- This is not the end all be all build, but it will help get you started in Inferno. How it evolves will depend on the type of enemies you face and the group you are in
- Can't get past an encounter? The easiest and most noticeable change comes from your Mantras. A simple mantra and rune change can have a huge effect on the outcome of an encounter.
For example: Switch out Mantra of Healing for Mantra of Conviction with the Intimidation rune to make quick work of those hard hitting dark berserkers.
Primary Attack: Fists of Thunder w/ Quickening rune.
This works in tandem with Sweeping Wind to generate massive amounts of spirit and it's a decent attack to boot. You should always be attacking.
Starter Ability: Sweeping Wind w/ Inner Storm rune.
This works in tendem with your primary attack. This needs to be put up directly at the beginning of a fight.
Spam Ability 1: Cyclone Strike w/ Wall of Wind rune.
You will want to spam this along with your mantra at all times. This ability will pull enemies to you and also up your dodge % for 3 seconds. You should be using this every 3 seconds if not more when spirit permits.
Spam Ability 2: Mantra of Healing w/ Boon of Protection rune.
You will want to spam this along with cyclone strike at all times. This ability will regenerate health and also add a damage shield on you to help lessen damage. You should aim to keep the damage bubble up at all times. It has a 3 second uptime but can be lost earlier if an enemy does enough damage to attack you through it. If that occurs then make sure you reapply it earlier. This move should be used every 3 seconds if not more when spirit permits.
Utility Ability 1: Serenity w/ your favorite rune.
You will want this ability for multiple reasons. For one, it's going to keep you invulnerable to damage for 3 seconds every 20 seconds. Second, while your spam abilities are great for keeping you up at full, there are going to be a lot of situations where you will have to disengage from combat and move your character. Other times, you will find that you're just getting chewed up too much and your spam abilities aren't going to get you back to full health in time. There will also be a myriad of other scenarios where this will be a great ability to have.
Utility Ability 2: Inner Sanctuary w/ Circle of Protection rune.
This ability is pretty awesome and probably goes underused. It's good in boss fights, where you can just lay it on the ground and stand in it. It's good while taking out packs of mobs in dungeons. Especially in hallways, where you can lay it on the ground and enemies just wait for it to disappear before they can get to you. You can do the same thing to split packs of mobs up in hallways. Half stuck on the other side. Half on your side. Combine yourself with a ranged and just let them go to town on enemies while they can't be attacked. Heck, it also fears enemies that are in its radius when its case. All around, it's just a solid utility ability to have that has many uses.