Diablo® III

Monk Build HC?

How does this build look (lvl 53 Monk) http://us.battle.net/d3/en/calculator/monk#WdXgjQ!ZXU!ZYZbca

I co-op with my barb friend
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It's not bad, but how about http://us.battle.net/d3/en/calculator/monk#WaYgXQ!YZU!ZZYaZc

Blinding elites will help you alot come later acts in hell/inferno, especially since your both melee.
You keep and the extra dodge will help you more than an earth ally, in my opinion.
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It's not bad, but how about http://us.battle.net/d3/en/calculator/monk#WaYgXQ!YZU!ZZYaZc

Blinding elites will help you alot come later acts in hell/inferno, especially since your both melee.
You keep and the extra dodge will help you more than an earth ally, in my opinion.


why in the world would i use both criplling and fists? also dashing gives obscene mobility which is better cc than blind imo but yea it is useful still. earth ally helps with my lack of dps and gives me a taunter tank, and +10%. also transc might be better than seize but i'm not sure what bewnefits the most
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maybe i should replace serenity with earth and keep blind?
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Transcendence, Size the Initiative and One With Everything is the way to go. Also, I wouldn't give up Serenity for the world, it's saved me and my friends countless times.
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I don't understand the appeal of blind. I've used it thoroughly to try to understand but I just don't. The range is small and it is only effective for 20% of the time you are fighting an elite pack.
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05/26/2012 01:15 AMPosted by Conq
Transcendence, Size the Initiative and One With Everything is the way to go. Also, I wouldn't give up Serenity for the world, it's saved me and my friends countless times.


Resolve reduces the damage of pretty much everybody around me (since crippling is aoe) by 25% as long as I keep attacking, this benefits not only me but also my partner and I don't use spirit enough to justify the healing from transc, so i don't see the appeal. Also yes Serenity is great, it's basically a heal in it of itself but I feel the ally will do a lot more, wouldn't know what else to replace

I might actually just replace Seize the Initiative, I only have the bare amount of Dex since I am specced survivability, seems like more of a dps passive
Edited by Decebal#1484 on 5/26/2012 1:26 AM PDT
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05/26/2012 01:17 AMPosted by Huntyadown
I don't understand the appeal of blind. I've used it thoroughly to try to understand but I just don't. The range is small and it is only effective for 20% of the time you are fighting an elite pack.


the range is very big. ofc it won't effect people sniping you but then again what stun/near stun will? Also it's a very long borderline stun, and if used in rotation with a co-op partner with a stun it's pretty much GG on CC. And no? It's effective every time you fight a pack, just effects them less, at least I haven't noticed or see a reason why it would not affect them
Edited by Decebal#1484 on 5/26/2012 1:25 AM PDT
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05/26/2012 01:25 AMPosted by Decebal
I don't understand the appeal of blind. I've used it thoroughly to try to understand but I just don't. The range is small and it is only effective for 20% of the time you are fighting an elite pack.


the range is very big. ofc it won't effect people sniping you but then again what stun/near stun will? Also it's a very long borderline stun, and if used in rotation with a co-op partner with a stun it's pretty much GG on CC. And no? It's effective every time you fight a pack, just effects them less, at least I haven't noticed or see a reason why it would not affect them


I meant it's only effective 20% of the time because it lasts 3 seconds and has a 15 second cooldown. Hence, 12 out of 15 seconds it's not doing anything for you.
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This is the build I use... I switch to mantra healing and spam it at the 4x heal to help allys or when time is tough... using spirit usually heals me enough.
http://us.battle.net/d3/en/calculator/monk#WgXhQj!YXU!bYbaab
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This is the build I use... I switch to mantra healing and spam it at the 4x heal to help allys or when time is tough... using spirit usually heals me enough.


It only does 2x healing now. Tooltip isn't updated. 620 HP/sec
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http://us.battle.net/d3/en/calculator/monk#abXgjQ!UYX!Zcbacc

Best I have used so far.

Hardcore inferno monk, hope link works posting from phone
Edited by VIncentvega#1517 on 5/26/2012 2:54 AM PDT
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This is how I am rolling: http://us.battle.net/d3/en/calculator/monk#WZXYgh!ZYX!ZaZbaa

Suprised not a lot of folks using Resolve for a passive. Extra 25% dmg reduction. I also don't see folks using crippling wave which has 20%dmg reduction and slows enemy attack speed.

