Yeah, I hope people didn't read that I'm anti-HC. Quite the opposite, I mostly only play HC, and will continue to mostly only play HC, though I am finding SC "interesting" in a way as it relates to my expectation and enjoyment of HC, and there are a few problems with HC that I can't ignore after having played on the other side, the most notable one being the powerlevel thing.
Like, a guy in this thread said that he just died at 43, and he's going to powerlevel back up to 43 because going through normal etc. is boring. Now, I get that, I really do, but then what's the point of playing a hardcore character if essentially you are just respawning, but with a longer time to get back in the action? I don't have an answer for this. I don't think there IS an answer for this.
I think an EXP penalty for death in SC would be an awesome change, because really the endless corpse throwing is a joke. I mean I did 4 person diablo on my wizard and it was like no one in my group even tried to stay alive but me, which is not only stupid for obvious reasons, but also makes it unenjoyable for the person who actually tries to stay alive and carries 3 dummies through a boss.
But it's too late in the game to do it now; can't imagine the QQ if they added something like that post-launch.
They don't have exp penalty because it's a lot less meaningful than it was in D2. In d2 reaching 99 was next to impossible; here reaching 60 is just getting started with the real difficulty and where most people will be very soon.
Also softcore and power-leveling have nothing in common. I'm sure the town leveling will be fixed but there will always be the most efficient way to level; it's impossible for it not to exist.
If you want to equate dying and powerleveling as a long respawn then you can make the argument that everything is identical and the only difference is time commitment - which it is. But that's a pretty bland way to look at it, no?
No, you misunderstand me. I think the main difference between gameplay in SC and HC is corpse throwing. When you remove the death penalty by being able to power level so quickly and with no risk (3 hours in town to level 50+ now so I hear--look at the many ads on the subject in these forums), then essentially you ARE respawning without the ability to corpse throw, albeit after a much more inconvenient downtime.
And you must see the difference between an efficient way to level that the player/s perform versus sitting in town and turning a quest in for 3 hours before hitting 50.
Bottom line: what makes my pulse pound in HC is the fear of losing my 30+ hour invested character, alongside another character at my level who I will assume has an equal amount of playtime and therefore the same investment as me.
It kills it for me if that person's toon is just a 3-hour p-level dummy with no clue how to play his class (and probably will get me killed as well).
So to me, there are two problems at work here, and I'm not sure where it puts me: corpse throwing in SC makes the game trivial, so not a fan of it. P-lvl'ing in HC seems to turn the game into SC without corpse throwing.
So, no, while powerlevelling doesn't directly affect me from a soloer's perspective, it is one of those things that is hard to ignore, even if you play this game solo.
This isn't even mentioning what it's doing to the AH's economy.