Diablo® III

what is 5 stack nv?

ya no clue what it means but see it on ever boss run post. and what does it do?
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Posts: 6
gives you bonus mf and gold find
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OK, that's what it gives. But what IS it? Like, what is N, what is V, and why would you want them stacked 5 high?
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is it an item called 5 stack nv? or does it mean having 5 items that has magic find over 10% or something?
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100 Blood Elf Paladin
19885
Posts: 132
Nephalem Valor is a buff that stacks up to 5 times, each stack giving you 15% Gold Find & Magic Find (for a grand total of 75%). As soon as you hit level 60, elite packs (champions, elites, rares) give you a single stack when you kill them. The buff lasts 30 minutes and goes away if you log out or change skills.
Edited by Argent#1824 on 6/11/2012 6:27 AM PDT
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90 Human Death Knight
7855
Posts: 888
Also, if you have 5 stacks when you kill a boss, you are guaranteed two rares. Thus the whole point of it.
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06/11/2012 06:01 AMPosted by Chinners
ya no clue what it means but see it on ever boss run post. and what does it do?


It prompts blizzard to turn the server off.
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Nephalem Valor is a buff that stacks up to 5 times, each stack giving you 15% Gold Find & Magic Find (for a grand total of 75%). As soon as you hit level 60, elite packs (champions, elites, rares) give you a single stack when you kill them. The buff lasts 30 minutes and goes away if you log out or change skills.


oh ok thanks. So I guess it's good to go around killing all the elites. how do u know when 30 min is up? I guess it's 30 min from the time you kill the last elite right now the 1st elite
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Once you hit level 60, killing elite packs of mobs gives you a 30 minute buff that increases your magic find. It stacks up to five times. You should get a timer that pops up on your buff bar.
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100 Blood Elf Paladin
19885
Posts: 132
Yes, when you mouseover the buff, you see the time remaining. Killing a new pack of elites refreshes the duration. However, note that certain elites do NOT give stacks or refresh the previous ones. Namely those are bosses (e.g. the Butcher) and quest elites/minibosses (e.g. the Warden).

Regarding the farming technique, one of Blizzard's main ideas about this game was about how gear farming was going to work. In Diablo II players ran specific elites/bosses repeatedly - it created a strategy where you would log in, take 5-10 minutes (if you were Sorceress) to get to Mephisto (or Pindleskin, who took 2 minutes...), kill him, repeat. It was very, very monotonous. What they hoped to do with Diablo III is nurture the mindset where you don't go and farm the same poor guy over, and over, and over again, but go, explore the world, and kill a bunch of random elites. The difference between the drops of bosses and elite packs in Diablo III is not that big - most of my gear comes from elite packs. Bosses just drop more items, which are (I think) of the same item level as the rest of the Act.
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