I've been keeping track of all the small things that could be improved in Diablo 3
Thanks for that. We really appreciate everyone helping to provide constructive feedback, and rest assured we're taking a lot of it with us to meetings, design decisions, and many will be seen in not-too-distant patches.
I'm going to do my best to answer/address/comment on each of these points, and approach each as plainly and honestly as possible, so please bear with me.
1) As a player, I want to have some sort of warning and/or confirmation box when I'm about to do something that will cause me to lose Nephalem Valor stacks so that I don't accidentally move or change an ability and lose my stacks.
Sounds reasonable. We're adding in an action bar lock which should help with that, but a confirmation sounds like a possible addition to that. I think we'd like to try to see if the action bar lock works well enough first.
2) As an Auction House user, I want a checkbox for "buyout only" so that I don't have to use a janky work-around.
Us too! This change should already be in for the 1.0.3 patch.
3) As an advanced player, I want the option to show numerical cooldowns on my abilities so that I can better time them.
We're really trying hard to avoid quickly bloating the game options, and since this would be an option, we're cautiously approaching it and a few other toggle/option requests. Short answer, probably not right now.
4) As a player, I want to be able to move and resize the chat window so that I can put it where I want it.
We would love if this was possible too, and we're right now looking into making it happen. The issue is that our UI system was designed in a way that makes this a pretty steep technical challenge. The question right now is just when we'd be able to pull it off. Unlikely for any nearby patches.
5) As a player, I want to be able to increase or decrease the font size in the chat window so that I can make it better for my monitor/resolution.
This change is in for patch 1.0.3! Yay.
6) As a player, I want to see absorption effects on my health bar so that I can easily see and act on my remaining absorption shield.
We really want to avoid showing health numbers or effects on the health resource spheres, it's just a UI clutter issue we're really trying to fight right now. A lot of easy solutions are to pile more UI on top of things, and it tends to really snowball once it begins. We could look at other tells or effects for this, though.
7) As a Wizard, I want to see a buff icon for "Magic Weapon" and "Familiar" so that I can know its current status.
We're adding a buff icon for Magic Weapon in 1.0.3. We don't intend to add one for Familiar as it's a physically visible object on your screen. Magic Weapon was actually impossible to tell if it was up in quite a few cases. We'll be continuing to watch skills and buff icons, though, as there could be some situations where we need to expose more.
8) As a player, I want some way to retain my stacks of Nephalem Valor when I accidentally disconnect so that I don't feel terrible if I disconnect with a 5-stack before a boss.
We would love that too. Seriously. We're already in the process of determining how much work it would be, and as always it's a balance of priorities. I think this is a matter of not if, but when, and right now we're not sure when we could get it in.
9) As a player, I want a way to disable lore/story text from showing up in the chat frame so that I don't have to always scroll after an in-game conversation.
This is actually already an option in-game! :D Sound -> Show Quest Dialog In-Chat (is what I believe it's called)
10) As a player, I want to have my previous follower always automatically follow me whenever I start a new single-player session so that I don't forget and have to go back.
Good idea. We'll look into it.
11) As an Auction House user, I would like to be able to repair my items from the auction house so that I can sell them without going in the game.
We're just changing it so you can sell damaged items in the next patch.
12) As a Blacksmith, I want to see what tier an item is before I salvage it so I can know what materials to expect.
It’s something we’ve talked about, but no concrete plans at this time. There are potentially better issues to focus on first for crafting in general.
13) As a player, I want my pets/minions to not attack invulnerable targets and instead focus on vulnerable targets so that I can kill things faster.
Yes! We're looking into how to pull this off. It's a bit tricky just due to how monster states work, but it shouldn't be too difficult.
14) As a player, I want the experience bar to hide once I hit the maximum level so that it doesn't take up unnecessary screen space.
Our UI really isn't modular, so it'd be a lot of work just to save those few pixels. There's probably more important fish to fry at the moment.
15) As a player, I want to see what difficulty my friends are playing so that I can know if I'll be interested in joining them.
We have some great social window and quick join improvements coming in 1.0.3, including showing the game difficulty they're in, who else is in the game with them, a bunch of just nice usability and UI changes, as well as making the quick join window smarter by limiting who is shown to you by level and difficulty.
16) As a new player, I want to be made aware of "elective mode" once I've become familiar with the game so that I can learn about and try more advanced builds.
It's already shown through the loading tips, but we're looking to also add it as a tutorial tip that will show up whenever you begin a new difficulty from Nightmare-on.
17) As a player, I want it so that only my accepted friends can autojoin my game so that I don't get surprised by "recent players" that aren't my friends while playing.
Huh, well, yeah that sounds like a reasonable request. We'll look into it.
