Diablo® III

Next Expansion what Classes?

RMAH - trader
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this post was made in 8/5/08Although many "Diablo" fans have expressed fondness for the Necromancer from "Diablo II," lead "Diablo III" designer Jay Wilson confirmed to MTV Multiplayer that the character class will not appear in the initial release of the game. When the team was choosing which classes to include in the long-awaited sequel for Blizzard's best-selling action-RPG series, they decided to create a brand-new one -- the Witch Doctor. And with only five classes in the game, "Diablo III" just didn't have room for two curse-dealing, pet-wielding classes. Here's Blizzard's explanation for why the Witch Doctor replaced the Necromancer: "Our approach for classes in 'Diablo III' is that we don't have a strong desire to bring back classes from the previous game," Wilson told me. "The goal is to try and give people new gameplay and not just re-hash old gameplay. We're not just making a 'Diablo II' with updated 3D graphics." "The problem was, we looked at the class and didn't think that we could really make him a lot better," he explained. "We could add some new stuff to him but for the most part -- curses, corpse explosion, skeleton pets -- done. That's the class. We wanted to create new gameplay, so we chose to do the Witch Doctor as a different kind of class." Though the Witch Doctor will have similar abilities to the Necromancer, Wilson didn't want to "have to live by any Necromancer rules." One of the big differences between the two classes is how damage is actually dealt. "If [the Necromancer] dealt damage, it was through corpses laying around or through his pets," he said. "The Witch Doctor, his pets are a little more transient. If you watch the gameplay video, you really notice his pets come and go like crazy. There's a wall of zombies that go away fairly quickly or pets that just kind of blow up willy-nilly. That was intentional -- to try and make him different than the Necromancer." However, for those who are really passionate about the Necromancer, there's still hope to see the class in a "Diablo III" expansion. In fact, Wilson thought that expansions might be a great place to bring back any of the old classes not included, particularly since the team itself had passionate debates on the topic -- almost as much as the game's art direction. "There's a lot of people on our team who aren't happy with our class choices,” he admitted. "But after we've established 'Diablo III' as its own game with its own type of gameplay and experiences, I wouldn't be opposed to looking at old classes. We are trying to design [the Witch Doctor] class so that if we did bring back the Necromancer, there's room for him. We're looking out ahead of time at what our expansions are going to be, so we've got to keep room open for some of those other classes down the road." Wilson added, "It's one of those things where, unless we put like 30 classes in the game, people are going to be unhappy. But if we put 30 classes in the game, we'd hurt the game. I think that of the classes that we've chosen, there will be something for everyone. I'm not worried that people won't be able to find a class that they like to play." "Diablo" fans, does Blizzard's explanation appease you? How do you feel about the Witch Doctor replacing the Necromancer?
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hears an idea to make the necromancer work in diablo 3 when you want to sum up a skelly every time it cost like 150 or 200 or somthing high amount of mana and it will cost lik 15 or 20 or 30 somthin % of your life so if you spam it to many time to fast you will kill your self. i want the skellys to be as good as there are in 2 to be in 3 to where they last as long as the dont die and they do a good amount of damage and still to waer i can at least make 14 of the sword skelly and 14 mage skelly and 20 reborn monsters that last 120 seconds.and if some wants to make the army build for there necro then they would need to focus on there life and vitality so that would work very well in diablo 3. have like the 1 of the skelly abillty be to where you can summon 3 skellys then the 1 rune would be where you can summon 8 skellys with fire damage then 2 would be you can get 8 that explode when they get killed 3 would be 8 skellys that leave a posion trail behind them 4 would be where you can summon 8 with no life cost 5 would be where you can summon 14 skellys. and there you go necromancer melee skelly move set for diablo 3. then the mage skelly summon 3 spell casting skellys. rune 1 mage skelly 8 of them that shoots out a freeze attk rune 2 8 casting skellys that shoot at a faster rate rune 3 summon8 skelly casters that shoot out long dark magic energy beams rune 4 summone 14 mage casting skellys rune 5 summon 8 casting skellys that throw high damage but slow bone axes . SO PUT THE NECROMANCER IN DIABLO 3
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Paladin and Necro back please.
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Trait trees.
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deathknight.. obviously!
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Posts: 210
If you could be a necromancer and add elite groups to your undead army WITH their affixes that they could use against NPC's, that would be so awesome!
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that prob wont work. you bring back a elite with revive it will just be a normal one.
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Assassin from D2 upgraded would be awesome.
Sorceress from D2 > Wizard

Paladin please

Shaman would be cool

Necromancer from D2

Character that can summon sharks with laser beams
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I don't think any of D2 classes has a chance to return except maybe for druid.

