Diablo® III

What do you guys think of this build?

85 Tauren Death Knight
Posts: 138

It's the build I have been using since about Act 3 Hell. The change was epic, I am using a 2h and stacking Dex & Atk Speed so I shoot pretty fast. But now that I am on inferno, I have to question some abilities like the Guardian Turret, while sure it helps...in the long run I don't think its gonna matter because I still have low resists and only 23k health.

Edit: I was also thinking about stacking Crit Chance as well, any merit to this?
Edited by BlueSin#1911 on 5/31/2012 11:18 AM PDT
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Posts: 1,198
Why cluster arrow (life steal)? You already have lifesteal on ele arrow. Why would you need another source of it? Most people dont consider damage reduction to be all that great, unless it allows you to survive more hits, guardian turret wont.
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85 Tauren Death Knight
Posts: 138
Okay, these are two of the skills I was seriously starting to doubt, but at the same time I don't see alot of point in going rockets either unless I throw down the +Rockets passive. So what suggestions for change might you have?
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Any endgame DH build that does not include smoke screen and prep is a sure fire fail.
My build. Tried and true. Use anything that supports your playstyle, but DO include SS and prep.
Good luck bud.
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Posts: 639
I can see Sentry being useful for kite-bosses like Siegebreaker, or possibly even Azmo (thinking in terms of Act III right now).

It's not very helpful in Belial as you tend to want to stand in its beneficial bubble, which is utter trash no matter what you pick.

Why is it utter trash?
1% health is nothing. If I have 40,000 health, that means I heal 400 every second. If I have that much health, I'm most likely doing Inferno or Hell where I take upwards of 80,000 or 30,000 per hit, respectively. Again, I'm thinking in terms of Act III. Azmo-Ball hurts, even in Hell.

You're also confining yourself to a small circle letting yourself get easily hit.

As for 15% damage reduction. Let's assume you're taking 30,000 damage and you have 40,000 health. 15% of 30,000 = 30,000 * 0.15 = 4,500 damage reduced.

40,000 - (30,000 - 4,500) = 15,500. It lets you live for 2 shots which you would have lived through anyways.

The damage on the Sentry is utter trash. 20% is nothing, I get more out of Ferrets. Even with Rockets, it's still trash. Unless you're using Marked for Death (Mortal Enemy), I wouldn't even consider Sentry. Even then, I'm still reluctant to put it on my bar as it's a pain to lose two slots in Inferno.
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