what was said or implied at all, sorry if it was confusing. The AH doesn't have any affect on the literal drop rates of items depending on what's available.
What I said, and what is true, is that with far more players and an increased proliferation of item trade, we have to factor in how many items are being found by players and how quickly a player can gear up by 'sourcing' items from others through trade and the convenience of the gold auction house.
If we say "a player should have X power in Y amount of time through drops" and completely ignore that the time factor can be reduced by simply having access to more drops through trading and the auction house, players would be gearing up far quicker than we've determined they should. It has nothing to do with the auction house per se, but the general ease at which players have access to more items than they would without it and us needing to keep that in mind while balancing drops. It would be rather poorly thought out if we balanced drops completely ignoring all of the ways players can gear up, and trading is certainly one of them.
Obviously everyone wants the best gear possible as quickly as possible, and us attempting to mediate that through design that takes all factors into account is not always going to be a popular notion.
Here's the problem with that, and it is also present here.
In Diablo II, It took extremely rare items to get extremely rare items. That meant an extremely (and for me, despite being a hardcore gamer, insurmountable) barrier of entry to the market.
I don't like the notion of needing a Magic Find character to equip your "real" characters, either. That isn't why I failed to even start trading in D2, though -- I did it anyway, and had 400+ Magic Find. I just didn't like it or find it fun.
Thanks for reading.