Diablo® III

Armor vs Resist - clarification?

Could someone please point me to an up-to-date clarification on how armor and resists actually work? Does armor now apply to all forms of damage? The character sheet implies that it does. If so, is there any reason for resist all and armor to be separate stats mechanically? I assume that they will have some form of diminishing value, so a balance of the two (a nice amount of resist and a nice amount of armor) will likely be preferred?
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100 Tauren Druid
4610
Posts: 4,817
05/19/2012 10:00 AMPosted by Vance
I assume that they will have some form of diminishing value


yah,
and the fact that this means every stat has a base value to every class just like vitality,
e.g. a brilliant loot system

also. since, oh .. maybe beta patch 8 or 9... this was always true
all stats create survival from all forms of damage for everyone
Edited by zoid#1554 on 5/19/2012 10:16 AM PDT
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Alright great, thanks what I figured. Thanks!
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I could be way off, but I make this assumption from the fact that int raises physical resistance, strength adds armor.

armor I assume lowers damage by a flat rate, and phsical resistance works on a percentage. ie 26% would lower the damage dealth by 26%, 200 armor lowers damage by 200 points?????
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100 Tauren Druid
4610
Posts: 4,817
05/19/2012 02:23 PMPosted by freetheworld
I could be way off,

^ this

mouse over - Armor
"reduces all damage from enemies of the same level as you by xx.xx%"

sum of survival from all three mitigation sources

mit1 + (mit1*mit2) + (mit1*mit2*mit3) = total mitigation%

effective survival = life pool / (1-mitigation%)

dex/dodge is a bit different since it is complete avoidance, however its avg creation of effective survival is the same

Blocking works as linear (static) mitigation, likely before all %'s since they would scale quickly (and that is how linear damage reduction worked in D2)
Edited by zoid#1554 on 5/19/2012 2:32 PM PDT
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Korba . I guess I had another way to do the equation.

(Total dmg*mit1%)*mit2% = Final dmg.

IE Ithe the mob hits for 100 and you have 50% dmg redux from armor and 50% redux from resist it would work out as follows

(100(dmg)*.50)*.50 = 25(final dmg)

I am just trying to figure out if resistance or armor calculates as mit1. Any Ideas?

Obv not factoring dodge in mine.
Edited by Fuglee#1771 on 5/20/2012 10:51 AM PDT
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100 Tauren Druid
4610
Posts: 4,817

I am just trying to figure out if resistance or armor calculates as mit1. Any Ideas?

don't know but with multiplicative sources it doesn't matter
they are likely turned into a single function anyway


(Total dmg*mit1%)*mit2% = Final dmg.

that's not right

if you had 25% mit1 and 25% mit2 you'd get 100*.25*.25 = 6.25 damage,
but that is 83.75% mitigation which isn't what 25% and 25% give

it is (Total dmg* (1-mit1%))* (1-mit2%) = 56.25 final damage (e.g. 43.75% mitigation)

you have to do the factors on remaining damage,
my equation is messed up as well; derp

sum of survival from all three mitigation sources
mit1 + ((1-mit1)*mit2) + ((1-mit1)*(1-mit2)*mit3) = total mitigation%

e.g.
mit 1 armor 25%
mit 2 resistance 30%
mit 3 dodge 40%

25% + (75% * 30%) + (75%*70%*40%) = 25% + 22.5% + 21%
= 68.5% avg mitigation on damage

1/.685 = effective increases on survival
= 45.98%
Edited by zoid#1554 on 5/21/2012 12:29 AM PDT
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