I love the product you've presented us, and have proceeded to play the everloving hell out of Diablo 3, Congratulations! This game is a smash success.
However, there is a problem. When you enter Hell Difficulty, the "Rare" and "Champion" monsters are far too difficult in relation to their guaranteed reward.
Take for example, my most recent game. I was partied with a 56 Demon Hunter and a 56 Wizard, i myself am a 55 Monk, we are in Hell Act 2. Now, we are questing, and we have drastic concerns on the risk-to-reward ratio of "Champion" and "Rare"/"Elite"/"Boss" monsters.
In this situation we are in the Vault of the Assasin in Act 2. Our Champion monsters also have come with a pack that is a "Rare w/minions". It took us each approximately 30 deaths and an hour to kill this pack. What did we get? Two blues each. We are from now on, unless the quest requires it, skipping "Rare" and "Champion" mobs. We each spent approximately 6,000+ gold on repairs.
It strikes me as odd as the Hell content seems like it has never been tested. Have you ever attempted at lvl 55 a Vortex, Walling, Mortar mob? Needless to say, noone is safe. I think you need to re-evaluate the loot from "Champion" + monsters because as of right now, these monsters are only causing massive headaches and are NOT worth the reward to kill them until you are 60.
Thank you and i await to hear your reply.
Loyal Customer AND Stock Holder