05/22/2012 09:57 PMPosted by BashiokAll great and dandy but now the Monk class is dead late game until some unknown time... Now what?
We've made a number of class changes (again, intend to post about all of them tomorrow) and we want to monitor how those shake out before we attack any content difficulty changes. Our intent is to get classes a bit more aligned, verify no new issues crop up from these hotfixes, and then considering all the factors we'll look at content. It's not a preferred method of operating, I'd say, but just because the game is so new we don't think quick decisions on overall balance is the right approach when the metagame is still shifting.
) However singling out the BoP at this moment puts a huge damper on how a monk is able to play in game in this current stage.05/22/2012 09:54 PMPosted by Whaiyunpunching bag for everyone.
05/22/2012 10:01 PMPosted by MythologickMelee thrives off of Life leech, or at least it did in D2. Life leech is few and far between and as far as I can tell ONLY comes on weapons whereas it could come on rings/ammys/helms/weapons and other things in D2. Would greatly increase melee survivability.
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