Another adjustment being made is increasing both the maximum range and the dead zone of Mortar. Mortar was specifically designed to be an anti-range affix, but many ranged players would just stand even farther away, whereas melee would sometimes get caught in the cross-fire of two Mortars. Increasing the maximum range and the dead zone helps with both of these.
Does this adjustment include fixing the mortar dead zone next to walls? Currently, mortar will shoot at point blank range if a wall prevents it from shooting further away, which is probably a bigger issue than being in the crossfire.
Some other fixes I would recommend.
- arcane sentries: they will often hit you even if the graphic doesn't seem to, especially if you're higher or lower than the sentry. Either fix the graphic, or fix the hitbox.
- frozen: sometimes the frost blasts hide inside terrain. give them a see-through effect like fallen maniacs?
- molten and plague: multiple instances of this being cast stack and hide each other which is a huge problem with small, fast hordes (try stepping in 5x molten with a side order of plague). Smaller monsters will push molten under you just by being in melee range (this is un-intended, right?), and there are loads of instances where molten will damage you even though the effect itself is not visible (a good example being the lift/bridge during the catapult quest). Either fix it so you can differentiate between five stacks of molten and one stack of molten, or stop it from doing combined damage. Definitely stop plague from hiding it, and definitely fix it so you see the effect where you're gonna take damage.