Diablo® III

Cycling/spiking Frame Rate After Patch

(Locked)

Model Name: MacBook Pro
Model Identifier: MacBookPro6,1
Processor Name: Intel Core i5
Processor Speed: 2.53 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache (per core): 256 KB
L3 Cache: 3 MB
Memory: 4 GB
Processor Interconnect Speed: 4.8 GT/s
Boot ROM Version: MBP61.0057.B0C
SMC Version (system): 1.57f16
Hardware UUID: 332F56B1-5BF9-5BE1-B94E-12207B396486
Sudden Motion Sensor:
State: Enabled

Intel HD Graphics:

Chipset Model: Intel HD Graphics
Type: GPU
Bus: Built-In
VRAM (Total): 288 MB
Vendor: Intel (0x8086)
Device ID: 0x0046
Revision ID: 0x0012
gMux Version: 1.9.22
Displays:
Color LCD:
Resolution: 1920 x 1200
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes

NVIDIA GeForce GT 330M:

Chipset Model: NVIDIA GeForce GT 330M
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 512 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0a29
Revision ID: 0x00a2
ROM Revision: 3560
gMux Version: 1.9.22
Displays:
Display Connector:
Status: No Display Connected
Display Connector:
Status: No Display Connected

System Software Overview:

System Version: Mac OS X 10.6.8 (10K549)
Kernel Version: Darwin 10.8.0
Boot Volume: Macintosh HD
Boot Mode: Normal
Secure Virtual Memory: Enabled
64-bit Kernel and Extensions: No
Time since boot: 9 minutes

While the patch has increased the framerate on the high-end (from pre-25-30 to post-40ish), I was having the cycling problem pre-patch. For example, just standing in New Tristram would see me go from 35-40, down to 12-15. It'll stay there for about a few secs, and then go back up again. As far as remedies I've tried EVERYTHING, deleting Cache, about 3 different GPU drivers, different settings in game, altering d3prefs, etc.

I have noticed however, that while I'm having this problem, if I run it in windowed mode and then switch to another program (leaving D3 running in the background), wait a few minutes, and then go back to D3, it'll run extremely smooth @ 40-45 fps for a few minutes and then go back to the framerate cycling. It's so strange, because both pre and post 1.02b, I'm able to play perfectly for varying stretches of time, occasionally as long as 3-4 hours, and others it's especially bad. And there seems to be no rhyme or reason as to when it will play fine and when it will cycle. Restarting, leaving the laptop off for most of the night, or running it all day; the problem will start sometimes immediately, sometimes later, sometimes not at all during that play session. I've downloaded the SMC fan control app and will edit this post with temp findings when I get back from running errands, since I've been reading that it could be a heat issue. Thanks!
MVP - Technical Support
Posts: 10,102
View profile
jason, what you describe doesn't sound like same issue. As the results are inconsistant with the cause (1.0.2b), especially since you observed it pre patch. You may be getting drops for a different reason. Have you monitored temps at all? Have you instated an fps cap? 45fps may just be too much to let a 330M try to run and it may be overdoing itself a little.

I look forward to those temp findings you post later.
Posts: 41
Machine specs:
Mac OS X v10.7.4
2.6GHz Core 2 Duo
4GB 1067 MHz DDR3
2009 MacBook Pro 15"

Game settings:
1440x900
Texture quality: Low
Shadow quality: Off
Physics: Low
Clutter Density: Off
Low FX: On
Vsync: off
AA: off


These are my exact specs as well. I am experiencing major framerate issues while using the 9600m GT.

Also, a lot of ground effects look really blurry and stretched...I am using 10.7.4 OSX
[quote]Machine specs:
Also, a lot of ground effects look really blurry and stretched...I am using 10.7.4 OSX


Same for me... be it the worms following a Grotesque exploding , skills that target the ground such as Grasp of the Dead or other similar effects, those all suddenly started looking awful, as if they were in super low def and overly stetched
jason, what you describe doesn't sound like same issue. As the results are inconsistant with the cause (1.0.2b), especially since you observed it pre patch. You may be getting drops for a different reason. Have you monitored temps at all? Have you instated an fps cap? 45fps may just be too much to let a 330M try to run and it may be overdoing itself a little.

I look forward to those temp findings you post later.


