Diablo® III

Cycling/spiking Frame Rate After Patch

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MVP - Technical Support
Posts: 11,155
View profile
I've had more time to run some games and gather data for 1.0.2b (and continue to do so even as I write this and work on my inferno butcher run)
First, my specs
Hardware Overview:

Model Name: Mac Pro
Model Identifier: MacPro3,1
Processor Name: Quad-Core Intel Xeon
Processor Speed: 2.8 GHz
Number of Processors: 2
Total Number of Cores: 8
L2 Cache (per Processor): 12 MB
Memory: 10 GB
Bus Speed: 1.6 GHz
Boot ROM Version: MP31.006C.B05
SMC Version (system): 1.25f4
Hardware UUID: 854F34AA-C608-5128-A59A-C3C3921FF21D

ATI Radeon HD 5870:

Chipset Model: ATI Radeon HD 5870
Type: GPU
Bus: PCIe
Slot: Slot-1
PCIe Lane Width: x16
VRAM (Total): 1024 MB
Vendor: ATI (0x1002)
Device ID: 0x6898
Revision ID: 0x0000
ROM Revision: 113-C0780C-194
EFI Driver Version: 01.00.436
Displays:
Cinema:
Resolution: 1680 x 1050
Pixel Depth: 32-Bit Color (ARGB8888)
Display Serial Number: 2A70928FUFZ
Main Display: Yes
Mirror: Off
Online: Yes
Rotation: Supported

System Software Overview:

System Version: Mac OS X 10.7.4 (11E53)
Kernel Version: Darwin 11.4.0
Boot Volume: Mac OS X (SSD)
Boot Mode: Normal
Secure Virtual Memory: Enabled
64-bit Kernel and Extensions: Yes
Time since boot: 6 days 14:50

OWC Mercury Extreme Pro SSD:

Capacity: 240.06 GB (240,057,409,536 bytes)
Model: OWC Mercury Extreme Pro SSD
Revision: 360A13F0
Serial Number: MX24011E13AU000004
Native Command Queuing: Yes
Queue Depth: 32
Removable Media: No
Detachable Drive: No
BSD Name: disk0
Medium Type: Solid State
TRIM Support: No
Bay Name: Bay 4
Partition Map Type: GPT (GUID Partition Table)
S.M.A.R.T. status: Verified
Volumes:
disk0s1:
Capacity: 209.7 MB (209,715,200 bytes)
BSD Name: disk0s1
Content: EFI
Mac OS X (SSD):
Capacity: 239.2 GB (239,197,650,944 bytes)
Available: 84.64 GB (84,636,426,240 bytes)
Writable: Yes
File System: Journaled HFS+
BSD Name: disk0s2
Mount Point: /
Content: Apple_HFS
Recovery HD:
Capacity: 650 MB (650,002,432 bytes)
BSD Name: disk0s3
Content: Apple_Boot


In 1.0.2a:
i pretty much got 60fps anywhere i was unless there were a lot of mobs on screen, then I might dip to 30-40fps depending on area. But overall, gameplay was smooth. Little to no stutter.

In 1.0.2b:
I actually can barely keep 60fps anymore, it is wavy between 55-60 pretty much anywhere outside standing idle but with dips that can go very low (20s). Gameplay is a lot more stuttery. When loading into new areas i see the screen jerk. Pretty much any time "checkpoint" pops up i see a 1-2 second jerk. When a lot of mobs are on screen it's pretty stuttery. Northern Highlands in act 1 my fps are so jerky i'd say my fps average in area is as low as 20-30fps when this area in 1.0.2a gave me a solid 60fps in that area before. When the stuttering subsides the fps usually climbs back up to 55-60ish. So, all the low fps i encounter are just that, stutter. The 1.0.2b changes have significant stutter issues.

To Summarize:
1.0.2a, much higher system requirements, but much smoother engine if a system can support it
1.0.2b, lower system requirements, but a lot more rough and stuttery.
Edited by MysticalOS#1981 on 6/7/2012 11:21 AM PDT
Blizzard Employee
Posts: 14,784
We're going to be using this thread for cycling frame rate tracking. If you have issues like described in these post, please post your system specs and try some troubleshooting from our FPS troubleshooting sticky.