18) As an advanced player, I want the option to show numerical values around my health and power orbs so that I can make better decisions.
(see answer for number 6) I understand there's a desire to see more numbers exposed, but again we're really fighting UI and option bloat from all angles. I think a lot of additions are inevitable, but the game just came out 3 weeks ago and we're looking at a product where we'll be adding and tweaking for years and years.
19) As an Auction House user, I want to see a detailed view about all steps in the buying/selling process so that I can know exactly what the status on my purchase is (ex: "XXX Gold paid for YYY item, (newline)YYY item received, (newline), YYY item sent to stash")
I'll pass that along.
20) As a player, I want the game to automatically hit my next-best-potion type when I'm out of my current potion type so that I don't have to reassign it during a long fight.
Yeah, we think there could be some 'smarts' added to the potion button too. It's on a wish list, we don't know when it's something we could prioritize into an update.
21) As an Auction House user, I would like tooltips for damaged items to still show the item stats when looking at them from the sell menu so that I don't have to log into the game to see them (maybe just put "damaged" somewhere on the tooltip?).
I believe this is resolved with the ability to sell damaged items in the next patch.
22) As an Auction House user, I want to be able to have ascending/descending orders by stat in the Auction House UI so that I can better find an item I want.
We're looking at a number of AH UI improvements; there's still a ways to go. The biggest issue is really adding more options when we're already running into space constraints, but that's our problem, and we're working on it.
23) As a player, I want a "build saver" so that I can easily change between builds rather than trying to remember them.
We think that'd be cool too, it's something we've been considering for a while. We don't have it nailed down to begin working on it yet, though.
24) As a player, I want integration between the website's "build saver" and an in-game build saver so that I can screw around with builds while not logged in.
Hah! That'd be cool. Probably on an extended wish list. ;)
25) As an advanced player, I want to be able to move, scale, or hide any UI element so that I can make the UI convey me information in a more customized fashion.
Our UI isn't modular, so this would be very difficult. We also don't intend for the UI to be customizable to the degree of... well certainly not World of Warcraft, but any options we add for UI customization would be along the lines of minor tweaks. I realize a lot of MMO's have very customizable UI's these days, and people really like that, but it's just not a focus of functionality for the game. We'd rather understand what improvements people would like, why, and try to tackle those specific issues.
26) As a player, I would like some way to get Tomes of Jewelcrafting in Inferno that's not cumbersome so that I can combine my square gems without going back to Hell difficulty.
Ideally it's something you can help address through just throwing some gold at the auction house if you don't want to go back to Hell, but with commodities being down I realize that's not an option. Our preference would be to see if use of the AH helps you meet those needs by just buying what other players don't need. If not, we can look at some potential solutions.
27) As a player, I want a "Detailed Breakdown" option that allows me to compare stats such as resistances, magic finding, etc. so that I can better analyze item choices.
We're planning to roll resistances into the defense comparison, and we'll be evaluating other comparisons case by case. We know people really like the convenience of quick +/- red/green comparisons, but they're not always as informative as they're taken to be. In any case we're approaching additions cautiously.
28) As a player, I want a private chat UI element so that it will be easier for me to hold multiple private conversations at once.
Similar to question number 4 it's not something we're opposed to, but isn't easily pulled off due to how our UI works. We do want to improve the chat UI though, absolutely.
29) As a player, I want to be able to have a private chat room so that me and my friends can chat even if we're in different Diablo sessions.
Customizable/private chat channels, yes, it's something that's been on our list.
30) As an advanced Auction House user, I want a more complex query interface with "OR"/"AND" for stats so that I can better find an item I want to buy.
These are called boolean search terms, right? It's an interesting proposition. To parrot my previous AH-related responses, there's a lot of search improvements to be made.
31) As an Auction House user, I want to be able to see the stats of items that I've sold so that I can refer to previous sales when determining prices for new sales.
I can see how that could be useful.
32) As a ranged player, I want invulnerable minions to not block projectiles so that I can actually kill an invulnerable minion pack. (More of an opinionated one :-P)
Yeah, I mean, that's kind of just an issue of placement and projectile aim. We think Invulnerable enemies are a bit ridiculous right now anyway, but I wouldn't say this suggestion is probably needed if we just make some overall changes to them.
33) As a player, I want to be able to disable companion conversations so that I'm not annoyed hearing them all the time.
We're well aware. ;)
34) As a max level player, I want an option to skip all cutscenes/dialogue so that I don't have to constantly press the spacebar to advance in the current game flow.
If you hit Esc during any 'forced' conversations, cutscenes, etc. you can skip right through them. We think it works pretty well. I'd be open to hearing any specific issues it's causing, though.