SMC shows temps ranging from 77-82 degrees Celsius in Windowed mode at every resolution from 800x600 to 1920x1200 with FPS either uncapped, or capped at ranges from 25-30. Cycling occurs @ every resolution, regardless of whether or not the framerate's capped. I'm also wondering why letting D3 run in windowed mode in the background for a few minutes and then going back to it seems to fix the problem, albeit temporarily. Hopefully someone more tech savvy than I can make sense of all this :/
You can add me to the list. Before patch, I was on 25-30 fps (dipping to 15-18 in crazy situations), after patch it cycles a lot (some areas are better that before, others, especially in Act 1, are worse) Sometimes, it runs in "slow motion" then at super speed to "catch up" it's weird. (that's the only way I can describe it, it's happened twice so far)

System:

Model Name: MacBook Air
Model Identifier: MacBookAir4,1
Processor Name: Intel Core i7
Processor Speed: 1.8 GHz
Number of Processors: 1
Total Number of Cores: 2
L2 Cache (per Core): 256 KB
L3 Cache: 4 MB
Memory: 4 GB
Boot ROM Version: MBA41.0077.B0F
SMC Version (system): 1.74f1

Chipset Model: Intel HD Graphics 3000
Type: GPU
Bus: Built-In
VRAM (Total): 384 MB
Vendor: Intel (0x8086)
Device ID: 0x0116
Revision ID: 0x0009
Displays:
Color LCD:
Resolution: 1366 x 768
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
Connection Type: DisplayPort

System Version: Mac OS X 10.7.4 (11E53)
Kernel Version: Darwin 11.4.0
Boot Volume: MacBook Air SSD
Boot Mode: Normal
Secure Virtual Memory: Enabled
64-bit Kernel and Extensions: Yes


Edit: Also, the temperatures seem to be normal for playing games/doing taxing stuff on this machine (about 88˚C after about 30 minutes. Minecraft for example gets it to 92˚C and video encoding is about 90˚C. Sounds really high, but those are the "normal readings" for this machine, the i7 11" Air runs hot! Idle temps are about 35-40˚C)

Edit 2: After trashing the D3Prefs.txt file and setting everything to how I had it (everything high, no shadows or anti-aliasing, limited to 50fps, background 5fps), I now get an extra 5-10fps (so I get 30-40fps in Tristram and 40+ in the Act 2 sewers!) I can even throw shadows and anti-aliasing on and it'll only drop a little! Although, after a few moments (running about) it starts to cycle/stutter again :(
Edited by iNeko#2151 on 6/7/2012 6:16 PM PDT
Same spike issue here.

Hardware Overview:

Model Name: MacBook Pro
Model Identifier: MacBookPro5,5
Processor Name: Intel Core 2 Duo
Processor Speed: 2.26 GHz
Number of Processors: 1
Total Number of Cores: 2
L2 Cache: 3 MB
Memory: 2 GB
Bus Speed: 1.07 GHz
Boot ROM Version: MBP55.00AC.B03
SMC Version (system): 1.47f2
Serial Number (system): W80100WV66H
Hardware UUID: 35CC4C46-846B-57E4-859F-9805D2BF7066
Sudden Motion Sensor:
State: Enabled

NVIDIA GeForce 9400M:

Chipset Model: NVIDIA GeForce 9400M
Type: GPU
Bus: PCI
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0863
Revision ID: 0x00b1
ROM Revision: 3427
Displays:
Color LCD:
Resolution: 1280 x 800
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes

System Software Overview:

System Version: Mac OS X 10.7.4 (11E53)
Kernel Version: Darwin 11.4.0
Boot Volume: Macintosh HD
Boot Mode: Normal
Secure Virtual Memory: Enabled
64-bit Kernel and Extensions: Yes
Edited by Tw3nty4ouR#1957 on 6/7/2012 6:07 PM PDT
Same spike issues here. Any news on anything happening about this? I'm pulling my hair out now. 3 weeks on and it's become absolutely unplayable. Everything on Low/Off, Fps capped at 25.

Model Name: MacBook Pro
Model Identifier: MacBookPro5,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2.4 GHz
Number of Processors: 1
Total Number of Cores: 2
L2 Cache: 3 MB
Memory: 4 GB
Bus Speed: 1.07 GHz
Boot ROM Version: MBP51.007E.B06
SMC Version (system): 1.33f8
Hardware UUID: B455138A-943A-542C-9230-9DB269500C2D
Sudden Motion Sensor:
State: Enabled

NVIDIA GeForce 9400M:

Chipset Model: NVIDIA GeForce 9400M
Type: GPU
Bus: PCI
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0863
Revision ID: 0x00b1
ROM Revision: 3437
gMux Version: 1.7.3

NVIDIA GeForce 9600M GT:

Chipset Model: NVIDIA GeForce 9600M GT
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0647
Revision ID: 0x00a1
ROM Revision: 3437
gMux Version: 1.7.3
Displays:
Color LCD:
Resolution: 1440 x 900
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes

System Version: Mac OS X 10.7.4 (11E53)
Kernel Version: Darwin 11.4.0
Boot Mode: Normal
Secure Virtual Memory: Enabled
64-bit Kernel and Extensions: Yes
Posts: 31
06/07/2012 04:42 PMPosted by JasonPlitt
I'm also wondering why letting D3 run in windowed mode in the background for a few minutes and then going back to it seems to fix the problem, albeit temporarily.


