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Here's the problem with that, and it is also present here.
It took extremely rare items to get extremely rare items. That meant an extremely (and for me, despite being a hardcore gamer, insurmountable) barrier of entry to the market.
I don't like the notion of needing a Magic Find character to equip your "real" characters, either. That isn't why I failed to even start trading in D2, though -- I did it anyway, and had 400+ Magic Find. I just didn't like it or find it fun.
The valor buff seems to run totally counter to the "play the game rather than farm bosses" direction you tried to go in, as well.
( EDIT: The thread had reached its post limit. http://us.battle.net/d3/en/forum/topic/5150112701?page=17#325 )
Edited by Felio#1969 on 5/27/2012 4:50 PM PDT
They trying to cover up their flaws by having their admins run around and spout BS everywhere.
Anyone ever tell you the story of the Pot and the Kettle and the accusations of being a particular color?
Well, they did balance bowazons around supremely overpowered unique bows. That was their answer to them being severely underpowered. Don't get me started on the idiocy of banking class viability on extremely rare items. Now, I guess they've taken that theory of game design and applied it game-wide.
I understand the need to balance drop rates around the existence of the AH, to ensure that people don't gear up more quickly than designed.
However, since the frequency of actual high-quality drops in-game was a significant driver of the appeal of Diablo 1 and Diablo 2, I worry that this change has adversely impacted the entertainment value of Diablo 3.
In fact, I have trouble in many cases even identifying which of my drops are high quality without popping out of the game and looking up prices for equivalent items on the auction house, which means that the excitement of getting the actual drop is muted.
Unfortunately, it feels to me like having an AH, the goal that people gear up at a slow enough rate, and the ideal that drops in-game be exciting are in such tension with each other that there may be no really effective solution.
That said, one idea might be to have a much higher drop rate for strong items (preferably unique and set items adjusted to be relatively powerful) at lower levels, allowing the market for these to tank completely on the AH but retaining that feeling of excitement at every elite and boss kill, but approach AH-compatible drop rates at or near the level cap. Since the market for lower-level items is pretty much unsustainable because of the ease of leveling past their usefulness anyway, this would retain some of the old feel without destroying the AH economy for people serious enough to play for the long term.
Edited by Lysenko#1373 on 5/29/2012 2:27 PM PDT
Posted by Bashiok
So what Bash is saying Use the AH?? I thought we didn't have to use the AH. Basically the players who don't use the AH is given the crap loots and the players that have the godly gear is finding all the good rares and all the legendary items. So because the better geared players are finding all of the good gear, I have to go to the AH and give them my gold?
I am always broke because I HAVE to use the AH to upgrade my gear. which means I can't save my gold to upgrade my gems, or to but the high quality legendary items (that I will probably not find for another year or so).
10 of 13 pieces of gear on my DH was bought off the AH (only 10 because the rings and ammys are way too expensive for me) doesn't sound right for a game that YOU Bash said we could play and find our own gear without using the AH.
Sorry this Drop system is too messed up, the people who used exploits when the game came out got rich fast and got geared quick while the rest of us HAVE to buy gear off them making them richer and making us poorer?? That is a load of bull, but go ahead and keep benefiting the exploiters while the rest of us just quit all together. I am seriously thinking about just quitting this game until this is fixed.
BTW I am Paragon level 19, only found 2 legendary items this patch (both unusable by my class), no upgrades for myself and one rare that sold for 1.7 mil. Thats it. All that time and got nothing to show for it. Rewards =/ time spent.
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