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hey guys ...
been having some major freezing issues .. game freezes for 5 sec sometimes everytime monsters appear , I break something or listening to some lore
I tried today to record with fraps to show the ppl what kind of pain I'm facing here .
and once I pressed F8 to record , the game didn't stutter or freeze at all after that xD
I'm not expert in programing and these stuff ,, can someone know what this means ?
and maybe you can know the reason why the game freezes from the way fraps fixes everything .
thax in advance and sorry for any grammar mistakes english is my second language and I'm still learning =)
I just tested this out and I can say it definitely makes a difference. The game runs consistently at 30fps with no choppiness, but obviously a lower framerate, so you can tell it's running slower but without stutter. Of course free version only will let you record 30sec so you have to keep restarting the recording...
Very odd that this stops the stuttering. Another person mentioned defragging helped? That's insane. Both processes are write intensive on the drive, whereas you'd think loading assets would be read intensive. In my experience write trumps read, so yes it's almost like the less HDD resource it has the better it's able to cache the data? Maybe the code thinks it can perform better than it can, so when you impose load it compensates, and bam, no more stutter?
Just brainstorming of course, would really love to see a solution.
My apologies for what I'm going to say but... This is retarded.
I have the issue myself, helps sometimes to do CTRL+S and disable the sound. Isn't it because Fraps dictates the frame per second as to match it with the video format? Maybe we can do something similar without recording 100gb of adventure.
See my link: http://us.battle.net/d3/en-us/forum/topic/5149177933#7
Worked for me and some others. Give it a shot
This worked for me as well, so I tried capping max FPS using game options at 30, and it dropped my msecs down from 300 to 100 without using Fraps. However, I still get periodic feezes, which I didn't seem to get with Fraps... I'll be experimenting more with this tonight to see if it was low server load that made Fraps work so well via the next day using in game options frame limits.
Seems that this works though. Thanks!
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