Paladin would be too similar to Monk, a "holy" fighter who can heal and give auras
The Assassin skills were splitted between Monk (martial arts) and Demon Hunter (traps) and the Amazon... well, we already have the Demon Hunter.
Same for Witch Doctor / Necromancer

Blizzard mixed and matched old spells and talent trees revisiting them and distributing them to create five extremely different classes. No Paladin, Assassin, Amazon or Necro are coming back.

The only class who differs from the actual ones is the Druid, since we actually have no nature-oriented class and neither a shapeshifting one.


the barb is a shapeshifting class lol
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i want to see a hobbit as a class entering diablo3
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07/03/2012 07:45 AMPosted by IMPERIUS
this post was made in 8/5/08Although many "Diablo" fans have expressed fondness for the Necromancer from "Diablo II," lead "Diablo III" designer Jay Wilson confirmed to MTV Multiplayer that the character class will not appear in the initial release of the game. When the team was choosing which classes to include in the long-awaited sequel for Blizzard's best-selling action-RPG series, they decided to create a brand-new one -- the Witch Doctor. And with only five classes in the game, "Diablo III" just didn't have room for two curse-dealing, pet-wielding classes. Here's Blizzard's explanation for why the Witch Doctor replaced the Necromancer: "Our approach for classes in 'Diablo III' is that we don't have a strong desire to bring back classes from the previous game," Wilson told me. "The goal is to try and give people new gameplay and not just re-hash old gameplay. We're not just making a 'Diablo II' with updated 3D graphics." "The problem was, we looked at the class and didn't think that we could really make him a lot better," he explained. "We could add some new stuff to him but for the most part -- curses, corpse explosion, skeleton pets -- done. That's the class. We wanted to create new gameplay, so we chose to do the Witch Doctor as a different kind of class." Though the Witch Doctor will have similar abilities to the Necromancer, Wilson didn't want to "have to live by any Necromancer rules." One of the big differences between the two classes is how damage is actually dealt. "If [the Necromancer] dealt damage, it was through corpses laying around or through his pets," he said. "The Witch Doctor, his pets are a little more transient. If you watch the gameplay video, you really notice his pets come and go like crazy. There's a wall of zombies that go away fairly quickly or pets that just kind of blow up willy-nilly. That was intentional -- to try and make him different than the Necromancer." However, for those who are really passionate about the Necromancer, there's still hope to see the class in a "Diablo III" expansion. In fact, Wilson thought that expansions might be a great place to bring back any of the old classes not included, particularly since the team itself had passionate debates on the topic -- almost as much as the game's art direction. "There's a lot of people on our team who aren't happy with our class choices,” he admitted. "But after we've established 'Diablo III' as its own game with its own type of gameplay and experiences, I wouldn't be opposed to looking at old classes. We are trying to design [the Witch Doctor] class so that if we did bring back the Necromancer, there's room for him. We're looking out ahead of time at what our expansions are going to be, so we've got to keep room open for some of those other classes down the road." Wilson added, "It's one of those things where, unless we put like 30 classes in the game, people are going to be unhappy. But if we put 30 classes in the game, we'd hurt the game. I think that of the classes that we've chosen, there will be something for everyone. I'm not worried that people won't be able to find a class that they like to play." "Diablo" fans, does Blizzard's explanation appease you? How do you feel about the Witch Doctor replacing the Necromancer?


Jeeeeez, did any1 read that?
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Necromancer. The WD was a sucktastic excuse for a replacement necromancer. I want to see the class that can raise an army that actually stays there till they are killed. Like the necromancer use to do. I liked playing the skeleton minion build. Yeah you the player may suck and can be downed easy but thats only if the mobs can get past your army of troops. I was hoping in this game you could see something like that again but nope we got the fail WD. >_>
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Dragonborn!

Also Necro and Druid got pretty much.. Jay Wilson'd
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