I co-op with my barb friend
It's not bad, but how about http://us.battle.net/d3/en/calculator/monk#WaYgXQ!YZU!ZZYaZc
Blinding elites will help you alot come later acts in hell/inferno, especially since your both melee.
You keep and the extra dodge will help you more than an earth ally, in my opinion.
05/26/2012 01:15 AMPosted by ConqTranscendence, Size the Initiative and One With Everything is the way to go. Also, I wouldn't give up Serenity for the world, it's saved me and my friends countless times.
05/26/2012 01:17 AMPosted by HuntyadownI don't understand the appeal of blind. I've used it thoroughly to try to understand but I just don't. The range is small and it is only effective for 20% of the time you are fighting an elite pack.
05/26/2012 01:25 AMPosted by DecebalI don't understand the appeal of blind. I've used it thoroughly to try to understand but I just don't. The range is small and it is only effective for 20% of the time you are fighting an elite pack.
the range is very big. ofc it won't effect people sniping you but then again what stun/near stun will? Also it's a very long borderline stun, and if used in rotation with a co-op partner with a stun it's pretty much GG on CC. And no? It's effective every time you fight a pack, just effects them less, at least I haven't noticed or see a reason why it would not affect them
This is how I am rolling: http://us.battle.net/d3/en/calculator/monk#WZXYgh!ZYX!ZaZbaa
Suprised not a lot of folks using Resolve for a passive. Extra 25% dmg reduction. I also don't see folks using crippling wave which has 20%dmg reduction and slows enemy attack speed.
Best I have used so far.
Hardcore inferno monk, hope link works posting from phone
05/26/2012 01:44 AMPosted by HuntyadownI meant it's only effective 20% of the time because it lasts 3 seconds and has a 15 second cooldown. Hence, 12 out of 15 seconds it's not doing anything for you.
05/26/2012 09:38 AMPosted by SomaI'm sure at later levels I'll have to switch it up a bit but it works really well in normal so far
I like resonance as it allows me to have my +dodge mantra (only one I have right now) as a set it and forget it thing. I know with my wizard I keep forgetting to refresh magic weapon so I'm bad for buffs :P
Transcendance is 62 health per point of spirit so everytime I cast my lashing tail kick it's over 300 healed ... may not seem like a lot but I can quickly pump out 6 of them in a row giving me 1800 healed very quickly. I'll probably take the healing mantra when I get it.
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