200k is proper price for a good item, the heck u on about. Gold income in inferno is immense...
Yeah right, 600 gold drops, takes you an hour to clear a level, including the deaths you used to pull the blues and yellows into areas you already cleared but don't need to go to to progress.
Monks are garage, I can't speak for the rest of the classes though.
It's the same retarded logic we hear in every game from people who manage to get lucky and overgear themselves for the content yet barely move forward.
Burning Crusade paladins were fine, lolret. Play a shockadin instead, there is always some asinine way you can avoid the truth.
You say Monks are fine, then upload a video of you clearing yellows and blues, or better yet, double spawns with both in it. Any moron can progress the storyline, Diablo bosses are not the hard part, and running elite mobs away from your path then dying isn't a good defense for how broken melee combat is.
Nor is it hard to manage to be carried through content by the real classes.
The problem is Diablo punishes melee too much and does not address teh glaring issue of glass canon ranged easily kiting everything. There is a gross imbalance in the game mechanics and it's too late to address them they should have been discovered during beta testing. The only thing they can do now is nerf the difficulty level and ruin the game, because if they try to make it hard on casters it's going to be too late and those people already have a massive advantage that will not be made up by any future fixes.