Diablo® III

Shouldn't wiz just stack armor?

shouldnt wiz just stack armor cuz of the bonus from energy armor (+65%??? or was it 40%?)

since armor and resists have no diminishing returns, we would get more out of armor than resists cuz of energy armor.

general rule of thumb is 10 armor = 1 resists, then for wiz it wud be 10 armor = 1.65 resist.

just wondering....
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It wouldn't be a bad thing, that's for sure lol.
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pointless once you get to a certain point as you will lose to much DPS.. id aim for 30k HP and 600 resist all with force armor on.. then around 50k dps with glass cannon.
Edited by Koil#1365 on 6/4/2012 7:18 AM PDT
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armor does have diminishing returns. and prismatic armor (energy armor rune) gives a 40% bonus to resists in addition to 65% bonus to armor.
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And Archon gives another 40% to armor/resist.

Imagine a mage going all out on all resist and armor on every item. Then using prismatic armor and Archon.

He would have 105% armor and 80% resists.

EDIT: Not saying this is a viable build, but Id love to see it.
Edited by Dushatar#1598 on 6/4/2012 7:28 AM PDT
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90 Human Mage
15790
06/04/2012 07:21 AMPosted by Alkureh
armor does have diminishing returns


Source?
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Lets play with the thought for a while.

If you get ~60 all resist on every item. That's 13*60 = 780 all resist. 80% to that would be 1400 all resists.

I got 2600 armor atm without a single +armor item. Lets say we got +250 armor on all 13 items. That would give around 5850 armor. Together with energy armor and Archon thats 12 000 armor.

To top it off, lets say on every item we also had 150 vit. Having all 3 of these attributes are not too hard to find. So 13*150 = 2000 vit. 1 vit = 35 hp, and you got 5000 hp without any items. So he would have a total of 2000 * 35 + 5000 = 75 000 hp.

So a Wizard could very possible push himself to:
75 000 hp.
12 000 armor.
1400 all resist.

I have a feeling this person would be able to tank most things in Act 4 Inferno.

Armor damage reduction:
http://i.imgur.com/V6jU8.png
Edited by Dushatar#1598 on 6/4/2012 7:42 AM PDT
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^ you are still a dead meat with that much armor/resist and hp. Plus Archon only last 15secs and I dont think you can pull off 20k dps with that.

here is some calculation

12 000 armor ~ 80% damage reduction
1400 resist ~ 80% damage reduction

you get hit for 200k,

after all the damage reduction, you still eat 8k damage per hit.
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My source is math. At 2285 armor I have 43.24% reduction. Thats 52.8 armor per point of reduction. At 3935 armor I have 56.74% reduction. Thats 69.4 armor per point of reduction, thus diminishing returns.
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the formula for damage reduction is armor/(armor+50*attacker level) by the way

http://www.youtube.com/watch?v=K9uVdmdzfb0
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90 Human Mage
15790
Hadn't had coffee yet, but I actually found a pretty good writeup after a search.

http://www.blizzardguides.com/diablo3/armor.html

If you're getting gear with the highest int it should have a decent amount of armor on it. Also, you get +all res from int.
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^ you are still a dead meat with that much armor/resist and hp. Plus Archon only last 15secs and I dont think you can pull off 20k dps with that.

here is some calculation

12 000 armor ~ 80% damage reduction
1400 resist ~ 80% damage reduction

you get hit for 200k,

after all the damage reduction, you still eat 8k damage per hit.


So you got 75k hp, and a 200 000 hit does 8k dmg. A 400 000 dmg hit does 16k dmg.

You would survive 10 of the 200 000 hits, or 5 of the 400 000 hits.
Edited by Dushatar#1598 on 6/4/2012 7:58 AM PDT
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Lets play with the thought for a while.

If you get ~60 all resist on every item. That's 13*60 = 780 all resist. 80% to that would be 1400 all resists.

I got 2600 armor atm without a single +armor item. Lets say we got +250 armor on all 13 items. That would give around 5850 armor. Together with energy armor and Archon thats 12 000 armor.

To top it off, lets say on every item we also had 150 vit. Having all 3 of these attributes are not too hard to find. So 13*150 = 2000 vit. 1 vit = 35 hp, and you got 5000 hp without any items. So he would have a total of 2000 * 35 + 5000 = 75 000 hp.

So a Wizard could very possible push himself to:
75 000 hp.
12 000 armor.
1400 all resist.

I have a feeling this person would be able to tank most things in Act 4 Inferno.