Obtaining System Information
    1. Hold the 'Option' Key and choose System Profiler/Information from the Apple Menu.

    2. Copy the information from the following sections:
  • Hardware (remove the Serial Number line)
  • Graphics/Displays
  • Software (remove the Computer Name and User Name lines)
Model Name: MacBook Pro
Model Identifier: MacBookPro5,2
Processor Name: Intel Core 2 Duo
Processor Speed: 2.66 GHz
Number of Processors: 1
Total Number of Cores: 2
L2 Cache: 6 MB
Memory: 8 GB
Bus Speed: 1.07 GHz
Boot ROM Version: MBP52.008E.B05
SMC Version (system): 1.42f4
Hardware UUID: 7DD7B103-2466-5097-8455-8BA157FA1558
Sudden Motion Sensor:
State: Enabled

NVIDIA GeForce 9600M GT:

Chipset Model: NVIDIA GeForce 9600M GT
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 512 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0647
Revision ID: 0x00a1
ROM Revision: 3436
gMux Version: 1.7.10
Displays:
Color LCD:
Resolution: 1920 x 1200
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes

System Software Overview:

System Version: Mac OS X 10.7.4 (11E53)
Kernel Version: Darwin 11.4.0
Boot Volume: Mac OS X
Boot Mode: Normal
Secure Virtual Memory: Enabled
64-bit Kernel and Extensions: Yes
Edited by Boognish#2354 on 6/7/2012 1:25 PM PDT
I'm on an early 2011 mbp, ATI 6750M, 2.3ghz i7 proc, 8g of Ram, Lion, 1680x1050 res.

Until now I was playing with all settings maxxed at full res, except shadows on low.
I also cap my FPS to 35 since it is perfectly playable but causes the computer to heat less.
Save for a few very specific areas and the occasionnal mass-crate breaking causing a dip in FPS, gameplay until now was super smooth and I was constantly at the 35fps cap.

Since the last patch, I have gained a couple fps (uncapping them for testing purpose) going from about 46 to 48 average, and even 42 with shadows on high.

However, this small improvement was made at the cost of smoothness, as I get CONSTANT stuttering and screen shaking.

Also, I don't know if I'm the only one but even though all my settings are maxxed, some skill graphics reverted to low-res ones.

For example, I play a WD and Grasp of the Dead - Unbreakable Grasp went from looking great to looking like an 8-bit blurry stain of over-enlarged pixels on the ground.
86 Blood Elf Paladin
5245
Posts: 142
The new patch was an absolute dream for my iMac with the 9400, which is finally playable for the first time. However, my late 2011 MacBook Pro stutters far too often now and is not very enjoyable to play anymore.

Before the patch I was getting 30-40 fps and dropping down to the 20s with lots of mobs on the screen, but gameplay was smooth. Oddly, my frames are only slightly lower now after the patch, but gameplay is no longer smooth. There is lots of stuttering during combat and sometimes just from running.

I'm glad I can play on my iMac now, but wish my MacBook Pro could play as well as previously.

Specs for the MBP:

Model Name: MacBook Pro
Model Identifier: MacBookPro8,1
Processor Name: Intel Core i5
Processor Speed: 2.4 GHz
Number of Processors: 1
Total Number of Cores: 2
L2 Cache (per Core): 256 KB
L3 Cache: 3 MB
Memory: 4 GB
Boot ROM Version: MBP81.0047.B27
SMC Version (system): 1.68f98
Serial Number (system): C1MH9DFYDV13
Hardware UUID: 0DB7AEB4-1F9B-52F7-9535-7611E3B0D26C
Sudden Motion Sensor:
State: Enabled

Intel HD Graphics 3000:

Chipset Model: Intel HD Graphics 3000
Type: GPU
Bus: Built-In
VRAM (Total): 384 MB
Vendor: Intel (0x8086)
Device ID: 0x0126
Revision ID: 0x0009
Displays:
Color LCD:
Resolution: 1280 x 800
Pixel Depth: 32-Bit Color (ARGB8888)
Mirror: Off
Online: Yes
Built-In: Yes

System Software Overview:

System Version: Mac OS X 10.7.4 (11E53)
Kernel Version: Darwin 11.4.0
Boot Volume: Macintosh HD
Boot Mode: Normal
Secure Virtual Memory: Enabled
64-bit Kernel and Extensions: Yes
Edited by Traumatic#1550 on 6/7/2012 10:36 AM PDT
I'm having major issues with FPS spikes/drops as well, especially in towns and in big mobs. Makes Inferno unplayable. I have tried the basics, i.e. restarting, resetting the SMC/PRAM, clearing the cache, deleting agent.db, etc. My FPS was fine before the patch (avg. of about 30), and I've seen a slight increase overall but the frequent spikes make the game extremely choppy.

Model Name: MacBook
Model Identifier: MacBook7,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2.4 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 3 MB
Memory: 2 GB
Bus Speed: 1.07 GHz
Boot ROM Version: MB71.0039.B0B
SMC Version (system): 1.60f5
Hardware UUID: 0A5EFEE5-C57A-5649-871D-FC3A02D54F06
Sudden Motion Sensor:
State: Enabled

Chipset Model: NVIDIA GeForce 320M
Type: GPU
Bus: PCI
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x08a0
Revision ID: 0x00a2
ROM Revision: 3533
Displays:
Color LCD:
Resolution: 1280 x 800
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
Display Connector:
Status: No Display Connected

System Version: Mac OS X 10.6.8 (10K549)
Kernel Version: Darwin 10.8.0
Boot Volume: Macintosh HD
Boot Mode: Normal
Secure Virtual Memory: Enabled
64-bit Kernel and Extensions: No
Time since boot: 19:10
85 Blood Elf Rogue
1505
Posts: 64
i'm having the same issue AFTER upgrading to Lion last night...everything was fine in 10.6.8

Hardware Overview:

Model Name: iMac
Model Identifier: iMac11,3
Processor Name: Intel Core i3
Processor Speed: 3.2 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache (per core): 256 KB
L3 Cache: 4 MB
Memory: 12 GB
Processor Interconnect Speed: 5.86 GT/s
Boot ROM Version: IM112.0057.B00
SMC Version (system): 1.59f2
Serial Number (system): W8028CHJDB6
Hardware UUID: 38127000-8B8B-5A5B-B5F2-B89507230BBC

ATI Radeon HD 5670:

Chipset Model: ATI Radeon HD 5670
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 512 MB
Vendor: ATI (0x1002)
Device ID: 0x68c0
Revision ID: 0x0000
ROM Revision: 113-B9850K-133
EFI Driver Version: 01.00.416
Displays:
iMac:
Resolution: 2560 x 1440
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
Connection Type: DisplayPort
Display Connector:
Status: No Display Connected

System Software Overview:

System Version: Mac OS X 10.7.4 (11E53)

Kernel Version: Darwin 11.4.0
Simply unplayable with the 9600 GT card. I've done all the troubleshooting, to no avail. After a couple of minutes the fps starts to drop every few seconds, rending the game stuttery, and practically unplayable. The fps (when it's normal) jumps around frequently from 30 fps to 70 fps, and the drops are around 5-10 fps. Frequent drops. Changing the maximum fps won't do anything about the drops.

Model Name: MacBook Pro
Model Identifier: MacBookPro5,3
Processor Name: Intel Core 2 Duo
Processor Speed: 2.8 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2-cache: 6 MB
Memory: 4 GB
Bus Speed: 1.07 GHz
Boot ROM-version: MBP53.00AC.B03
SMC-version (system): 1.48f2
Hardware UUID: 316596E4-41D4-546C-8DB8-5CBE58206C28

Chipset Model: NVIDIA GeForce 9600M GT
Type: GPU
Bus: PCIe
PCIe-bandwidth: x16
VRAM (total): 512 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0647
Revision ID: 0x00a1
ROM Revision: 3448
gMux Version: 1.8.8
Displaysr:
Color LCD:
Resolution: 1440 x 900
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes

System Version: Mac OS X 10.7.4 (11E53)
Kernel Version: Darwin 11.4.0
Boot Volume: Macintosh HD
Boot Mode: Normal
Secure Virtual Memory: Enabled
64-bit Kernel and Extensions: Yes
Time since boot: 32 minuter
Edited by krukvaext#1192 on 6/7/2012 10:48 AM PDT
100 Gnome Warrior
21320
Posts: 631
Feels like the patch wasn't aimed at Macs as a whole but those with the 9400 series, which created mucho issues for everybody else. Can we be let known what 'optimizations' was actually involved for the patch?
100 Human Warrior
11545
Posts: 197
Same issue here, cycling between 1 and 30 FPS over the course of about a second or two, makes it worse than before the patch.

