Diablo® III

Blue Respone as to why Blues>Legendaries etc?

90 Blood Elf Paladin
17745
05/19/2012 03:02 PMPosted by Basedgod
Many of the legendary items are lower than 60. There shouldnt be any lower than 60. There is no point of finding an ultra rare legendary only to replace it for a blue item in the vendor in the next act.


Yeah, this has always been the case, though (throughout the Diablo series).

If you don't want it anymore, give it to a friend, give it to your follower, save it for an alt, or sell it. They are not BoP - this isn't WoW.
Intended design is for an end-game characters to have a mixture of set/legendary, rare, and crafted items.

Legendary items are commonly not going to be the best items. It's a title that denotes a named item, with set stats, and a unique model. It does not mean they're the best items.

Completely random rares will be the best items in the game if they roll up the right stats.


This may just be my personal opinion, but that does NOT sound like a fun system.

Isn't blizzard motto to add a EPIC feeling to their games? I am sorry, but running around in blues and rares does NOT feel EPIC.


Exactly! And we aren't running around in blues and rares because the legendaries are so hard to get, we're doing it because the legendaries aren't worth equipping.
90 Troll Hunter
8280
my problem is how i pretty much have boss fights with champions equivalent to WoW boss's and im only getting crap loot. aka im not feeling rewarded for efforts. magic find is kewl but u dont use mf til u have gear to farm with mf. in nm, the only rewards i c r blacksmithing pages lawl.
Community Manager
I have zero fun hunting items in this game because:

Blues are the best items in the game unless a legendary is top to bottom perfectly rolled then i get a slight upgrade.

There are about 4-5 modifiers in the ENTIRE game that are useful.


While you're attempting to gear up and progress I have no doubt that you're correct. Stacking specific stats early on will have greater benefit in helping you get over the difficulty jump.
@Bashiok ,
Can you revert your attention to this thread?
http://us.battle.net/d3/en/forum/topic/5149008104

There are dozens of people posting about their gold and items disappearing over night and there's no blue replies yet. It happened to pretty much everyone sometime last night. Support is not giving an acceptable solution.
Edited by viscrom#1983 on 5/19/2012 3:07 PM PDT
44 Tauren Paladin
320
05/19/2012 03:02 PMPosted by Bashiok
Loot is messed up, period. This is carrot on a stick gameplay. It's a simple idea. If most of the time you finally catch a carrot and it's rotten, eventually you just stop giving chase.


If you'd like to give any specifics I'd be happy to write them down.


they need set items stop nerfing legndarys and what happen to the super rare gems and stuff like that idont get these at all
@Bashiok ,
Can you revert your attention to this thread?
http://us.battle.net/d3/en/forum/topic/5149008104

There are dozens of people posting about their gold and items disappearing over night and there's no blue replies yet. It happened to pretty much everyone sometime last night. Support is not giving an acceptable solution.


If you lost items just go find another blue (uncommon).
Edited by Miv#1758 on 5/19/2012 3:09 PM PDT
44 Tauren Paladin
320
05/19/2012 03:09 PMPosted by Basedgod
Another thing that is annoying is that quest pages are green font. Everytime i see that drop i get super excited thinking its a set item. I think those pages and tombs and pages of black smithing should be different color, its easy to overlook them because white items are so useless.


i agree
The problem is legendary items are complete garbage currently. It was fun to find a great legendary in D2. It is no fun to find rares. It isn't hard to understand, legendaries should be much, much better then they are, and there should be more of them.

Common, Blue weapons having double the damage on them then the "best" legendary weapons is a broken design, if your goal is to make a fun game.


I will take that feedback. Thank you.

As to the "more of them", Diablo III at launch has more Legendaries than Diablo II had at launch. I'm sure we'll add more as time goes on, but I do not agree that we don't already have a lot.


Good to know Bash, thanks. I personally would prefer if legendaries were indeed a bit better... just *feels* good knowing they are the best, I guess.

Edit: and I agree about the item colors. Gems and pages of smithing should not be white :)
Edited by Onetwo#1132 on 5/19/2012 3:11 PM PDT
I was wearing a blue belt that was better than a legendary that my brother found. We were around level 15. (Vigilante belt, i think). It had good stats, but my blue belt didn't necessarily have "Better." They were all just side grades. I just told him to sell it.

