05/30/2012 12:13 AMPosted by TonyIommiI'm curious OP. How would you feel if they added items that were BoP? Say with a higher drop rate (not terribly higher but higher to give the feeling that people are getting gear) that couldn't be sold on the auction house? As well as keeping the current items around on the AH? That way people had some options.
I have mixed feelings about BoP in general. As a whole - they can work to prevent item inflation - however, I'm not sure if its something that can be added retroactively. The problem is BoP, in general, discourages player interaction - which is typically undesirable. It's also strange from a gameplay narrative point of view. BoE is a bit different (or BoA after equipped), as it doesn't remove the potential for player interaction - but does help with item inflation.
Item inflation will happen in this game, however as the game is so new it is incredibly hard to know how things will end up down the road. However, the higher end gear (and even top tier leveling items) will likely run through the ringer quite a few times. Salvaging and Vendoring are a good item sink - but I don't know if its quite enough. My prediction is that another Item Sink will be needed - or the AH pricing problem will become exacerbated.
If I'm taking the whole item system back, and pretending that I'm designing the game as a title I would release (if it had to have an AH at all...) - I think there's some design space utilizing BoP and BoE to get around AH shopping. One would be to tie something like BoP to a concept like Ethereal was in the original Diablo. Something that had a fairly nice power boost (50%), but couldn't be repaired. This way the theoretical BEST gear would eventually rot away, and couldn't be sold. I'm not saying this is a "ship it!" idea, its just something I would try out in an alpha or early beta setting. It rewards farming in a way that also requires you to go back in and farm again soon.
One of the ways I mulled around with to fix the AH, is to make all AH purchases BoA. This way they can't be recycled back into the system to be resold. This makes AH purchases inherently less valuable than loot you find on your own - but doesn't have the same problem as the BoP items do with respect to lack of interactivity (they've obviously already interacted once!). This would, however, remove some of the market speculation aspect of the AH, and so maybe a BoE would be more appropriate (depending on the level of support market speculation should be given in a game like this). This also creates an item sink and a gold sink (can't resell the item to recoup costs, and can only salvage it or vendor it when its no longer useful).
There is a simplicity and elegance to all loot being able to be transferred, traded, and interacted with in the same way however - and so any changes like this would be nearly impossible to make post ship. The game really would need to have been designed around these concepts in order for them to work well. And while it's certainly something a game could do to drastically plug up some holes - we'd need to see D3 in a far more drastic state than it is now for Blizzard to consider such a change (see Star War Galaxies style changes when that game started going under).