Now, my personal beliefs are that if you optimize you computer correctly and keep it clean, and don't use a crappy connection, these instances are going to extremely rare. But another thread got me thinking about ways to handle these completely unfair situations.
The first is to simply suck it up and accept that disconnects and lag are part of hardcore play. This is really the only way to handle it under the current conditions. Shrug your shoulders, and change your views to enjoy the journey instead of the destination. (My preferred choice)
Another common suggestion is to have blizzard come up with some kind of complex or high-tech disconnect protection system. Things like pausing the game automatically when the servers detect your client not responding, having the server force your character to run towards the nearest exit automatically, etc etc.
These are a bit unrealistic, and would require some pretty crazy time investments and innovations by blizzard. I wouldn't mind something like this, but I think it falls squarely in the realm of "unlikely".
But being an old gamer, I started to remember the style of games where you were given 3 lives to get as far as you could. When you died, you were respawned back at the beginning of the level and had to do it again. In some games you could earn additional lives by getting ridiculously high scores.
So I thought to myself, why not apply this concept to diablo. Instead of a single life, you get three. Once they're gone, that's it, done. No way to earn additional lives. This would give people a slight margin of error to handle rare cases of disconnects or lag-deaths, while still keeping the ultimate penalty of an unrecoverable character if you continually screw up.
Obviously the number of lives could be tweaked, and I would be very much in favor of keeping the original option of hardcore mode with only a single life. But for others, especially those with low skill levels or bad connections, this would seem like something of a fair compromise.
The obvious response that some of you guys are going to spew out is "NO! GO PLAY SOFTCORE, WEAKSAUCE!" I think this is more than a little unfair, and not thought out very well. The truth of the matter is that we are forced to play online. Some form of mitigation for dealing with the problems of online play should exists. It's simply a matter of what form it takes.
Comments? Arguments? Lets hear em!