That's not how it should be. At all. The "floor" of legendary items should probably be higher. I don't know about the ceiling because frankly I haven't looked into ceilings for stats on items yet.

While you're writing things down, Bash, write down this: "disappointed." If I would have found a legendary belt in D2 I probably would have kept it until all of my characters were finished benefiting from it. This? I'd rather take my chances with blue items.

Ultimately I think players are going in with a preconception of loot progression (blue-yellow-etc) and that's not what it is at all. It's looking a lot like a venn diagram when comparing items but theres a huge area in the middle.
86 Troll Priest
11670
Ok, let's take the legendary, as we've been conditioned well at this point that they should be insanely good items. So you finally see an orange item on the ground, get excited, and run through everything to get it(cmon, don't act like you haven't, everyone has :P ). Then you pick it up, and it's kind of, well, bad. It has nothing but thorns and +health orb regen or something on it, or it's something for a specific class/role with stats that don't match it. But hey, you got unlucky, because that's not a *real* legendary, that's a fake one. You see, some invisible slot machine has to give up all 7s, and then you'll get the real form of that legendary.

Honestly, that's been probably the one thing that's kind of stuck to me as a problem so far: The colors of the loot have no identity whatsoever with the system you currently have in place. Yes, you can get a 'Legendary", but it's not "THE" Legendary, but "A" Legendary. To me, if I'm not looking for this orange, but THAT orange, well, the "Real" Legendary might as well have a different color associated with it.

Blues are the new oranges. That's kind of silly to me in a loot based reward system game. One thing you can easily do is kind of fix your stat system to not be quite "so" random. Items with DEX and INT, for example. Who in their right mind would want BOTH on an item? At that point, I might as well be able to start spending points in what stats I want to level up and be a pure DEX based caster again.
Well to make my point more clear, D2 had about 45 modifiers that are useful in end-game.


Wat?

MF, Lifeleech, mana leech, Regular stats, FCR and half the rune words (except + skills) were completely useless. And for each class, there was specific based on build. Nothing special. Hammerdins got enough str/dex for gear, then all vit. Rest of stats are + skill or FCR + Mana regen. Smiteadins stacked into dex/vit after gear for block + health. I mean honestly ,there was maybe 10 that were worth a damn, the rest were useless.
Edited by Sphere#1661 on 5/19/2012 3:10 PM PDT
I couldn't disagree more.

With legendaries having no stable identity to them. The entire loot system becomes too sandboxy in design. It needs more personality.

You cannot go from the Item system of Diablo 2, to what you have now, and not expect us the get angry.

That's like......going from Fable, a game that is built around the Story and Cinematics..... to a game like Elder Scrolls. Where everything is just.....boring after a while, because there is no definition between one lame quest and another. It's like yeah, Skyrim is HUGE compared to other RPG's.. But you know what...you pretty much see all that game has to offer for you within the first couple of hours...which means, I get bored in a quicker amount of time than it takes me to beat a game like Fable.

Because in a sense, your entire item system took to many notes from how you treat the main game in general. It's the same thing just harder difficulty.

Well items are that way too. It's the same thing...just higher numbers.
Which pretty much means. There is no difference from playing normal difficulty to Inferno difficulty other than.....the numbers are bigger.

I can either swing at diablo 100 times in Normal mode with normal equipment.
or I can swing at Diablo 100 times in Hell mode with Hell equipment.

In this case.. I'm already bored of the loot system.

All I ever have to look forward to in finding items.... is this

My current item has +20 strength

Oh lookie, I just found an item with +30 strength. (I've only played barb so far)

That's it......

Enigma had definition to it.
Harlequin Crest had definition to it.
Venom Plate had definition to it.
etc. etc.

it's sad Blizzard.
Edited by MrEos#1991 on 5/19/2012 3:20 PM PDT
I agree with these guys, Legendaries need to be insanely better considering the chance you can actually find one. Right now I'm a DH in Inferno just approaching the Butcher and I have 0 Legendaries and 0 Sets. Mainly Blues and Rares.
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