It seems like the all resists attribute is proportionally much stronger than the single resists one. And by that I mean that they seem to come in the same amounts. Why would I ever buy an item that has only one resist when I could get one with just as much to all resists?
Currently, stacking large amounts of all resistances is mandatory on inferno, so everyone is buying tons of +res all. This drives the price of it up a lot, and leaves other good items unwanted. In Diablo 2, affixes that gave only a single resist gave a much larger amount to it than affixes that gave all resists. Usually they gave at least twice as much, and could be as high as 3 times as much. This made it viable to increase all your resists by doing different single resists on different pieces of gear.
In D3, it doesn't work that way because single resists do not add noticeably more. This seems counterintuitive, and means that single resist affixes are only good on items that already have all resists. Worse, it doesn't seem possible to have 2 different single resists on the same piece of gear! Why can we have all resists and a single resist, but not 2 single resists?
Blizzard, this seems like it's reducing the options for loadouts, and massively inflating the value of all resists gear due to pretty much everyone needing it. Can we get some combination of all resists doing less and/or single resists doing more to resolve this, or at least let gear generate with 2 different single resists?
You know what would make more sense? Having the single resist affixes able to roll together on a single item as well as all resist but make the single resist ALWAYS roll higher than 100 vs all resist that can roll 20-79. It would greatly increase the value of single resist items and their application in individual elite fights, especially if you got a double resist item with like 200 to both poison and arcane resist. Save that item for a elite with arcane enchant and toxic. Thoughts?
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