I have to quote this part:
"Many melee players respond "increased repair costs seem fine""
You have to be joking. I really can't imagine you had a straight face while you wrote that melee said this. I'm trying to come up with some kind of argument against the sheer stupidity of this statement, but I really think it just stands on its own.
Okay, I lied. I'll just add this: You think melee are complaining about Inferno difficulty yet not dying as much as ranged? You think melee don't death zerg A HUNDRED TIMES MORE than ranged, by the simple fact that they die more than ranged and thus have to run back, while praying to baby Jesus that the mob health didn't reset? It's such an easily understood reality of the inconsistency of difficulty against melee that I can't even believe you tried to say this. Melee, if anything, complain the MOST about the repair cost increase. Just stop.
That said, while I appreciate the fixes to the melee things there, none of them really address the actual problems most melee are concerned with - mobs with fire chains running god damn circles around melee, desecrate and frozen mobs being nothing but a zero dps kite fest, molten mobs running all over and around you to make sure they peed all over your carpet. A mortar accidentally hitting me? That's the LEAST of my problems. By far.
Melee either need a damage reduction specifically for affix abilities (normal mob stuff isn't that bad, and our 30% seems to be enough to keep that mostly under control), or mobs need to be reprogrammed to stop making us howl in rage with certain abilities.