Diablo® III

Zombie dogs: how to make them work (early on)

Posts: 192
I see lots of people saying that Zombie dogs suck and that they die SOOOO fast.

Two things to note: They scale off much of your equipment so if you're a glass cannon so are they. If you want to build like this go nuts just don't use zombie dogs, they will suck.

What most do:
Stack armor, the dogs become tougher but generally fall off pretty quick still. By the time you get to the goatmen they'll be down in 1 or 2 hits.

What you should do:
Focus on Vitality. I'm running Zombie dogs at level 17 in Act two and the dogs work -still- as excellent tanks. My dogs can tank those glass cannon Wasps you find in the desert and during the Act One fight with the Butcher they didn't die (even with the fire floors)

I'm level 17 have +37 Vit through items and 834 HP and I don't use a sheild. My Zombie Dogs tank, try it out, it'll work. - I also am NOT using the Jungle Fortitue passive. I don't find that I need it.

(I'm not saying this will work after normal or even in later acts but this is in response to people believing that Zombie Dogs suck basically the whole game)
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84 Tauren Druid
0
Posts: 321
Ferg, can you test them without +Vit gear, and With +Vit gear near the same armor levels? I would like to add this to my guide if it is true.

Thank you.
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Posts: 192
Ya, I don't group perhaps that's the major difference. It's the only thing that makes sense to me.
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Posts: 192
Just tried it out with 22 less Vit. The dogs SEEMED to die much quicker.
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90 Blood Elf Warlock
10675
Posts: 11,840
The pups are fodder and they're on a 60 sec cooldown. Before you get your Gargantuan, you really aren't facing off against anything that you can't take without them anyway. Once your Gar is around, they start shine as they were meant to.
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A bit off-topic question but which class has a good "range" pet? It seems like WD's pets are all melee-based?
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I've also found that bad medicine, in conjunction with the rabid rune and either poison dart, locust swarm, or acid cloud depending on your level makes for easy dog survival. Lead every fight with soul harvest into horrify (with phobia) and your dogs will never die.
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90 Blood Elf Warlock
10675
Posts: 11,840
05/16/2012 01:02 PMPosted by Jibikao
A bit off-topic question but which class has a good "range" pet? It seems like WD's pets are all melee-based?

There isn't one.
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05/16/2012 01:02 PMPosted by Jibikao
A bit off-topic question but which class has a good "range" pet? It seems like WD's pets are all melee-based?


The wizard familiar is a ranged pet, although it's basically just a self-casting magic missile.
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The wizard's Hydra is a pseudo pet as it can block pathing in corridors and will slow down enemies. I was quite impressed by the arcane explosion hydra. I started playing with a wizard but later on it is just too easy to die without another player to tank for you.
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I'm using the zombie dogs passive without the active skill and almost always have 4 dogs up.
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