Diablo® III

Constructive Compiled Feedback for Blizz

Figured id compile and update the list of most common and legit issues with the class in one spot for easy reading. If you find it usefull or would like it kept on the main page for blizz to read, then keep it bumped!

Im not gonna talk about barbarians being weak, or other classes being better, so if you were hoping for that...sorry. also there will be nothing about people who complain about using AH.

Now in no particular order...

Revenge-This skill is both amazing and infuriating. Many people do not like the reactive nature (forcing you to be constantly aware of it proccing, while not hard, is annoying in a fast paced game) and the RNG (% to happen is ALWAYS annoying, would rather prefer a happen every x times so its more predictable and can be worked with). But ultimately heres the issue with revenge. its one of our best aoes, one of our best heals, and is all but required in later difficulties to survive. Some might say...hey...great skill! but no, it means this skill is so needed that it hurts build diversity. and the barbarian class should be able to more easily stand on its own in said difficulties without this skill.

edit: Furthermore the way revenge heals is one of the only EFFECTIVE healing methods we have in higher difficulties where others are nerfed so hard as to be made near irrelevant. perhaps this will be alleviated with better gear but i just dont know...

Life Leech-Every class has life leech available to them. However, according to blizzard, we are the only class whose survivability revolves around it (that and high hp pools). So why are we equally penalized with it in higher difficulties? We should in the very least i think get less of a penalty.

Fury Spenders-Quite simply, our fury spenders are not any better or more appealing then our neutral or generators. there is little incentive to use them especially in inferno when there alt effects are reduced to near nothingness. Most feel they need more damage.

Rigid Build Options- In higher difficulties (I.E. inferno) there is actually very few useufl runes/skills. or put another way, there is a few must haves. Things like revenge, ironhide (another imo, unfun skill), iron impact rune, provocation rune for revenge. passives such as tough as nails. these things, at least atm, appear to be all but required, and as such the barbarian should be able to stand without. or is that not how inferno works?

Some minor complaints

Ignore Pain-A purely defensive cd, all but required by many in inferno, with a longish cd and short duration. its quite simply unfun. imo purely defensive abilities are unfun and should have something offensive about them. ignore pain should have damage reflection maybe?

Shouts-pure buffs...buffs...this is diablo 3...do we really need pure buffs? why cant the shouts stun/knockback/fear/do damage...SOMETHING on top of there effect. Why do you think so few take sprint? they feel with so few skill slot having something that doesnt do damage is a waste! Not to mention its annoying to upkeep.

This all is what ive seen from other players as well as my own experiences. I love the barbarian, and even with what people say, i love the class.
Edited by W01fe#1181 on 5/27/2012 11:54 PM PDT
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/bump

i know most posters would rather complain about things but cmon everyone lets try to get something constructive going
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were only 2 weeks in, and im seeing a ton more optimal builds comming out, they are aware of damage spikes which is why act2 is so hard. stay cool baby and farm up
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"fun" is an entirely subjective concept, you dismissing skills as "unfun" doesn't really mean anything.

Agreed about most everything else, though.
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"fun" is an entirely subjective concept, you dismissing skills as "unfun" doesn't really mean anything.

Agreed about most everything else, though.


meh, my posts were not soley of my opinion, but of something bot h repeatedly seen on the forums, felt by me, and to a lesser extent backed up by past blizzard posts. so i added them.

i mean, to some people its fun to roflstomp everything and never have a challenge. my younger sister would cry if i tried to fight her in a fighting game she just wanted it on 2 players so she could press x and punch the dummies face repeatedly while she giggled.

it was fun for her, its fun for many, doesnt make a balanced or compelling game.
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one more /bump in hopes that other people might keep it bumped
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My only complaint is the jump from act 1 inferno to act 2 inferno. Been farming act 1 inferno for days and im not even close to the survivability i need for act 2.

Either decrease damage in act 2 or provide better loot tables in act 1 ... because every barb i have seen do act 2 relies on godly gear from act 2+
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Thanks for taking the time to write this. I agree with most of the analysis here.
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My only complaint is the jump from act 1 inferno to act 2 inferno. Been farming act 1 inferno for days and im not even close to the survivability i need for act 2.

Either decrease damage in act 2 or provide better loot tables in act 1 ... because every barb i have seen do act 2 relies on godly gear from act 2+


heres the thing, that would go against what blizzard designed inferno. they said they wanted inferno to be diff from previous difficulties, each act is supposed to feel like a completly new level of difficulty.

as for gear, you can get inferno act 2 quality gear in inferno act 1, along with inferno act 1 gear and hell act 4 gear. in hell act 4 you can get inferno act 1 gear and hell act 3 gear. its the nature of how they did the "banding" of gear levels. however the hell act 4 and inferno act 2 gear will be more rare.

quite simply your better off farming money and buying the AH items. or spending possibly months farming gear. its just hte nature of the game, to use the ah.
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Im a lil disappointed in the warrior.

