One of the more controversial changes in 1.0.3 is the increased repair costs. The design intent of these increased repair costs is to make death more meaningful. One of the top arguments we see against the increased repair costs is "I'm already dying dozens of times to make any progress in Inferno. Don't you see this is going to make this impossible?" This concern is most often brought up by ranged glass cannons. Many melee players respond "increased repair costs seem fine" because they haven't been using death-zerging as a tactic. Melee can't easily death-zerg an enemy down, but ranged can. I don't think the answer is to make death-zerging more attractive for melee; I'd rather make death-zerging a less profitable strategy for ranged.
I play a DH and I am in Nightmare mode to get to the point I die a lot I m not a super player and to me this feels like your punishing a class that the mechanics are different. If this goes through I will be forced to stop playing because all the enjoyment of this game will collapse and I will quiit, and yeah I know my voice don't count because if I quit you don't care..
Stop making your toon a glass cannon and you won't die so much.