I see the same thing. The FPS cycling happens to me almost every time I start the game. It will play fine for a few minutes, and then start the cycling. I will then tab out of the game (putting it into the background), close whatever background processes I can, and go back to the game. Usually it's fixed. This will then repeat a few times, but so far, after two to three instances of putting the game into the background, the cycling problem is resolved, not to return until the next time I run the game. Thus I'm able to play quite fine, after a bit of a struggle getting going.

9400M.
Posts: 4
Another NVIDIA GeForce 9600M GT user. All graphic settings are off or all the way down. Frame rates pulse after about a minute of gameplay.
100 Orc Warlock
15770
Posts: 17
I'm playing on a MBP with the 8600M GT as well, and there are still huge down-spikes in FPS even with very little on the screen; obviously much worse during actual gameplay. I have my FPS hard-capped at 35, and it cycles in a very regular fashion between steady 35 to single digits. On inferno, doing anything remotely challenging can be quite the struggle because I can't even tell what's happening on my screen at times.

I'm running everything on the lowest setting possible with the lowest (1024x640) resolution possible and trilinear filtering disabled. I have tried all of the possible solutions listed (fresh boot, repairing permissions, resetting p-ram, force-quitting agent, etc) in other threads to no avail.

My computer is old, and I certainly don't expect miracles, but being as it exceeds minimum requirements, I don't feel like it should run the game this poorly on the lowest available settings...

Model Name: MacBook Pro
Model Identifier: MacBookPro3,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2.4 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 4 MB
Memory: 4 GB
Bus Speed: 800 MHz
Boot ROM Version: MBP31.0070.B07
SMC Version (system): 1.16f11
Sudden Motion Sensor:
State: Enabled

NVIDIA GeForce 8600M GT:

Chipset Model: GeForce 8600M GT
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0407
Revision ID: 0x00a1
ROM Revision: 3175
Displays:
Color LCD:
Resolution: 1440 x 900
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
Display Connector:
Status: No Display Connected

System Software Overview:

System Version: Mac OS X 10.6.8 (10K549)
Kernel Version: Darwin 10.8.0
Boot Volume: Macintosh HD
Boot Mode: Normal
Secure Virtual Memory: Enabled
64-bit Kernel and Extensions: No
Time since boot: 56 minutes
everything got nightmare since patch 1.02b installed

Hardware Overview:

Model Name: MacBook Pro
Model Identifier: MacBookPro8,1
Processor Name: Intel Core i7
Processor Speed: 2.7 GHz
Number of Processors: 1
Total Number of Cores: 2
L2 Cache (per Core): 256 KB
L3 Cache: 4 MB
Memory: 4 GB
Boot ROM Version: MBP81.0047.B27
SMC Version (system): 1.68f98
Serial Number (system): C02G74LJDRJ9
Hardware UUID: 08DB9B75-BDAA-59A2-962F-3FAEEA56748E
Sudden Motion Sensor:
State: Enabled

Intel HD Graphics 3000:

Chipset Model: Intel HD Graphics 3000
Type: GPU
Bus: Built-In
VRAM (Total): 384 MB
Vendor: Intel (0x8086)
Device ID: 0x0126
Revision ID: 0x0009
Displays:
Color LCD:
Resolution: 1280 x 800
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes

System Software Overview:

System Version: Mac OS X 10.7.4 (11E53)
Kernel Version: Darwin 11.4.0
Boot Volume: Lion
Boot Mode: Normal
Computer Name: MichaelLoL
User Name: MichaelLoL (MyDestiny)
Secure Virtual Memory: Enabled
64-bit Kernel and Extensions: Yes
Time since boot: 12 minutes
Edited by CdeviL#6252 on 6/7/2012 7:57 PM PDT
MVP - Technical Support
100 Draenei Mage
7145
Posts: 18,906
Might be helpful for people to pastebin their d3prefs.txt out of :

~/Library/Application Support/Blizzard/Diablo III

You can get to your library folder by holding down the option key and going into the Go menu in the finder.

