Diablo® III

Blizzard Admits the AH affects Drop Rates

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You are just reinforcing why some of us can't stand the AH. You plainly state that you expected it to take X time to get to Y level, and in doing that calculation you included the use of the AH. So now for someone doesn't want to use the AH, due to prices, or that it just isn't a fun way to level, has had there time needed to gear up greatly increased.

The AH should be a way to gear faster. Not something everyone should have to use to be at Y power by X time.


see my post in this thread for a solution:

http://us.battle.net/d3/en/forum/topic/5150764997?page=4#64


I thought about this solution too, it makes a lot of sense. Blizzard though will never make this feature as it will decrease the potential RMAH revenue. I believe this option would become very popular, very fast. The AH would only be used by a minority of players, thus killing the revenue coming off the RMAH.

A better solution to me would be to get rid of the Gold AH completely, but keep the RMAH. The item proliferation would decrease dramatically if there was only a RMAH (as not everyone would be using this service obviously), thus they could increase the individual items drop rates quite a bit. The RMAH would still be there as a continuous cash flow.

I would even go as far as saying the RMAH would be even more popular if there was no gold AH, which is a good thing for Blizzard.
Demi
I can accept that item drop rates must be adjusted to compensate for the auction house, but the way it was implemented is horrible. Instead of less loot being dropped it instead drops loot 5-10 levels below your current level. In order to progress into the harder modes you are reliant on higher level/geared players to supply you with loot at prices they seem fit. The auction house has vastly rewarded players who abused exploits and broken abilities (wizard demon hunter nerfs) to get further into inferno and now corner the market.

You say that much of the QQ around inferno difficulty is due to players being under geared. Well how is one supposed to get geared when the drops in Act IV hell and Act 1 Inferno are for lower levels. People are required to spend money on gear from Act III & IV Inferno in order to complete the first two acts. It is obvious this path was chosen to rake in the most money in the RMAH.

TL,DR - Making loot rarer would have been fine, instead you made it so people are required to use the auction house in in order to gear up effectively. Its obvious the RMAH was the reason for this.


What I said, and what is true, is that with far more players and an increased proliferation of item trade, we have to factor in how many items are being found by players and how quickly a player can gear up by 'sourcing' items from others through trade and the convenience of the gold auction house.


Translation: We can't have fun and encouraging drop rates because of the auction house.


If we say "a player should have X power in Y amount of time through drops" and completely ignore that the time factor can be reduced by simply having access to more drops through trading and the auction house, players would be gearing up far quicker than we've determined they should. It has nothing to do with the auction house per se, but the general ease at which players have access to more items than they would without it and us needing to keep that in mind while balancing drops. It would be rather poorly thought out if we balanced drops completely ignoring all of the ways players can gear up, and trading is certainly one of them.

Unfortunately you failed at Y time, as even minor upgrades through normal gameplay become a tedious task


Obviously everyone wants the best gear possible as quickly as possible, and us attempting to mediate that through design that takes all factors into account is not always going to be a popular notion.


I don't want the best gear as quickly as possible, I want small upgrades in a reasonable time, without being forced to buy them from other players and supporting your Zynga/RMAH/Please shareholder|Activision concept.
Posts: 937
If you don't like it, go play another game. I fail to see the problem with real time balancing of the economy.


So then you favor socialism? Great another person who has no idea how economies work.
100 Troll Priest
14365
Posts: 263
05/29/2012 12:49 PMPosted by Bashiok
i have ZERO chance to find a legendary, because the server has now adjusted the rates on the fly, because others have already found it.


That's not what was said or implied at all, sorry if it was confusing. The AH doesn't have any affect on the literal drop rates of items depending on what's available.

What I said, and what is true, is that with far more players and an increased proliferation of item trade, we have to factor in how many items are being found by players and how quickly a player can gear up by 'sourcing' items from others through trade and the convenience of the gold auction house.

If we say "a player should have X power in Y amount of time through drops" and completely ignore that the time factor can be reduced by simply having access to more drops through trading and the auction house, players would be gearing up far quicker than we've determined they should. It has nothing to do with the auction house per se, but the general ease at which players have access to more items than they would without it and us needing to keep that in mind while balancing drops. It would be rather poorly thought out if we balanced drops completely ignoring all of the ways players can gear up, and trading is certainly one of them.

Obviously everyone wants the best gear possible as quickly as possible, and us attempting to mediate that through design that takes all factors into account is not always going to be a popular notion.


And yet, all I hear is that because the droprates on something that would be considered an "upgrade" are so terrible, you're probably better off instead of using MF in gear like diablo of old, I'm better off having +gold drops and buying exactly what I need from the AH.

Yeah, that's fun.
What i really miss is hunting for items that were relevant to the build I wanted to play. Example: I played a melee sorceress in D2, who used greatly increased attack speed weapons that had mana leech. What I wanted to find was the largest damage great maul with the highest mana leech possible. She would use static field, and beat down the mobs filling up her mana globe as she did so, then cast spells. It was a no mana potion build I wanted to try. It was a silly build, but she was all mine. The thing is, it worked, she could kill everything she faced in the game, yes she had a harder time doing so than other sorceress builds, but I did finish the game in all the difficulties on that toon.

it seems now that all I need to do is find intelligence + vitality + resist items to succeed regardless of what skills I choose to play.