Model Name: MacBook Pro
Model Identifier: MacBookPro5,5
Processor Name: Intel Core 2 Duo
Processor Speed: 2.53 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 3 MB
Memory: 4 GB
Bus Speed: 1.07 GHz
Boot ROM Version: MBP55.00AC.B03
SMC Version (system): 1.47f2

Chipset Model: NVIDIA GeForce 9400M
Type: GPU
Bus: PCI
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0863
Revision ID: 0x00b1
ROM Revision: 3427
Displays:
Color LCD:
Resolution: 1280 x 800
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes

System Version: Mac OS X 10.6.8 (10K549)
Kernel Version: Darwin 10.8.0
Boot Volume: Macintosh HD
Boot Mode: Normal
Secure Virtual Memory: Enabled
64-bit Kernel and Extensions: No
Time since boot: 13:24
I would say 8xxx/9xxx Nvidia chips have been found to be subjects to overheating/burning out. The soil melting temperature had been found to be lower than the shutdown threshold for the chip. There has been a lawsuit under which major laptop vendors were made to replace/repair affected systems; Apple repaired all that had been burned AFAIK.

However, not all chips seem to be affected.

Thus, users of these chips may probably benefit from monitoring temperatures and providing additional cooling.

My own gaming ASUS has been burned, that's why I gave up win even for gaming. :-)
I mean no offense to anyone, just my findings/observations that may be of interest and may have certain impact on the performance of 8xxx/9xxx chips.
FPS Cycling issues here too:

Model Name: MacBook Pro
Model Identifier: MacBookPro8,2
Processor Name: Intel Core i7
Processor Speed: 2.2 GHz
Number of Processors: 1
Total Number of Cores: 4
L2 Cache (per Core): 256 KB
L3 Cache: 6 MB
Memory: 8 GB
Boot ROM Version: MBP81.0047.B27
SMC Version (system): 1.69f3
Hardware UUID: C1AA1C7C-3DF4-5D32-9125-9D1E08E3EE99
Sudden Motion Sensor:
State: Enabled

AMD Radeon HD 6750M:

Chipset Model: AMD Radeon HD 6750M
Type: GPU
Bus: PCIe
PCIe Lane Width: x8
VRAM (Total): 1024 MB
Vendor: ATI (0x1002)
Device ID: 0x6741
Revision ID: 0x0000
ROM Revision: 113-C0170L-573
gMux Version: 1.9.23
EFI Driver Version: 01.00.573
Displays:
Color LCD:
Resolution: 1680 x 1050
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes

System Software Overview:

System Version: Mac OS X 10.7.4 (11E53)
Kernel Version: Darwin 11.4.0
Boot Volume: Macintosh HD
Boot Mode: Normal
Secure Virtual Memory: Enabled
64-bit Kernel and Extensions: Yes
Time since boot: 1:00
100 Human Warrior
11545
Posts: 197
Just a heads up to you guys having trouble: booting in 64 bit mode helped me a little, the framerate cycling stopped. Still dropped to below 10 while fighting things, so it wasn't a good enough fix for me, but those of you with better machines, the fix may be as simple as holding 6 and 4 when booting up.
MVP - Technical Support
Posts: 11,155
View profile
lion boots up as 64 bit by default, 10.6.8 can be chanegd to do it by default. some of the posters posting issues are already booted in 64 bit mode as seen by

64-bit Kernel and Extensions: Yes

as for it helping, probably a little. i do know 10.6.8 opengl behaves a little better in 64 bit mode.
If that's the case, would it be worth trying it in 32 bit mode? If this is even possible?
Hardware Overview:

Model Name: MacBook Pro
Model Identifier: MacBookPro4,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2.4 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 3 MB
Memory: 2 GB
Bus Speed: 800 MHz
Boot ROM Version: MBP41.00C1.B03
SMC Version (system): 1.27f3
Serial Number (system): W881658EYJX
Hardware UUID: 92FFAF6F-4455-5AA4-A8B2-4DD04ADD3008
Sudden Motion Sensor:
State: Enabled

NVIDIA GeForce 8600M GT:

Chipset Model: GeForce 8600M GT
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0407
Revision ID: 0x00a1
ROM Revision: 3212
Displays:
Color LCD:
Resolution: 1440 x 900
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
Display Connector:
Status: No Display Connected

System Software Overview:

System Version: Mac OS X 10.6.8 (10K549)
Kernel Version: Darwin 10.8.0
Boot Volume: Macintosh HD
Boot Mode: Normal
Computer Name: Kris VanderWilp’s Awesomebook Pro
User Name: Kris VanderWilp (brianvanderwilp)
Secure Virtual Memory: Enabled
64-bit Kernel and Extensions: No
Time since boot: 20:37

I get bad spikes. Prior to patch I ran better than the 9400m. Now I can run at 50FPS alone sometimes, but spike bad with others.

I have reset PRAM, no luck. No luck with SMC reset either so I don't know.
Hopefully this is a fixable fetching issue or something. Hope specs help.
Blizzard Employee
Posts: 14,784
I get bad spikes. Prior to patch I ran better than the 9400m. Now I can run at 50FPS alone sometimes, but spike bad with others.

Try limiting your FPS to 30 and see if that helps with the spiking. S4d1k and the others are looking into this matter.
85 Blood Elf Paladin
6715
Posts: 35
I am not at my home computer right now, and i'll post my specs later, but I have a very similar set up to the 8600M poster above (kxaq) except I am using Lion.

I just wanted to say, that at first my fps was cycling like CRAZY, and would not stay steady at all. I reset my smc, and then limited my fps to 30, and that seemed to stop it from going completely insane like before, BUT, it still is constantly going into stop motion single digits during fights and in the oasis. I think I average 12 fps there still.
Hardware Overview:

Model Name: MacBook Pro
Model Identifier: MacBookPro3,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2.4 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 4 MB
Memory: 2 GB
Bus Speed: 800 MHz
Boot ROM Version: MBP31.0070.B07
SMC Version (system): 1.16f11

Hardware UUID: 00000000-0000-1000-8000-001B63B6AAAD
Sudden Motion Sensor:
State: Enabled

NVIDIA GeForce 8600M GT:

Chipset Model: GeForce 8600M GT
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0407
Revision ID: 0x00a1
ROM Revision: 3175
Displays:
Color LCD:
Resolution: 1440 x 900
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
Display Connector:
Status: No Display Connected

System Software Overview:

System Version: Mac OS X 10.6.8 (10K549)
Kernel Version: Darwin 10.8.0
Boot Volume: HardDrive
Boot Mode: Normal

Secure Virtual Memory: Enabled
64-bit Kernel and Extensions: No
Time since boot: 22:10

1.0.2 has completely destroyed my FPS. It is super choppy. I die immediately if I zone into any sort of group of mobs it also gets choppy when an enemy appears on my screen or when my attacks hit them. I cant play with friends it drops down to 1fps. The game has become unplayable this is maddening what exactly did the most recent "mac fix" do? I dont understand it was running excellently for me before this patch. Now it is unplayable? Please help me.
Model Name: MacBook Pro
Model Identifier: MacBookPro4,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2.4 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 3 MB
Memory: 4 GB
Bus Speed: 800 MHz
Boot ROM Version: MBP41.00C1.B03
SMC Version (system): 1.27f3

Chipset Model: GeForce 8600M GT
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0407
Revision ID: 0x00a1
ROM Revision: 3212
Displays:
Color LCD:
Resolution: 1440 x 900
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
Display Connector:
Status: No Display Connected

System Version: Mac OS X 10.6.8 (10K549)
Kernel Version: Darwin 10.8.0
Boot Volume: xxxxx
Boot Mode: Normal
Secure Virtual Memory: Enabled
64-bit Kernel and Extensions: Yes
Time since boot: 56 minutes
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