Armor damage reduction:
http://i.imgur.com/V6jU8.png

Lol no
That would be able to tank a few minor hits but smal mobs. Anything big will still hit you at 40K dmg in act 3 and 4
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Alkureh: it has diminishing return on paper, but actually u r reducing the damage u take by the same %
going from 50 - 51% reduction reduces the damage u take by 2% from before, going from 98 - 99% reduces the damage u take by 50% from before. so u wud have to get from 50 - 75% reduction to have the same effectiveness % wise as 98 - 99%

Most wiz wud be using Force armor instead of Pris armor so lets assume u dont get 40% for resists. so wont that mean armor wud benefit more from resists, given that there is no diminishing returns, and following the rule of thumb that 10 armor = 1 resist.

and wot i mean by stack armor i dont mean giving up dps for it, i jsut wanna know does armor benefit more from resist cuz of energy armor, keeping DPS out of the equation.
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If you are trying to get resists up its better to go with + all resist, since 1 point of all resist is worth 10 points of int.
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Go ahead no one's going to stop you :o
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Fangie, sorry but you are totally wrong. Unless I am misunderstanding you.

if a mob hits you for 10000, and you have 50% reduction, it hits you for 5000
If you have 51% reduction, it hits you for 4900.
You save 100 damage by getting that 1% reduction.

if a mob hits you for 10000, and you have 98% reduction, it hits you for 200
If you have 99% reduction, it hits you for 100.
You save 100 damage by getting that 1% reduction.

going from 98-99% reduction would take an INSANE amount of armor compared to going from 50-51% reduction. Either way you are only saving 100 damage...

If your intended question is, "Is it better to get +resists over higher armor rating since energy armor(force armor) buffs your armor"... I would tend to say yes.
Edited by Roxju6#1341 on 6/4/2012 8:11 AM PDT
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Lets play with the thought for a while.

If you get ~60 all resist on every item. That's 13*60 = 780 all resist. 80% to that would be 1400 all resists.

I got 2600 armor atm without a single +armor item. Lets say we got +250 armor on all 13 items. That would give around 5850 armor. Together with energy armor and Archon thats 12 000 armor.

To top it off, lets say on every item we also had 150 vit. Having all 3 of these attributes are not too hard to find. So 13*150 = 2000 vit. 1 vit = 35 hp, and you got 5000 hp without any items. So he would have a total of 2000 * 35 + 5000 = 75 000 hp.

So a Wizard could very possible push himself to:
75 000 hp.
12 000 armor.
1400 all resist.

I have a feeling this person would be able to tank most things in Act 4 Inferno.

Armor damage reduction:
http://i.imgur.com/V6jU8.png

Lol no
That would be able to tank a few minor hits but smal mobs. Anything big will still hit you at 40K dmg in act 3 and 4


Then how am I not dying to things even with 200 resist 2600 armor and 30k hp?....

EDIT: I just logged in to check.

I got 47% DR from armor, 44% from phys resist. And the mobs at start of act4 hit me for 26-28k. I went in and tried 5 times. (Screenshot: http://i.imgur.com/XNmqq.jpg).

That means if I had 0 armor it would hit me for 28k / 0,53 = 52.8k dmg.
If I also had 0 resist it would have hit me for 52.8k / 0,56 = 94k dmg.

So without resist the first act4 mobs hit for 94k dmg. With the tank build I suggested that would be 94k * 0,2 * 0,2 = 3,7k dmg.

Please correct me if my math is wrong.

If my math is correct the tank build I mentioned could tank ac4 fairly easy. Even the opressor charge that does 220k with 0 armor/resist would only do around 8k dmg to you. Which is nothing with 75k hp.
Edited by Dushatar#1598 on 6/4/2012 8:19 AM PDT
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Fangie, sorry but you are totally wrong.

if a mob hits you for 10000, and you have 50% reduction, it hits you for 5000
If you have 51% reduction, it hits you for 4900.
You save 100 damage by getting that 1% reduction.

if a mob hits you for 10000, and you have 98% reduction, it hits you for 200
If you have 99% reduction, it hits you for 100.
You save 100 damage by getting that 1% reduction.

going from 98-99% reduction would take an INSANE amount of armor compared to going from 50-51% reduction. Either way you are only saving 100 damage...


yes u used to take 5000 at 50% and that 1% from 50 - 51 saves u 100 damage, 100/5000 = 2%

now u used to take 200 at 98% and that 1% from 98 - 99 saves u 100 damage, 100/200 = 50%

so armor does not have diminishing return EFFECTIVELY, it does have diminishing return on the face value of the reduction %
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Ok your math is right there, but your way of thinking is insane. Nobody would get the 150,000 armor(hahaha if you even could) that it would take to go from 98-99% reduction to save 100 damage (in that example)

x=armor required for 98% reduction
y=armor required for 99% reduction

x=x/(x+3000)
y=y/(y+3000)

x=147000 armor
y=297000 armor
Edited by Roxju6#1341 on 6/4/2012 8:18 AM PDT
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