Im being steered to one build only even tho its not what I want to play.

The fury spending tree or w/e you wanna call it hotkey 4 is a joke nearly nothing is usefull I do more dps frenzied attacking single opponents.

Leap and charge both have a terrible delay on takeoff and to boot the landing is off an the mob has usually moved away from the spot you jumped it? thats just poor work right there.

Mountain call only half works meaning it doesn't cost fury so that part works but the other part is to reduce the cooldown time and it doesn't at all.

Other then those things I think the warrior is GTG Ive played warrior in every game I ever played lol. Its not too far off just a lil tweaking.

An idea since your pretty much copying wow warrior skill trees just umm copy them more like change overpower to WOW style overpower where you dodge you can hit it or Make whirlwind DO more damage but make it a instant with a short cooldown.

i dunno lol like i said the skils are basic copys of wow so might as well go all the way to make it fun :)

The shouts are borderline too weak. they are mostly fine I just think they need a slight dmg/ability boost or w.e


I take it you are new to the DIablo series from WoW? Because many of these skills are actually carry overs from Diablo 2, just like many of the skills from WoW were carryovers also. You are looking like a n00b.
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85 Worgen Warrior
8965
Meh it's frustrating sure, but that's the point, I'd personally like to see an increase to the duration of iron impact on leap. We get slowed or jailed upon impact, the extra duration could help us long enough for some method of escape
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05/28/2012 03:54 PMPosted by Arsonist420
Im a lil disappointed in the warrior.


you mean barbarian?

Im being steered to one build only even tho its not what I want to play.


That is one of the problems listed, higher difficulties leaves fewer viable specs, tho this may change as more gear becomes available.

The fury spending tree or w/e you wanna call it hotkey 4 is a joke nearly nothing is usefull I do more dps frenzied attacking single opponents.


judging by this post do you know about elective mode in the options menu? but yes, fury spenders being weak is also addressed in the main body of the post, it seems to be a real problem.

Leap and charge both have a terrible delay on takeoff and to boot the landing is off an the mob has usually moved away from the spot you jumped it? thats just poor work right there.


When i play i dont have this, and im using both of those currently. I think thats lag, not the game itself. thank blizzard for the always online drm.

Mountain call only half works meaning it doesn't cost fury so that part works but the other part is to reduce the cooldown time and it doesn't at all.


yes there are numerous bugs in the game sadly

Other then those things I think the warrior is GTG Ive played warrior in every game I ever played lol. Its not too far off just a lil tweaking.

An idea since your pretty much copying wow warrior skill trees just umm copy them more like change overpower to WOW style overpower where you dodge you can hit it or Make whirlwind DO more damage but make it a instant with a short cooldown.


first...its barbarian, second a lot of these skills existed in diablo 2, so they are not copied form wow. what is the is the fury mechanic
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85 Worgen Warrior
8965
Perhaps you should hit the check mark box next to elective mode so you cAn choose any ability you want to use in any slot...noob
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05/28/2012 04:45 PMPosted by Knezzerr
Perhaps you should hit the check mark box next to elective mode so you cAn choose any ability you want to use in any slot...noob


now now, a lot of people still dont know about it. should be more advertised
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70 Blood Elf Paladin
1125


now now, a lot of people still dont know about it. should be more advertised


Non-elective mode has no reason to exist x)
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now now, a lot of people still dont know about it. should be more advertised


Non-elective mode has no reason to exist x)


true. id also like it if there was a 7th skill slot soley for the long cd abilities...
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A better idea, turn every skill that deals %dmg to life to %max life heal.

So a rend with bloodlust on 10 mobs instants heals for 90% max hp and spammable as long there is fury. Bloodthirst heals 3% of max life per enemy hit, thus turning AOEs like Earthquake into massive health regen with never ending life bulbs.

Ancient spear with dread spear becomes an instant 60% heal with a chance of double heal thanks to cool down reset.

Then we can lulz our way through Inferno....

But do we want that ?
Edited by Bladewinder#6175 on 5/28/2012 10:02 PM PDT
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90 Tauren Warrior
9975
05/27/2012 11:53 PMPosted by W01fe
Why do you think so few take sprint?


i use sprint, i know i should use another move but i found with the rune for increased speed and duration it became useful for fights such at Butcher and Azmodan. In general moving from point A to point B is fun :)

but outside that the ability needs a buff itself. i wouldnt mind it being on say a 10 sec cd but with a static 5 sec duration. maybe change the current rune to increase duration to 10 sec.
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Hey guys. I have played my way through every character on all difficulties of both D1 and D2, I lvoe them, my favourite games of all time. Of all these games no character has struggled quite like the barb in inferno.

My barbarian has 750 res all 35k hp 9k armour 16k dps and find act two reasonably hard, but I like that. The problem is I ahve relatively good gear and have taken a lot longer to get there than my demon hunter friend who's gear is bad but finds he's doing less work that I have to.