It also seems the strategy to succeed is:
1. Auction Hall for gear you need ( which = $ for Blizzard when the real money AH goes live as all the best items will go there )
2. Encounter boss pack you can't deal with? Either skip them, or leave the game and make a new one. I don't like doing either, and my silly sorceress build from D2 never had to do either. She had to teleport away many many times, but she got through it.
I can accept that item drop rates must be adjusted to compensate for the auction house, but the way it was implemented is horrible. Instead of less loot being dropped it instead drops loot 5-10 levels below your current level. In order to progress into the harder modes you are reliant on higher level/geared players to supply you with loot at prices they seem fit. The auction house has vastly rewarded players who abused exploits and broken abilities (wizard demon hunter nerfs) to get further into inferno and now corner the market.

You say that much of the QQ around inferno difficulty is due to players being under geared. Well how is one supposed to get geared when the drops in Act IV hell and Act 1 Inferno are for lower levels. People are required to spend money on gear from Act III & IV Inferno in order to complete the first two acts. It is obvious this path was chosen to rake in the most money in the RMAH.

TL,DR - Making loot rarer would have been fine, instead you made it so people are required to use the auction house in in order to gear up effectively. Its obvious the RMAH was the reason for this.
23 Orc Shaman
11570
Posts: 2,223
The fact that practically all my equipment is from the Auction House removes the prime drive I had in Diablo II to keep playing - looting cool stuff. I don't think the developers thought this through sufficiently, as for long-term player satisfaction there needs to be some reward beyond having useless stacks of gold pile up in your inventory.

If I were them, I'd have made it so that each item in their database had a hidden variable showing what character originally looted it, and forced a requirement to have at least 6/11 pieces of equipment be your own loot. That way you would have to use auctioned equipment strategically, and you would actually get excited about finding loot that might possibly get equipped.

tl;dr Making item hunting mostly pointless in an item hunting game is a really dumb design decision.


If the AH removes the drive you had to play the game, just stay away from the AH? If anything having the AH there and not using it will provide more of a challenge due to decreased (useful) drop rates.

Just because it's there doesn't mean you have to use it. I could see if they had ladders in D3, and they allowed AH purchases on ladder characters, you might feel compelled. But if you're playing the game purely for your own enjoyment, what does it matter if the AH is there? Just stay away from it.


Here's the deal, how is finding an excellent item for another class that you don't want that is worth 100k gold to a player of that class any different then finding a 100k item for you? It isn't. Trading is part of the game and this is the best method possible.
23 Orc Shaman
11570
Posts: 2,223


see my post in this thread for a solution:

http://us.battle.net/d3/en/forum/topic/5150764997?page=4#64


I thought about this solution too, it makes a lot of sense. Blizzard though will never make this feature as it will decrease the potential RMAH revenue. I believe this option would become very popular, very fast. The AH would only be used by a minority of players, thus killing the revenue coming off the RMAH.

A better solution to me would be to get rid of the Gold AH completely, but keep the RMAH. The item proliferation would decrease dramatically if there was only a RMAH (as not everyone would be using this service obviously), thus they could increase the individual items drop rates quite a bit. The RMAH would still be there as a continuous cash flow.

I would even go as far as saying the RMAH would be even more popular if there was no gold AH, which is a good thing for Blizzard.


Wrong.
Dude, the legendary stats are garbage anyway, consider yourself lucky you haven't found one yet. Hopefully you will find one after they get buffed, instead.

Right now if there is a 1/1,000,000 chance for a legendary to drop, there is probably a 1/100 chance that legendary drop even has stats useful for your character on top of that. It's sad to think about.
Edited by Fearnight#1331 on 5/29/2012 1:41 PM PDT
05/29/2012 12:41 PMPosted by Shwop
And I've found 3 legendaries in less play time. Please tell me how we're all being cheated. Random loot is random.


I found 4 legendary is the last 3 nights. Two in Whimsyshire, and the first one dropped in the first group of mobs i killed there within a minute of loading in.

All my gear i found myself. Will not and never did use the Auction house in D2 or D3.
Think about this:

Blizzard creates a real money AH. Blizzard will control the economy. They can put items on for whatever price they want and make the cash themselves. They will determine the buy rate and they can control the supple and demand. They can sell gold at whatever price they want.

I do not care either way as I would never use the RMAH but I find this interesting as the business model is in a way ... a blank check.

Power corrupts; Absolute power corrupts absolutely.

Very smart thinking!


Yea, I agree with this, since the game is all on their servers nothing can stop them from making their own awesome items and posting them up for a high price. And also we wouldn't know even know about it since no names are posted.

I won't be using either AH, I would rather find my own gear even if the drop rates are so low that it'll take me weeks to months to find a decent item because I don't believe in gearing up through listed items.

But who am I to tell someone how to play, if you enjoy using the AH, more power to you. If you like hunting for gear, then power to you too.
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