35) As a player, I do not want my followers to initiate combat with elite, rare, or treasure goblins so that I can have more time to prepare to fight them.
We have some AI tweaks to do with followers, we know this can get pretty annoying (or deadly).
PHEW! Well, again, thanks for compiling that, thanks to everyone for your continued feedback. There's a lot here we're already aware of, working on, or have already implemented in a patch, and I realize there are a fair amount of other concerns not covered here that are also being addressed. We'll have some additional information on upcoming patches and improvements in the weeks ahead. Keep cool.
I want to go in depth with this, because this is downright pathetic on your end Blizzard.
While I understand you guys are working hard on adding things, changing things, and ultimately tweaking things better for the liking, you're ignoring valid options.
SWTOR for example. This game is not SWTOR, I understand that, but they added a full on customizable experience for their players in the 2nd major update (Legacy 1.2). Yet you devs at Blizzard tell us, the consumer, the player, and the ones who support you, no can do because YOU dont want the clutter?
Seriously? Where do you think this is okay? THIS IS ABSOLUTELY NOT OKAY
If we want health numbers on our bars to better predict what spells we should use and how to maximize our gameplay experience.... dont tell us no. That's stupid from both a business standpoint, and a developer standpoint.
I'm mainly focusing on the quote here that says "We are avoiding option bloat and clutter."
Who gives a crap? WE DO.
We are your customers, not you guys yourselves. You earned OUR money, not your own money.
I'm not saying by any means give us EVERY change we want and let it be.... but don't tell us no to us maximizing our gameplay experience.
I personally WANT health numbers on my bars, regardless of if it clutters my UI or not. That is not something you should tell me "No way bro," to doing.
This has been a request from a VAST MAJORITY of your consumer/player base and you have the audacity to give us a rundown, sugarcoated line of crap where you inevitably say "No," without directly saying it? Give me a break.
This is terrible customer service, and terrible usage of VOC. I'm pretty sure you marketing execs with your business degrees in advertisement and solicitation know exactly what I'm expressing with this statement.
Option bloat.... Really? We want more features to not only maximize gameplay experience, but to maximize our overall game experience. Rather this be social, play, or just viewing, you shouldn't ignore us like we don't know what the f*** we're talking about.
I've defended Blizzard numerous times on multiple occasions against the seething child who is upset, but this is absurd. This is where even I draw the line. And to top this off, by no means am I a "Blizzard fanboy," or a typical public defender... I'm a damn customer who payed for your product, and have valid solutions to effectively squelch not only some of the whining, but a good majority of it that would also appease the advanced players who are looking to conquer this game and be the best of the best. I realize you want this to take a long time, but giving us a big F*** You is the wrong way to go about it. PERIOD.
How dare us have a suggestion that maximizes experience and eradicates a lot of the complexity you are already having with an utterly rushed game, right?
After I'm done scoffing at you reps, I'm going to go eat some cake and fatten myself up from the anxiety of being told we're ignorant idiots who don't know what we want. Mass cup of QQ. I need a teddy bear to calm my nerves after that one.
I want exactly what others want, a working game that our input was valued, not denigrated. If I want UI clutter, that's not something you should determine for me. I should be the sole judge in determining I want the atrocity of clutter. If it appeases me and makes me happy to maximize the experience and strategic use of my skills to progress in a non-linear pattern, you should damn well do it and don't tell me I don't know what I want.
Pathetic. Absolutely pathetic. You have earned yourself another poster who thoroughly is contemplating a refund after that crap.
Where did you get your degrees? Because it seems like you found old papers in a barn and submitted them. Then again, I did forget that Activision is part of this. Who am I kidding?
Seriously, get off your rears and give the players what they want. I'd also like to see Inferno tuned correctly as well... is that one of those "bigger fish to fry," that you restated several times, but forgot to mention?
Seriously. Get a sense of QA and CS, because they're lacking beyond belief right now. It's no wonder you guys are losing your players and are currently in a midst of crap from the Korean government, as well as a consistent decline in money due to shelling out refunds. It's the crap like this that proves those people have the right mindset to running your business for you.
Implement the changes that are simple and effective, even if they cause clutter. Or figure out a way to do it without causing the clutter, and stop giving us the middle finger. That'll go a lot further in terms of satisfaction, than it will in terms of us giving you the finger back and requesting refunds / not using your damn product that was clearly not ready for release.
Even though it wasn't ready, I bought it, I still play it, and I'm still going to play it. But none the less, this is NOT OKAY for you guys to do. This should have been discussed and thought of before you rushed this and turned it into a steaming pile of crap that we're forced to sit through and watch the changes roll in slower than the 2nd coming of Christ.
Edited by Malevolent1#1258 on 6/1/2012 2:21 PM PDT