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I'm pretty sure everyone is familiar with the popular idiom "carrot and stick", but as I play this game I find myself asking what exactly is the motivational factor in this game?
Is it playing the Auction House?
Is it "farming" for gear?
Is it beating the same content on a higher difficulty?
What exactly is the reward that players are supposed to attain through playing this game?
The motivation USED to be to try all kinds of different champions and builds using skill points in skill trees and attribute points along with unique gear combinations.
This game is however is not Diablo, its called Auction House Tycoon 3.
i believe in the carrot on the moon
But I'm not trying to prove a negative, I'm simply proposing a question. How that question is answered is up to complete subjectivity unless of course Blizzard chooses to answer it themselves.
All games follow a standard operating procedure where through the game's life cycle players feel the need to keep playing either to pursue goals, or a various multitude of reasons.
I'm simply asking what exactly is it in this specific game that is supposed to serve as the "push" for the player.
Technically true, but that's not static. Loot is random, by yourself how much gear can you farm and sell for $250?
While Blizzard on the other hand has all these players playing the game finding loot that they can sell on RMAH and can sit back and collect money from every transaction that gets cashed out.
Imagine Blizzard gets $37 for every item that sells for $250 bucks. That's more than a 2 month game card to play WoW.
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