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If it means anything I'm on Fedora 16 x86_64 but I've complied wine WITHOUT 64 bit support so it runs in 32 bit only |
#121
6/5/2012
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Same, the 64 bit option for wine is not a default (and last i checked, spits out lots of warnings if you enable it) so I'm assuming most people didn't build it that way. D3 required a patch to normal wine to run, so people who manage to get this far I'm assuming have at least basic knowledge of how to grab source, ./configure; make; make install; etc. and would know whether they built the 64 bit version or not. -- More data -- Pinging from home to us.actual.battle.net: Pinging from work to us.actual.battle.net: Obviously the server at us.actual.battle.net doesn't respond to pings, but it's interesting that from home at least, one of the inbetween gateways occasionally actively rejects it (as compared to silently ignoring it) |
#122
6/5/2012
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There used to be a lot of library problems with wine installed on 64 bit systems. That's actually why I was still on 32-bit until last month.
I'm midway through a 32-bit Ubuntu 12.04 install. I'll post back in an hour or so when I have it set up and tested. |
#123
6/5/2012
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yeah its been happening here since last patch for me.... the wine version i am running is 1.5.4 32-bit but a 64 bit kernel in Mint, and i did a recompile with no change.... but yet my wife can play on her windows laptop and so can my oldest. i don't have a anything (3 laptops and 2 desktops all with xp and vista and w7) that won't play D3 it all, so i dropped to linux. i don't know, been fine with everything since the release till yesterday.
Maybe the UE servers might work, i'll try that next... but i think it might just be the servers, because she is now dropping connection with error 30007, and i just get the "you have been removed from the game" error, no code. |
#124
6/5/2012
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I also have a 64 bit architecture. It would be good if we can confirm whether 32 bit still works, as most of us would probably rather install a free 32 bit Ubuntu than buy a new windows install disc just to play Diablo.
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#125
6/5/2012
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Closer inspection of the traceroutes reveals... well I think the output speaks for itself --
From work (32 bit machine): From home (64 bit machine): The traceroute stops at the 12.129.193.* gateway on work computer (just recieve more * * * timeouts up to 30 hops), meanwhile my home computer lists one last hop beyond that into the 12.129.199.* gateways (only one showed up this time), but the trace always ends there, and always either timeout, or come back with the !X marker (from the traceroute docs: !X (communication administratively prohibited)) wth? using same command on both: sudo traceroute -T -N 4 -m 30 -z 0.5 us.actual.battle.net(tried both with and without -T option, same results)
Edited by Deusmancer#1110 on 6/5/2012 4:35 PM PDT
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#126
6/5/2012
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I'm seeing the same thing. I've been able to get to level 59 on my Monk since launch I'm on Hell act 3 at the moment. I've Diablo 3 in an unpatch WINE, patched WINE, and now in Play on Linux. The progression was to save me having to update and copy from my VM Windows 7. I'm on Ubuntu 10.04 LTS.
I've been running 50 - 60 FPS all settings on High, full screen window and full screen modes without Shadows on. 35 - 40 with Shadows on Medium. I'm installing a Windows partition as I type this to try it on the same PC with a native Windows OS. I played the morning of June 4th, no issues. Came home after work to have this issue. It started with Error 300007, then when I tried to log back in I would get 316704. I see a great latency at 80 - 130. FPS drops to a 1 - 10 rate and then I get "You have been removed from the game". After this message I cannot reconnect unless I kill Agent.exe and Diablo III.exe. I lose access to the auction house as well after this error but can access before hand. Being in General Chat or not does nothing, as well as deleting the cache folder in the Application Data location doesn't help. I'm on the US Servers. AMD 5400+ x2 4GB DDR2 RAM Nvidia GeForce GTX 560 w/ 295.53 x-swat repo drivers from Nvidia 7200 RPM HDD Wine is 32 bit on a 64 bit machine. I've also tried with 64 bit Wine with no change. I have found that before this issue that setting CPU affinity to one CPU helped hands down. |
#127
6/5/2012
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amen to that, it's the difference between a 10-60 fps framerate and a 55-60 framerate (or whatever your top fps is, it's just 10x more stable) |
#128
6/5/2012
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Problabily it is an ubuntu(12.04) issue. Make an test typing " echo 0|sudo tee /proc/sys/kernel/yama/ptrace_scope " in the terminal and try to login after it. I am running 10.04LTS with PlayOnLinux and am having this problem. So it's not limited to 12.04. |
#129
6/5/2012
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This issue is not distribution specific. There's reports of it on ubunutu,kbuntu,Linux mint,debian,gentoo,fedora, arch....etc...
Edited by DancingBear#1791 on 6/5/2012 4:44 PM PDT
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#130
6/5/2012
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wow... works great on EU server, sad thing, i don't have my level 42 wizard there... i think its hte US servers not talking back.
Edited by drblackross#1303 on 6/5/2012 4:44 PM PDT
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#131
6/5/2012
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How do you do that? :) |
#132
6/5/2012
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Cmon blues :( Some response would be nice.....
