Rough Draft of stuff:
As much as items go.. below are available at the AH for heaps of gold..
Critical Hit Chance increase
4.5 rings x2 9
= 27.5 Increase + 5 with the innate = 32.5% Crit Chance..
For Skills and Passive with Runes.
Dashing Strike - Blinding Speed 20% for 3sec
Sweeping Wind - Cyclone 20% for 3 sec
MoEvasion- Backlash 15%, 30% in proc
FoT Lightning 16% 2 sec (spirit source for Dashing and Cyclone)
Sixth Sense 30% of Crit Chance= 10 due to the crit we have above..
Guardian's Path Dual Wield. 15
and then there's the dex.
So if you add them all up, you have.. 96% or 115% Bonus to Dodge without Dex and Base Stats?
You'd use 2 Passive Slots. and 4 Action Slots.. so you have room for 1 more passive and 2 more Actions stuff you want to put.
I know the dodge increase percent doesn't add up straight, so it's by some other manner.
Any other people around here that could test this build out? Also, are all attacks.. Dodge-able?
PS: I don't know if there's people doing this already or something but, this is one of the things I'ma gonna go for ^_^ Aside from the Tanking Monk im planning on making regarding the post on the Items Forum.
Questions for this would be..
1. Can you really dodge everything?
2. Since this is not that item dependent, only 4 items are needed, 6 if you'd count the weapons, you can still enhance your DPS and survivability via Resistance, HP and Armor. You can get the Equalizer(forgot the name) Resistant thingie as the last passive too if you like.
3. Backlash ain't that powerful, considering it's 63% per proc but you'd still be hitting monsters to constantly get the dodge up anyways.. so yeah :D