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IMO WD is the worst class but only because it hasn't delivered what the players really want from this class.
1. Pets don't scale well enough and scale in an odd way. Monk arguably has a better pet because Monk is a melee class and it's already expected to stack survivability first and Monk gets 30% less damage.
2. Good aoe controls are not only on long cool downs, they are also mostly pbaoe and their effectiveness drop greatly against fights that TRULY matter.
3. Due to the above two reasons, high-level WDs are forced to go DH-style (glass-cannon with no pets) or are forced to stack ridiculous high armor/resistance (Barbarian-like) just so the pets have a chance to live. The goal for the next Class assessment is to find the perfect balance between Pbaoe style, pet and controls. I really don't mind going in to use pbaoe spells but I do have a problem when monsters kill me too quick even when I already try to stack more armor/resistance than an "average" caster.
And this is a SERIOUS post. :P I won't ditch this class because I enjoy being an unpopular summon/control class. It's funny how every class I play is always the least popular. I don't mind being unpopular but I do mind when the "style" I am looking for isn't good enough. I want better pets and better controls. I can give a s@#$ about my sub-par damage. I don't need the best damage to enjoy this game but I do mind that when I want to make an Addling frog build in act 2 Inferno, I can't survive s@#$. Or when I want to go for channeling spells like Cloud of Bats, I drain my mana so quick and I die because it has a freaking melee range!
And I do enjoy my WD pet build up to Inferno act 2.
06/19/2012 09:17 AMPosted by MorgnFreemaNHave you tried barb yet? 50k health, 500 resis, and Im not sure what my armor is but I know its pretty high and yet I cannot get past act two... If its any class they need to buff its barb
06/19/2012 08:56 AMPosted by ZeroThe problem is that we are really good at crowd control. We just can't put damage on top of the crowd control. Whenever you party up, extra crowd control is great and all but when you don't output extra damage to make up for the added HP on monsters, your party gets mad because then it takes forever to kill mobs which usually means a rage timer and instant death.
My damage spells are acid-cloud and haunt, both of which spam pretty hard. When I have a haunt or two (with mana regen) up I can literally chain-spam acid-rain forever (except for casts to keep all my spells on cooldown). This does a crapton more endless dps than I can figure out how to get out of my other classes. I know many like zombie bears @ 60. I prefer the added range of acid-rain and the way mobs get momentarily distracted by those poison blobs. If you want easier kiting, you can setup haunt with a slow.
If mobs stand still, we can spam Acid Rain (or Zombie Bears) on them forever. If mobs chase, Haunt is ridiculously good damage-per-cast-time (575% weapon dmg for one cast), so we can DOT and run and stay alive. WD rocks.
06/19/2012 10:01 AMPosted by Shadowthronei just wish our pets weren't trash. even with good gear they die almost instantly. i played wd hoping that i can have summons and stuff, but then i finished all levels in inferno either using Zombie bears or splinters. :(
06/19/2012 04:10 AMPosted by oompaNo we are not the worst class. We just take more work/effort/skill to be successful with.
..so we are the worst class.
Every other class with equal gear value performs better = the definition of the worst class.
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