I think msot barbs are expecting rush in and just slaughter eveything, and persoanlly I don't want that. Using cool down timely, timing attacks physically dodging other allows me to kill most rare packs in ACT 2 with little trouble. However, We are showhorned into this tank build, nothing else relly works, and this along with other characters having it a bit easy is the problem for me.

So I will go through skills I find underwhelming mathmatically and practically. I have done some games design and I personally believe there are some barbarian skill that are so underwhelming they are at the point of useless. I will go through changes I'd liek to see for the sake of viability of other barabarian builds.

Whirlwind - My favourite barbarian skill is a bit lack luster. it is possible using a mighty weapon and weapon master to get decent fury regen out of it so you can keep it active, however you sacrifice defence for this. whirlwing needs about 2 less fury per second cost and about a natural 40% dmg increase to 150% life buff should proc 2% on crit not 1, that way crit builds with it would have some use.

On a side note, our offensive passive are actually quite good we just don't get a chance to use them because we need every little thing to survive.

Blood lust - Barbarians do not so huge DPS so this passive is almost useless - it needs to be about 5% life steal. It will become mroe usefull later in the game when better geared barbs start doing more dmg and relying less on having huge life pools to stay alive.

Bash - It's really just rather pointless, it needs to find a purpose. I suggest more creative runes, as is cleave or frenzy are just far better. the splash rune Isn't bad but should slow enemies hit by splash by 10-20% also the 6% increase to other dmg skills should be closer to 10-15% that way it would be a dmg mechanism for other skills, at 6% no one will waste a skill slot just for that.

Leap - Another one of my favourites. It should slow movement by 60% and attack speed by 30$ for the 3 second duration, allows you to land and take reduced damage without the need for iron hide. If you choose death from above it should apply a small slow after the stun effect wears off.

Sprint - Is actualyl an okay ability even though it isn't used. Many abilities look liek they are designed for PvP not PvE so I think some of youa re a little hard on the skills at times. This skill could use a simple evasion bonus. an additional 10 -15% dodge chance while it is active would make this ability very usefull in certain builds allowing fast escaped taking reduced damage.

Ignore Pain - Brovado rune simply need to do mroe weapon damage, i'd say it needs about 100% weapon damage, another suggestion would be reducing the cooldown by 1 second each time you ARE critically hit while the ability is activated. Cotempt for weakness does little and in pvp people will generally stop attacking you with this on, it should generate additional fury based on dmg taken. Iron hide needs to have 75% reduction on it.

Revenge - I can see some of the other runes becoming more usefull if and when barbs need to rely less on the skill for regen. Grudge should have a 25% chance to stun enemies hit by it for 1 second. this would effectively give it another form of damage mitigation.

Overpower is a great skill in design I think btu needs a shorter cool down. I would take it down to 12 seconds from 15 and make each critical hot always reduce the cool down by 1 second instead of sometimes down to a minimum 5 seconds so it can't be auto spammed on a crit build but is overall more useable.

Weapon throw - I have 2 requests. BAse damage to 120 $ so the first rune increasing it to 150% and please cahnge the animation of dread bomb, pulling a corpse out of no where and hurling it at the enemy looks a bit silly. Why not a hammer short like thor's that sparking with lightning that when its the ground has one of the funky klightning explosion to represent the AOE. Anythign but a corpse, but this is just a personal prefence.

Battle Rage - a fine skill. Ferocity - Very few people care about having to extend it's length make the crit proc something mreo usefulla s there is already a passive that can extend duration that is pretty good itself. Instead anther way of dealing dmg instead of just using the 30% rune. each critical hit gives 1% additional damage on critical hits. this ends when the ability is recast. Sword of Plough... - Make iot at least 10% chance to drop health globes. Bloodshed needs to go up to about 33% to come close to the natural 30% damage buff marauders rage does.

War Cry - Hardened wrath just doen't do enough compared to impunity. I would make it 50%. better yet reverse the rune and natural bonus of impunity. impunity will almost always be taken because it is so good, to amke the other runes used make the basic ability give 50% enhance resistance and change the 20% armour bonus to a rune, all other runes would work on top of the resistance. you would ahve to to remove the 40% armour buff as obviously it would be too powerful.

Wrath of the bezerker, earthquake and ancients, simply put need a cool down reduction that does not come from a passive.
lets say 15 seconds off. bezerker also needs a natural 40% damage increase so that the 100% dmg increase remains the same but isn't the onyl rune worth using as the others still benefit from some damage increase. When youa re waiting 2 minutes or near enough two the skill better do a lot.

Now I know that these aren't perfect, but I came up with these in 15 minutes. I don't think any are really game breaking. I believe with a bit of time and consideration and some small tweaks the barbarian would be a realy good character and a lot more enjoyable.

I knopw people who loved the second game who have quit playing due to lack of enjoyment of melee classes. It isn't good for blizzard and I don't like having less guys to play with.

Regards,
Crynn
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