I switch up some runes for serenity if I am with a group, usually always roll with evasion for the 20% armor rune and the 32% avoidance spammable on boss fights.

I am lvl 41 i think right now, 55% dmg reduction, 25% block, 38% dodge. Lashing tail kick is awesome as it is my main heal, as well as my interupt, runed Blind bllinds targets a second time 6 seconds in which is nice and also interupts (think the serpents that put up the electric shields, and the giant guys that take 2-3 seconds to swing, you can interupt all of that with blind and tail kick)

Because tailkick has such a small spirit cost, it is essentially spammable 4-5 times in a row if you have decent regen, I think i regen 2-3 spirit a second.

Serenity is priceless, the invul is amazing, i have this runed with heal just as an option (options are great to have!).

this whole build is based on approach of 'steady wins the race', i do not take any risks and this char is all about surviving.
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This is how I am rolling: http://us.battle.net/d3/en/calculator/monk#WZXYgh!ZYX!ZaZbaa

Suprised not a lot of folks using Resolve for a passive. Extra 25% dmg reduction. I also don't see folks using crippling wave which has 20%dmg reduction and slows enemy attack speed.


Yea because everybody is DPS crazy even in HC...it's sad, I like your build but I don't see the point of two Mantras.
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http://us.battle.net/d3/en/calculator/monk#abXgjQ!UYX!Zcbacc

Best I have used so far.

Hardcore inferno monk, hope link works posting from phone


I'd replace seize with Resolve, major difference. And why are you using both fists and deadly reach? That is a waste of a slot imo, I would suggest switching fists with crippling which also replaces the aoe of deadly reach
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05/26/2012 01:44 AMPosted by Huntyadown
I meant it's only effective 20% of the time because it lasts 3 seconds and has a 15 second cooldown. Hence, 12 out of 15 seconds it's not doing anything for you.


If you use it in rotation it is very useful but yeah I agree that it isn't necessarily better than alternatives

btw my new build is http://us.battle.net/d3/en/calculator/monk#WdXgjQ!YZU!ZYZbca off of your suggestions.
What do you guys think?
Edited by Decebal#1484 on 5/26/2012 9:32 AM PDT
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http://us.battle.net/d3/en/calculator/monk#bZYXjh!Yc!aaZZ.a

Level 25 hardcore just starting act 3.

I went defensive with only a couple offensive moves and things just keep dying and I keep living.

Using templar with

http://us.battle.net/d3/en/calculator/follower#1101

Currently at 2900 life and 250 damage and 29% dodge.

I'm sure at later levels I'll have to switch it up a bit but it works really well in normal so far
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05/26/2012 09:38 AMPosted by Soma
I'm sure at later levels I'll have to switch it up a bit but it works really well in normal so far


pretty much anything does, for one Chant of Resonance is seriously useless

Also I've been trying out Transcendance it heals for 45 per spirit, that's REALLY low I don't see the purpose it honestly? The only spell I use consistently is my mantra for the extra heal and on occassion Serenity or BoH, my Mantra heals for more than double Transcendence gives it per second...Wouldn't the extra armor from Seize be better/more reliable?
Edited by Decebal#1484 on 5/26/2012 9:51 AM PDT
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I like resonance as it allows me to have my +dodge mantra (only one I have right now) as a set it and forget it thing. I know with my wizard I keep forgetting to refresh magic weapon so I'm bad for buffs :P

Transcendance is 62 health per point of spirit so everytime I cast my lashing tail kick it's over 300 healed ... may not seem like a lot but I can quickly pump out 6 of them in a row giving me 1800 healed very quickly. I'll probably take the healing mantra when I get it.
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I like resonance as it allows me to have my +dodge mantra (only one I have right now) as a set it and forget it thing. I know with my wizard I keep forgetting to refresh magic weapon so I'm bad for buffs :P

Transcendance is 62 health per point of spirit so everytime I cast my lashing tail kick it's over 300 healed ... may not seem like a lot but I can quickly pump out 6 of them in a row giving me 1800 healed very quickly. I'll probably take the healing mantra when I get it.


Again completely useless if it's just a "i don't have to remember to use" type thing, and no fight should really last more than the entire mantras last not to mention that spamming it when needed is necessary.

I use a very passive spirit usage build, basically don't use any spirit until I see my health drop then I use multiple abilities and get to max instantly, so transc wouldn't help me, but for you I'm sure it works
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