pastebin.com is one paste bin site of several. Just copy and paste the file into a paste box , click submit then post the link. Or edit one in if you've already posted your specs.
Posts: 7
Model Name: MacBook
Model Identifier: MacBook5,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2 GHz
Number of Processors: 1
Total Number of Cores: 2
L2 Cache: 3 MB
Memory: 4 GB
Bus Speed: 1.07 GHz
Boot ROM Version: MB51.007D.B03
SMC Version (system): 1.32f8

Chipset Model: NVIDIA GeForce 9400M
Type: GPU
Bus: PCI
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0863
Revision ID: 0x00b1
ROM Revision: 3385
Displays:
SyncMaster:
Resolution: 1920 x 1080 @ 60 Hz
Pixel Depth: 32-Bit Color (ARGB8888)
Display Serial Number: HVZZ200486
Main Display: Yes
Mirror: Off
Online: Yes
Rotation: Supported
Television: Yes

System Version: Mac OS X 10.7.4 (11E53)
Kernel Version: Darwin 11.4.0
Boot Volume: Macintosh HD
Boot Mode: Normal
Secure Virtual Memory: Enabled
64-bit Kernel and Extensions: Yes
Time since boot: 4:38

After the patch, my fps went up. The problem is that it goes to about 30fps (was getting constant 8-10fps b4 patch)for about 3 seconds and spikes down to 6 for about 3 seconds and then back up again. So every 3-4 seconds fps is jumping up and down. Even in the menu...even if I am sitting in one spot not moving. I have reset smc and pram and repaired permissions and pretty much anything else I could think of. Thanks.
100 Human Mage
10470
Posts: 4
I can confirm the spikes too in my MacBookPro5,5 with 9400M and 8GB of RAM.

The curious fact about it is: in my Bootcamp installation with Windows 2003 Server I got slowdowns too, the framerate goes down to 3-5fps for some minutes. I must alt+tab it to solve the problem many times. After it goes back to normal 20-25fps.

This is peculiar since with the new patch Mac OS X got this behavior but much frequently, keeping the game unplayable.

Additional facts:
Image Quality is better in Windows than OS X.
Performance without spikes is 20% better in OS X than Windows.
Was playing fine in 1.0.2a but I was horrified when i upgrade to 1.0.2b. Totally unable to play and my screen in D3 is extremely chopping, mini-teleporting my character every 1-2 sec or so. Cant even micro when there is 4-5 cluster mobs. Multiplayer a impossible thing for me now. I tried all the troubleshooting guide in this forum but to no avail. Had tried re-installing the patch, reseting the PRAM but all no help. I guess I am another MAC user desperately need help here. Blizzard, below are my system spec.

Model Name: MacBook Pro
Model Identifier: MacBookPro7,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2.4 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 3 MB
Memory: 4 GB
Bus Speed: 1.07 GHz
Boot ROM Version: MBP71.0039.B05
SMC Version (system): 1.62f6
Serial Number (system): 34028JTEATM
Sudden Motion Sensor:
State: Enabled

NVIDIA GeForce 320M:

Chipset Model: NVIDIA GeForce 320M
Type: GPU
Bus: PCI
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x08a0
Revision ID: 0x00a2
ROM Revision: 3533
Displays:
Color LCD:
Resolution: 1280 x 800
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
Display Connector:
Status: No Display Connected

System Software Overview:

System Version: Mac OS X 10.6.8 (10K549)
Kernel Version: Darwin 10.8.0
Boot Volume: Macintosh HD
Boot Mode: Normal
Secure Virtual Memory: Enabled
64-bit Kernel and Extensions: No
Time since boot: 14 minutes
I only bought and installed Diablo 3 today, so i have no previous experience of what it played like before the patch. But right now it seems unplayable. I'll try installing windows and use bootcamp or something but for now the FPS seems to be 6 on average, but it's constantly jumping and cycling from 1 up to 25. Even after quitting all programs and restarting, this is all while playing in 800x600 and all the lowest settings. It's painful! Diablo 2 is one of my favourite games of all time, i played that same old game for hundreds of hours, especially after the LoD expansion, they really knew how to keep you interested, satisfied and wanting more. Anyway, i'm itching to play Diablo 3, despite some of the core changes, try them out for myself... I really hope you can sort it, thanks guys.

