In my opinion a map should only generate once. So that it can persist through log in/out states. Then giving players the option to "reload map". Which will effectively let those players who wish to repeat things, to do so.05/16/2012 11:33 PMPosted by blueskatzMy wife and I are having the same problem. I just spent more than half an hour exploring the cathedral again because I had no idea where a checkpoint started me. Turns out, it was the same floor I had explored earlier today, but with the layout randomized and all the monsters and items respawned. The same thing happened to her as well.
Its largely a factor of concern due to disconnects and map exploration. Now if one ends the game themselves, this is another matter entirely. However, a disconnect is not the player ending it willingly. Thus, a simple function that persists to all explorations was suggested. And if one should choose to have the map redone, they could select it within a dropdown. This way if you happen to disconnect like 15 times before the next checkpoint. Aka 1st day Diablo III. You don't have to redo the map 15 times forcefully.05/18/2012 12:00 PMPosted by ShadyLurkerDerp derp derp...what game am I playing , whats going on? huh? monsters respawn? Are you guys serious with this thread? I can't believe the totally pants on head crap on these forums. People talking about farming whites, people who can't figure out how to identify, now this....seriously you people are stupid.
05/16/2012 01:17 PMPosted by KartikayaRandom map generation. Maps are almost always different when you leave a game.
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