Diablo® III

Resist All cap?

im rocking 948 resist all right now. is there a cap that i need to be aware of or can i just keep stacking. thanks in advance
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to the top
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I am currently at 1111, not yet ;P
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to the auction house
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Posts: 127
your wallet is the cap
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I had my monk up to 1027 and 1455 with the barb shout so, I would guess the cap is 100%? which is probly around 2k res
Edited by Ecchym0sis#1537 on 6/15/2012 11:56 PM PDT
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update 1174 resist all gives me 79.65% mitigation
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Diminishing returns are too great. You rather spend time getting more LoH/Dex/Vit
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Posts: 52
^i'm sure they've already thought of that. i rock ~1175 unbuffed ~1750 with barb, breaks game with shout. Face tank in pools much of the time in pony.
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how much armor do you all have? I'm starting to get up over 1k resist with barb buff, but I find I still get crushed in A2... I have about 25k hp, what am I missing? am I jsut low on armor?
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Posts: 95
I believe it is impossible to achieve because for each subsequent ,01%, you always need more points to get it
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Posts: 56
06/16/2012 12:09 AMPosted by IIGEMINIII
Diminishing returns are too great. You rather spend time getting more LoH/Dex/Vit


There are no diminishing returns; and no cap.
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06/16/2012 02:49 AMPosted by Simple
Diminishing returns are too great. You rather spend time getting more LoH/Dex/Vit


There are no diminishing returns; and no cap.


there are diminishing returns on resist points to DR%, but there aren't diminishing returns on resist points to effective health...so it depends on what you are talking about.

i.e. Assuming someone has 10,000 max HP and starting off with zero resist all.
It takes 300 resist all to reach 50% against a lvl 60 mob, this would half all incoming damage, and double his effective HP. Each resist point in this increase is worth 0.166% DR, and each point of resist all was worth 33.3333 effective hitpoints. 50%/300=.1666% & (20,000-10,000)/300=33.3333

To reduce incoming damage by half again, DR needs to be increased to 75% (going from taking 50% damage to 25% damage). This would also double his effective HP again, to 40,000.

To reach 75% you need 900 resist all. Which means each resist all point is worth 0.08333% DR, and again 33.3333 effective HP. 75%/900=.083333% & (40,000-10,000)/900=33.33333

Each point of resist all reducing in value from 0.1666%/point to 0.08333%/point is diminishing returns, but effective HP will remain constant at 33.333 effective HP/point given the starting conditions.

OT: There is no cap...but there is a max achievable due to not having items with 5 million resist all on them. The cap for monks, with perfectly rolled gear is 1540 before mantra/shout (not including legendaries). With mantra and shout, that'd put the monk at 2772 resist all for a 90.23% DR against a lvl 60.
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i was at 1.2k with no limit hit (i think), but it becomes better to focus on other stats after you stack close to 1k anyway
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@talm thx for the in-depth explanation! cleared some things up for me.
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85 Human Priest
4495
Posts: 421
06/16/2012 02:49 AMPosted by Simple
There are no diminishing returns


there are diminishing returns on resists you moron
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06/16/2012 03:54 AMPosted by Chok
i was at 1.2k with no limit hit (i think), but it becomes better to focus on other stats after you stack close to 1k anyway


For increasing DR, the best method is to keep 10 armor for every 1 resist all. They both follow the exact same calculation except that the one for armor has an extra zero....

I'm at 1300 resists & 14,000 armor. I can face tank any mob in the game, and if I'm lucky with cyclones, I don't need to get out of desecrate anymore (they'll still kill me if I have less than 2 cyclones out zapping people & procing LoH).
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