Model Name: MacBook
Model Identifier: MacBook5,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2.4 GHz
Number of Processors: 1
Total Number of Cores: 2
L2 Cache: 3 MB
Memory: 4 GB
Bus Speed: 1.07 GHz
Boot ROM Version: MB51.007D.B03
SMC Version (system): 1.32f8
Sudden Motion Sensor:
State: Enabled

Chipset Model: NVIDIA GeForce 9400M
Type: GPU
Bus: PCI
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0863
Revision ID: 0x00b1
ROM Revision: 3385
Displays: LCD Colour
Resolution: 1280 x 800
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes

System Version: Mac OS X 10.7.4 (11E53)
Kernel Version: Darwin 11.4.0
Boot Volume: Macintosh HD
Boot Mode: Normal
Secure Virtual Memory: Enabled
64-bit Kernel and Extensions: Yes
Time since boot: 1:33
85 Blood Elf Paladin
6715
Posts: 35
I am playing on the lowest graphics settings, with my max fps set to 30. The fps tends to go crazy during fights, jumping from 30 to 5 to 12 and often 0. I've noticed it doing the same thing when i'm just walking around in town though, which seems really weird, cause nothing is really going on. I know that this isn't a heating issue, because most of the time this is happening, my macbook isn't even warm. Fighting enemies is incredibly frustrating and walking around is very stop motion-y and jerky.

I noticed many other 8600M people are having this problem, so I know i'm not alone.

Model Name: MacBook Pro
Model Identifier: MacBookPro4,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2.4 GHz
Number of Processors: 1
Total Number of Cores: 2
L2 Cache: 3 MB
Memory: 2 GB
Bus Speed: 800 MHz
Boot ROM Version: MBP41.00C1.B03
SMC Version (system): 1.27f3
Hardware UUID: 6F3E2D71-7151-57EC-91A4-0547FBABD875
Sudden Motion Sensor:
State: Enabled

Chipset Model: GeForce 8600M GT
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0407
Revision ID: 0x00a1
ROM Revision: 3212
Displays:
Color LCD:
Resolution: 1440 x 900
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes

System Version: Mac OS X 10.7.4 (11E53)
Kernel Version: Darwin 11.4.0
Boot Volume: Macintosh HD
Boot Mode: Normal
Secure Virtual Memory: Enabled
64-bit Kernel and Extensions: Yes
Time since boot: 1 day6:47
I'm on an Early 2008 MBP with a 256mb GeForce 8600M GT. Pre-patch, I was suffering from major cycling/spiking and ended up borrowing a friend's PC just to play. I updated the patch to 1.0.2b and tried to play on my mac again, but performance didn't improve at all. I was still spiking from 3 seconds of 11fps, to half a second of 30fps.

However, I followed the instructions to clear/rebuild the cache:
Rebuild the Diablo III Cache
1. Navigate to /Applications/Diablo III/Data_D3/PC/MPQs and delete the Cache folder.
2. Then, navigate to Users/Shared/Battle.net/Agent and delete the Agent.db file.
3. Run the Diablo III Launcher and let the game update it's files.
4. Press Play when you see Game is up to date


My fps improved GREATLY (was at a consistent 49fps), and they were stable. I highly recommend if you're still suffering from spikes that you try to rebuild your cache. Hopefully it'll stay this way, although I don't mind clearing the cache every time I play if it means there will be stable FPS.
Same issue than everyone here, the small fps improvement (+5-10 fps) is waste by those spikes (5fps-25fps-5fps-...) that make the game unplayable (while heroes have to use potions, we need many Advils...).

Please fix it!
Back to the 800x600 windowed and the alt-tab technique I guess: click alt-tab, alt-tab potion, click alt-tab, alt-tab spell, clic alt-tab......... year of the Lord 2012

Hardware Overview:

Model Name: MacBook Pro
Model Identifier: MacBookPro5,5
Processor Name: Intel Core 2 Duo
Processor Speed: 2.26 GHz
Number of Processors: 1
Total Number of Cores: 2
L2 Cache: 3 MB
Memory: 8 GB
Bus Speed: 1.07 GHz
Boot ROM Version: MBP55.00AC.B03
SMC Version (system): 1.47f2
Sudden Motion Sensor:
State: Enabled

NVIDIA GeForce 9400M:

Chipset Model: NVIDIA GeForce 9400M
Type: GPU
Bus: PCI
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0863
Revision ID: 0x00b1
ROM Revision: 3427
Displays:
Color LCD:
Resolution: 1280 x 800
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes

System Software Overview:

System Version: Mac OS X 10.7.4 (11E53)
Kernel Version: Darwin 11.4.0
Boot Volume: Macintosh HD
Boot Mode: Normal
Secure Virtual Memory: Enabled
64-bit Kernel and Extensions: Yes
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