...but I have to say this...
Chris Metzen didn't write Diablo 1/2, he didn't write WC 1 or 2, and he didn't write SC 1. He -participated- in the development of the lore (or modification thereof) for WC 1 and 2, and SC 1.
Warcraft: Orcs and Humans was originally Warhammer: Orcs and Humans. When Games Workshop decided they didn't want their frachise "tainted" by computer gaming, Blizzard had to change the game enough to not infringe on GW's IP. Blizzard changed some names, modified the plot slightly and packaged it as original material. Later Blizzard expanded and diverged the plot lines, while still using the Warhammer lore base, and created Warcraft 2: Tides of Darkness. Orcs were still the same smash all creatures in Warhammer, and the humans were still the knight/warrior priest (paladin) light worshipers in Warhammer. Chris Metzen played a role in modifying the Warhammer lore to be different enough to avoid legal action. He also drew the artwork in the game manual.
Starcraft started as a project for GW's IP, Warhammer 40k. Some legal stuff fell through, development ran long and GW didn't like the C&C style single unit control scheme that Blizzard brought forward from WC. In short, GW pulled the IP from Blizzard and awarded it to Relic who released Warhammer 40k. Blizzard, with a partially completed project, went ahead with it calling it Starcraft. They took Warhammer 40k lore (which is -VERY- extensive and meticulously maintained) and modified it to a point in which they though they were safe from legal action. They wern't. After release of Starcraft, Blizzard was sued for IP infrigement by GW. Their argument was that the Zerg (Tyrannids), Terrans (Space Marines) and Protoss (Eldar) were direct infringment on their IP, and that Blizzard was using the work done under contract for Warhammer 40k for their own project. This was markedly different from the Warcraft issues since Humans and Orcs are common High Fantasy themes and can arguably be derived from the same source (Tolken). Chris Metzen had a role in modifying the lore to make it presumably immune from legal action. He also drew the artwork in the game manual.
Diablo was aquired through the merging of a design studio into Blizzard. The project was nearing completion and Blizzard could provide the publishing and distribution assets to complete the project. Shortly after merging and the subsequent release of Diablo, which was a resounding success, management issues arose, personalities collided at Blizzard, and the Diablo development team wanted their own space, hence the formation of Blizzard North, whos sole project was Diablo 2. After the release of Diablo 2: Lord of Destruction, the Blizzard North team left (nearly all of them in fact) to form a new game design studio called Flagship Studios who premire release was Hellgate: London. Hellgate: London had alot of the same themes as Diablo with a steam punk type of twist to it. However Hellgate: London failed, and Flagship with their Diablo style MMO project, went under. The developers of Diablo later formed a new company called Runic Games that released Torchlight, in the exact same fashion as Diablo 1. Chris Metzen drew some of the art work used in the game manuals.
In short, Chris Metzen is not the original author for pretty much -ANY- of the Blizzard IP's. In fact, the only games in which he has been significant source of lore and writing were WC 3, WoW, SC 2, Diablo 3, which not surprisingly are game in which the fan base has the most problems with.
My point is that Chris Metzen should be left to do what he does best, draw. Leave the development of the actual story lines to real writers, namely the people who wrote the originals, and leave your petty squabbles at home. You are not god, shut up, sit down.
Edited by Covered#1591 on 6/18/2012 8:11 PM PDT