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#133
6/5/2012
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As suspected this "change" that silently happened in the past 24 hours seems to have taken place in the Americas region. |
#134
6/5/2012
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Yup I was able to create a new hero and play on the EU servers without a problem. For those of you seeing different traceroute and/or ping behavior from work versus home, how many of you are familiar with your work's firewall architecture? :) I'm just thinking that there may be other factors involved there... |
#135
6/5/2012
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oh and BTW my traceroute... (64 bit amd, 32bit wine 1.5.4)
Beast-Nix ~ $ sudo traceroute -T -N 4 -m 30 -z 0.5 us.actual.battle.net traceroute to us.actual.battle.net (12.130.244.193), 30 hops max, 60 byte packets 1 mywimax (192.168.15.1) 1.005 ms 0.658 ms 0.643 ms 2 96-25-160-2.gar.clearwire-wmx.net (96.25.160.2) 84.083 ms 73.327 ms 72.771 ms 3 75-94-255-161.gar.clearwire-wmx.net (75.94.255.161) 77.594 ms 124.524 ms 54.583 ms 4 66.162.21.1 (66.162.21.1) 104.877 ms 89.251 ms 89.267 ms 5 atl2-pr2-xe-0-0-0-0.us.twtelecom.net (66.192.243.146) 89.217 ms atl2-pr2-xe-0-1-0-0.us.twtelecom.net (66.192.249.222) 81.554 ms atl2-pr2-xe-0-0-0-0.us.twtelecom.net (66.192.243.146) 119.317 ms 6 cr1.attga.ip.att.net (12.122.141.230) 157.273 ms 152.828 ms 104.203 ms 7 cr2.dlstx.ip.att.net (12.122.28.174) 109.315 ms 152.057 ms 141.842 ms 8 cr2.la2ca.ip.att.net (12.122.28.178) 141.588 ms 138.994 ms 168.659 ms 9 gar29.la2ca.ip.att.net (12.122.129.241) 148.555 ms 195.987 ms 131.151 ms 10 12-122-254-238.attens.net (12.122.254.238) 131.269 ms 153.759 ms 153.435 ms 11 mdf001c7613r0004-gig-10-1.lax1.attens.net (12.129.193.250) 103.835 ms mdf001c7613r0003-gig-12-1.lax1.attens.net (12.129.193.254) 136.227 ms mdf001c7613r0004-gig-10-1.lax1.attens.net (12.129.193.250) 154.704 ms 12 * * * 13 * * * 14 paxonix-placeholder.lax1.attens.net (12.129.248.118) 151.802 ms !X * *
Edited by drblackross#1303 on 6/5/2012 4:48 PM PDT
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#136
6/5/2012
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I just tried it on my 32bit setup, same problem.
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#137
6/5/2012
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Agreed, I'd be more interested in the diff between traffic going to and from the EU vs the traffic going to and from US servers |
#138
6/5/2012
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Thank you sir. |
#139
6/5/2012
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Here is my traceroute from work, with the first few hops removed (privacy is important, ya'll!)
6 te9-6.ccr02.jfk01.atlas.cogentco.com (38.122.8.209) 1.361 ms 1.099 ms 1.271 ms 7 te0-4-0-6.ccr22.jfk02.atlas.cogentco.com (154.54.40.38) 1.465 ms 1.491 ms te0-7-0-2.ccr22.jfk02.atlas.cogentco.com (154.54.24.150) 1.550 ms 8 te0-0-0-6.ccr22.dca01.atlas.cogentco.com (154.54.26.2) 7.850 ms te0-2-0-7.ccr22.dca01.atlas.cogentco.com (154.54.41.9) 8.100 ms te0-0-0-2.ccr22.dca01.atlas.cogentco.com (66.28.4.82) 8.179 ms 9 te0-0-0-6.ccr22.atl01.atlas.cogentco.com (154.54.28.222) 33.500 ms te0-1-0-7.ccr22.atl01.atlas.cogentco.com (154.54.7.209) 33.470 ms te0-0-0-3.ccr22.atl01.atlas.cogentco.com (154.54.28.218) 33.522 ms 10 te0-3-0-2.ccr22.iah01.atlas.cogentco.com (66.28.4.90) 33.617 ms 33.382 ms 33.575 ms 11 te0-2-0-5.ccr22.lax01.atlas.cogentco.com (154.54.27.17) 69.302 ms te0-3-0-6.ccr22.lax01.atlas.cogentco.com (154.54.3.186) 69.320 ms te0-1-0-6.ccr22.lax01.atlas.cogentco.com (66.28.4.238) 69.376 ms 12 te4-8.ccr02.lax05.atlas.cogentco.com (154.54.30.194) 125.574 ms 125.490 ms te9-8.ccr02.lax05.atlas.cogentco.com (154.54.44.134) 125.603 ms 13 192.205.37.157 (192.205.37.157) 73.521 ms 73.309 ms 73.378 ms 14 cr2.la2ca.ip.att.net (12.122.84.218) 77.152 ms 79.426 ms cr1.la2ca.ip.att.net (12.122.84.202) 77.566 ms 15 gar29.la2ca.ip.att.net (12.122.129.241) 73.686 ms 73.611 ms gar20.la2ca.ip.att.net (12.122.128.181) 73.177 ms 16 12-122-254-238.attens.net (12.122.254.238) 74.050 ms 74.095 ms 74.218 ms 17 mdf001c7613r0003-gig-12-1.lax1.attens.net (12.129.193.254) 74.616 ms mdf001c7613r0004-gig-10-1.lax1.attens.net (12.129.193.250) 74.638 ms 74.554 ms 18 12.129.244.190 (12.129.244.190) 74.919 ms !X 12.129.199.182 (12.129.199.182) 74.537 ms !X * nslookup is returning: Non-authoritative answer: Name: us.actual.battle.net Address: 12.130.244.193 So it looks like I am able to resolve, but look at those hop delays, and that's from a shell window with wine and diablo 3 not even running! Maybe they put this change in place and the load of so many people trying to maintain those pings, along with windows TCP stack emulation just causes this whole process that they implemented to fail?
Edited by hal8999#1873 on 6/5/2012 4:52 PM PDT
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#140
6/5/2012
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