Witch Doctor is the only class I've played so far and I read this forum a lot during the day. I keep reading about how bad the Dogs are and quite frankly I agree. Here is what I think:
In a game where you can choose any combination of skills under the same class, each Skill needs to be Balanced Against each other.
Gargantuan and Zombie Dogs ARE NOT balanced against each other. Both are pet skills and yet Gargantuan is like 10x better in almost every single way.
I understand not every pet is meant to deal good damage. Gargantuan deals base 25% of your weapon damage and you can improve it to 32% cone or 15% aoe or extreme buff with Relentless. Zombie Dog only deals 9% base damage so that's 27% from 3 dogs. If you compare Stinker and Flaming, one is 15% and one is only 6% (2% each).
So, damage-wise, Zombie Dog is inferior and this only gets worse when you factor in their survival.
I don't know the exact math behind Gargantuan but I know he can tank 10x better than 4 Zombie Dogs!
So why is a pet that survives LESS also does LESS damage? It doesn't make sense to me because in most games I've played, you deal MORE damage if you survive less.
I see that Zombie Dogs have interesting runes but Zombie Dog has the same 60s recharge as Gargantuan. This is just not right. If Zombie Dog's inferior damage and survival is balanced against their superior Utilities, then Zombie Dog's cool-down needs to be a lot better than Gargantuan, don't you think?
I don't mind coming up a Tanker-oriented WD build just to keep Zombie Dogs alive but their damage and utilities need to be a whole lot better.
There are several ways to buff Zombie Dog:
1. Damage: Buff Zombie Dog's base damage by a large margin so their inferior survival is justified.
2. Survival: Zombie Dog has a lot less Life and quite frankly, they deal ZERO damage if they just die so quick. By improving Dog's survival, it also translate into more damage in the long run.
3. Utility: If improving Dog's survival and damage is not an option, then Dog's cool-down needs to be brought down by a large margin. Sacrifice skill can have a bit cool-down to balance the fact that Dogs are more available.
I really hope the dev can consider this.