... A Race to Outlive the Other ...
If one Witch Doctor focuses on Life magic and another on Death magic, which one will survive longer? At what level, in what part of the game, and to what kind of foe will the one who falls first be laid low?
Post your guesses in a response to this thread and I'll edit them into the second post in this thread, to keep track of them in one place. Each poster gets one guess and it can't replicate an earlier guess by somebody else – it's first come, first served, for each unique guess. I'll post about the progress of both characters through the same part of the game, from time to time, comparing their challenges and successes. They'll level in “lock-step”, essentially, and I'll do a coin toss to decide which one goes first into the next part of the game whenever I notice that one them has caught up with the other.
The Winner's Prize:
The prize for coming closest to guessing the correct answer will be some crafting materials that both characters find. If two posters are both about equally close to being correct, then the crafting materials will be split between those two posters.
Don't get your hopes up *too* high about the reward for winning, though, as one of them may not even make it to the Skeleton King; I'm more than half expecting to end up being quite embarrassed by how little progress gets made before I'm posting that the race is over. That would be OK in the end, though, because however things turns out it'll be fun.
If you'd like to make a guess ...
The suggested format for making a guess, in a response in this thread, is as follows:
First to die ... LiveCandles
Dies at level ... 10
He dies in ... Skeleton King boss map
Killing blow by ... Skeleton King
Further details are given below for the characters ...
Constraints and Freedoms for Both Characters:
- Solo hardcore play only
- They use gear they find, buy from vendors, or craft on their own. No item transfers, exchanges, gifts, or hand-me-downs, and no use of the auction house
- Running away is permitted, when the game permits it; they're both brave, but not suicidal
- No “training” for what's up ahead by reading quest or boss fight guides, watching videos, or playing softcore characters
- The general practice will be a “full clear” plus quest completion, then move on to the next quest. Sometimes areas will be repeated, but with no deliberate over-leveling for particular game areas.
- But, if they make it far enough, then farming will be done by both characters before entering a new difficulty level. If by some truly incredible miracle they both make it to inferno (as if!), then they'll farm whenever the spirit moves, until they seem ready for whatever is next.
Permitted and Prohibited Skills
- Both will take Spirit Walk at 16 and Spirit Vessel at 30 - if they live long enough.
- Neither will use Soul Harvest, Vision Quest, Circle of Life, or Fetish Sycophants.
- Any passive skill other than the three listed above can be chosen for either LiveCandles or DeadCandles - except that LiveCandles will never be given Zombie Handler
- Other than for Spirit Walk and Soul Harvest, given their polar opposite approaches to magic all permitted active skills for one are prohibited for the other (ie: nearly a mirror image). Their respective permitted active skills are given below:
LiveCandles: Permitted active skills include spirit walk plus ...
- Live summons: toads, bats, locust swarm, hex, big bad voodoo, fetish army
Poison (biotoxins): dart, acid cloud
Persuasion: mass confusion
DeadCandles: Permitted active skills include spirit walk plus ...
- Death-related: corpse spiders, firebomb, grasp, dogs, sacrifice, chargers, gargantuan, zombie wall
Disrupting souls: horrify, haunt, spirit barrage
LiveCandles dislikes the lying and conniving Scoundrel, and will never adventure with him
DeadCandles dislikes the goodie two-shoes Templar, and will never adventure with him
Who am I?
I'm another new D3 player, like others here, only probably with less common sense than most because I like playing hardcore. I like to learn as I play and one way I like doing that is to pick an interesting (to me) theme for each character, which usually handicaps them by limiting power selections, and then see how far into the game my character can go. My first hardcore death has already occurred – a level 16 Wizard was killed by the Butcher; I made a string of silly errors and died in the fire. My highest character is a “generic” level 17 hardcore WD, played without any restrictions and who did successfully solo the Butcher at level 16.